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uimg.h
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uimg.h
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/*
* uconvert: bitmap converter into Atari ST/STE/TT/Falcon-specific format
*
* Copyright (c) 2022 Miro Kropacek <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef UIMG_H
#define UIMG_H
#include <cstdint>
#include <string>
#include <GraphicsMagick/Magick++/Image.h>
typedef struct {
char id[4];
uint16_t version;
uint16_t flags;
uint8_t bitsPerPixel;
int8_t bytesPerChunk;
} __attribute__((packed)) FileHeader;
bool is_uimg(const std::string& filePath);
Magick::Image load_uimg(const std::string& filePath);
#endif // UIMG_H