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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Unity WebXR Export</title>
<meta name="description" content="">
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container">
<div id="unity-canvas-container">
<canvas id="unity-canvas" style="width: 100%; height: 100%;"></canvas>
</div>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<button id="entervr" value="Enter VR" disabled>VR</button>
<button id="enterar" value="Enter AR" disabled>AR</button>
<div id="unity-webxr-link">Using <a href="https://github.com/De-Panther/unity-webxr-export" target="_blank" title="WebXR Export">WebXR Export</a></div>
<div id="unity-build-title">Unity WebXR Export</div>
</div>
</div>
<script>
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Builds.loader.js";
var config = {
dataUrl: buildUrl + "/Builds.data",
frameworkUrl: buildUrl + "/Builds.framework.js",
codeUrl: buildUrl + "/Builds.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "De-Panther",
productName: "Unity WebXR Export",
productVersion: "0.1",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var canvasContainer = document.querySelector("#unity-canvas-container");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var unityInstance = null;
canvasContainer.style.width = "700px";
canvasContainer.style.height = "400px";
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((instance) => {
unityInstance = instance;
loadingBar.style.display = "none";
if (fullscreenButton)
{
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
let enterARButton = document.getElementById('enterar');
let enterVRButton = document.getElementById('entervr');
document.addEventListener('onARSupportedCheck', function (event) {
enterARButton.disabled = !event.detail.supported;
}, false);
document.addEventListener('onVRSupportedCheck', function (event) {
enterVRButton.disabled = !event.detail.supported;
}, false);
enterARButton.addEventListener('click', function (event) {
unityInstance.Module.WebXR.toggleAR();
}, false);
enterVRButton.addEventListener('click', function (event) {
unityInstance.Module.WebXR.toggleVR();
}, false);
</script>
</body>
</html>