From be5dfc7e391aefaa4eeab8e8a08f7e2669e56cbb Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Mon, 28 Oct 2024 17:14:56 -0700 Subject: [PATCH] October 28, 2024 (#279) --- .nuget/directxtk12_desktop_2019.nuspec | 2 +- .nuget/directxtk12_uwp.nuspec | 2 +- CHANGELOG.md | 8 ++++++++ CMakeLists.txt | 2 +- README.md | 2 +- 5 files changed, 12 insertions(+), 4 deletions(-) diff --git a/.nuget/directxtk12_desktop_2019.nuspec b/.nuget/directxtk12_desktop_2019.nuspec index 50d84563..b7a3144d 100644 --- a/.nuget/directxtk12_desktop_2019.nuspec +++ b/.nuget/directxtk12_desktop_2019.nuspec @@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader - Matches the September 4, 2024 release on GitHub. + Matches the October 28, 2024 release on GitHub. http://go.microsoft.com/fwlink/?LinkID=615561 images\icon.jpg diff --git a/.nuget/directxtk12_uwp.nuspec b/.nuget/directxtk12_uwp.nuspec index f523c590..b6af5761 100644 --- a/.nuget/directxtk12_uwp.nuspec +++ b/.nuget/directxtk12_uwp.nuspec @@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader - Matches the September 4, 2024 release on GitHub. + Matches the October 28, 2024 release on GitHub. http://go.microsoft.com/fwlink/?LinkID=615561 images\icon.jpg diff --git a/CHANGELOG.md b/CHANGELOG.md index f8258e0c..9fa15001 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### October 28, 2024 +* All enums now use ``uint32_t`` as the underlying type rather than ``unsigned long`` or ``int``. +* Added `DDS_LOADER_INGNORE_MIPS` flag to DDSTextureLoader +* Fixed bug in ScreenGrab for MSAA resolve state handling +* Added ctor to RenderTargetState for MSAA scenarios +* Refactored CMO structures into their own header +* CMake and MSBuild project updates + ### September 4, 2024 * HLSL shaders built with `-HV 2021` when using DXIL * *DirectX Tool Kit for Audio* update diff --git a/CMakeLists.txt b/CMakeLists.txt index 771619c7..5c8d413c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,7 +3,7 @@ cmake_minimum_required (VERSION 3.20) -set(DIRECTXTK12_VERSION 1.6.0) +set(DIRECTXTK12_VERSION 1.6.1) if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET)) set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY") diff --git a/README.md b/README.md index 8134b9ff..36ac0286 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=615561 Copyright (c) Microsoft Corporation. -**September 4, 2024** +**October 28, 2024** This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 and Windows 10, game titles for Xbox Series X\|S and Xbox One, and Win32 desktop applications for Windows 11 and Windows 10.