draw_sprite_bent(spr, img_index, x, y, around_x, around_y, bend_angle, segments, xscale, yscale, rot, color, alpha, return_pts)
Simple vertical bend without having to use bones
Don't recommend using too many segments in too many objects because unfrozen vertexes kill fps
THE SPRITE REQUIRES TO HAVE "Separate texture page" TICKED!
return_pts = 0 -> return point coordinates of the left side
return_pts = 0.5 -> return point coordinates in the middle
return_pts = 1 -> return point coordinates of the right side
The green dot is around_x and around_y attached to the mouse cursor
Adjusting the bend_angle with mouse wheel
40 segments