-
Hi, Thanks for the convenient tool. I notice that the definitions of coordinate systems in mitsuba and blender are different when render normal map with AOV. It seems that the y axis in blender is z axis in mitsuba. So, what happens? Is SE3 transformation required when |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments 5 replies
-
I also noticed that the ply meshes imported by the addon |
Beta Was this translation helpful? Give feedback.
-
Here are the definitions: Thank @ros-dorian again! |
Beta Was this translation helpful? Give feedback.
Here are the definitions:
In mitsuba, the camera frame is "screen left==x, screen top==y and forward==z", the world frame is "Y up and -Z forward" (the "floor" is the XOZ plane).
In blender, the camera frame is "screen right==x, screen top==y and forward==-z", the world frame is "Z up and Y forward" (the "floor" is the XOY plane).
Thank @ros-dorian again!