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Shader Model 6.2

Young Kim edited this page Nov 29, 2017 · 5 revisions

Shader Model 6.2 is a superset of Shader Model 6.1.

The main additions are as follows:

  • 16 Bit Scalar Types. As opposed to minfloat16, these values can be used with memory operations (that is, reading and writing via resources or groupshared memory).
  • Denorm Mode. This allows a shader to select the behavior with respect to denormal values: preserv them, flush them to zero, or pick the platform's preferred behavior (typically the most performant).