February 10, 2017
- SpriteBatch default rasterizer state now matches DirectX 11 version
- DDSTextureLoader now supports loading planar video format textures
- GamePad now supports special value of -1 for 'most recently connected controller'
- WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
- DDS support for L8A8 with bitcount 8 rather than 16
- Updated D3DX12 internal copy to latest version
- Minor code cleanup
This version is also available on NuGet as version 2017.2.10