-
Notifications
You must be signed in to change notification settings - Fork 30
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Text bugs in Adventure mode 0.47.04 #99
Comments
Seems quite dead repo, checkout forks: |
Thanks, but that's not helpful since neither forks have issue enabled (which was the reason I post the issue here). |
Unfortunately there are multiple known bugs in adventure mode, and even more serious crash bugs elsewhere, but the author has neither updated nor communicated with the community in quite some time. My understanding is that while we're grateful to the maintainers like thurin, they are mostly caretakers. I tell you this not to denigrate mifki, whose efforts on behalf of the Dwarf Fortress community are a thing of legend, and who is free to spend their time and energy where they please, but rather to encourage you that if you to find a solution on your own to please share it with the rest of the community. |
I know that. It has also been said by mifki that he did not planed to fix anything that would inpact adventure mode only, as he was more interested in fortress mode anyway. I mostly opened this issue in case either pronvit/mifki, one of the current caretaker or someone else altogether wants to restart development on twbt before I find the time and motivation to patch it myself. I'm not expecting a fix anytime soon, nor am I taking grudge against anyone. |
Just want everybody to know I play adventure mode on Arch Linux too and I also have this bug. This is definitely caused by twbt because changing printing mode to twbt_legacy/2d/standard does fix the problem (but then everything looks ugly). It might be a linux only problem because I also tried adventure mode on Windows with twbt and things worked fine. |
When using TWBT with version 0.47.04 (at least) on Arch linux, I get weird artifact where parts of the text is not redrawn properly (even with the redraw_all option set to 1).
It mostly appears if the text was drawn above the "HUD", or over a black (undiscovered ?) square.
The identified effect are:
The garbled text disappear if I trigger a full screen redraw (entering then leaving the option menu for example)
NOTE:
The screenshot was taken with Meph tileset, because it's the one that cause the most artifact (due to letter having textured backgroud I'd guess), but I could reproduce this with every graphics set from McArthy LNP
The text was updated successfully, but these errors were encountered: