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queue.h
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/*
* File: queue.h
* Description: Definition of the Stack class.
*
* You **should not** modify this file for the PA!
*
* Date: 2022-02-11 00:11
*
*/
#ifndef _QUEUE_H_
#define _QUEUE_H_
#include "orderingstructure.h"
#include "stack.h"
/*
* Queue class: represents a standard queue. Templated to hold elements of
* any type. **You must only use the two private member Stacks as your
* storage space! You cannot create new private member variables to hold
* your objects!** It is up to you to determine how to use them, however.
*
* Your Queue class should have O(1) running time over n operations
* (amortized). There is an obvious solution that takes O(n) running time,
* but this will not recieve all of the available points.
*
* You **should not** modify this file for the PA!
*
*/
template <class T>
class Queue : public OrderingStructure<T> {
public:
/*
* Adds the parameter object to the back of the Queue.
*
* NOTE: This fuction should have O(1) behavior over n operations!
*
* PARAM: item - object to be added to the Queue.
*/
void Enqueue(const T& item);
/*
* Removes the object at the front of the Queue, and returns it to
* the caller. You may assume that this function is only called
* when the Queue is non-empty.
*
* NOTE: This function should have O(1) behavior over n operations!
*
* RETURN: the item that used to be at the front of the Queue.
*/
T Dequeue();
/*
* Adds an element to the ordering structure.
*
* See OrderingStructure::Add()
*/
void Add(const T& item);
/*
* Removes an element from the ordering structure.
*
* See OrderingStructure::Remove()
*/
T Remove();
/*
* Finds the object at the front of the Queue, and returns it to
* the caller. Unlike Dequeue(), this operation does (conceptually!) not alter the
* Queue; however, you may need to alter the internal representation of the Queue.
* You may assume that this function is only called when the
* Queue is non-empty.
*
* NOTE: This function should have O(1) behavior over n operations!
*
* RETURN: the item at the front of the queue.
*/
T Peek();
/*
* Determines if the Queue is empty.
*
* RETURN: true if the stack is empty,
* false otherwise.
*
* NOTE: This function must always run in O(1) time!
*/
bool IsEmpty() const;
private:
Stack<T> stack_1; /**< One of the two Stack objects you must use. */
Stack<T> stack_2; /**< The other of the two Stack objects you must use. */
};
#include "queue.cpp"
#endif