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February 10, 2017

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@walbourn walbourn released this 11 Feb 02:25
· 717 commits to main since this release
  • SpriteBatch default rasterizer state now matches DirectX 11 version
  • DDSTextureLoader now supports loading planar video format textures
  • GamePad now supports special value of -1 for 'most recently connected controller'
  • WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
  • DDS support for L8A8 with bitcount 8 rather than 16
  • Updated D3DX12 internal copy to latest version
  • Minor code cleanup

This version is also available on NuGet as version 2017.2.10