-
Notifications
You must be signed in to change notification settings - Fork 0
/
FlecsTest.sln
69 lines (69 loc) · 4.53 KB
/
FlecsTest.sln
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28315.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{792E6596-86BD-4E42-AC82-35008CAEFD48}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FlecsTest", "Intermediate\ProjectFiles\FlecsTest.vcxproj", "{0F231348-01C9-4E6C-954A-51E481B9CD5A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
ProjectSection(SolutionItems) = preProject
..\..\..\..\..\..\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\..\..\..\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{792E6596-86BD-4E42-AC82-35008CAEFD48}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{792E6596-86BD-4E42-AC82-35008CAEFD48}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.DebugGame|Win32.Build.0 = DebugGame|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.DebugGame|Win64.Build.0 = DebugGame|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Development Editor|Win64.Build.0 = Development_Editor|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Development|Win32.ActiveCfg = Development|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Development|Win32.Build.0 = Development|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Development|Win64.ActiveCfg = Development|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Development|Win64.Build.0 = Development|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Shipping|Win32.ActiveCfg = Shipping|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Shipping|Win32.Build.0 = Shipping|Win32
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Shipping|Win64.ActiveCfg = Shipping|x64
{0F231348-01C9-4E6C-954A-51E481B9CD5A}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{792E6596-86BD-4E42-AC82-35008CAEFD48} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
{0F231348-01C9-4E6C-954A-51E481B9CD5A} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
EndGlobalSection
EndGlobal