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query.go
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query.go
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package chromedp
import (
"context"
"errors"
"fmt"
"strconv"
"strings"
"sync"
"time"
"github.com/chromedp/cdproto/cdp"
"github.com/chromedp/cdproto/css"
"github.com/chromedp/cdproto/dom"
"github.com/chromedp/cdproto/page"
"github.com/chromedp/cdproto/runtime"
"gonum.org/v1/gonum/floats"
)
// QueryAction are element query actions that select node elements from the
// browser's DOM for retrieval or manipulation.
//
// See Query for details on building element query selectors.
type QueryAction Action
// Selector holds information pertaining to an element selection query.
//
// See Query for information on building an element selector and relevant
// options.
type Selector struct {
sel interface{}
exp int
by func(context.Context, *cdp.Node) ([]cdp.NodeID, error)
wait func(context.Context, *cdp.Frame, ...cdp.NodeID) ([]*cdp.Node, error)
after func(context.Context, ...*cdp.Node) error
raw bool
}
// Query is a query action that queries the browser for specific element
// node(s) matching the criteria.
//
// Query actions that target a browser DOM element node (or nodes) make use of
// Query, in conjunction with the After option (see below) to retrieve data or
// to modify the element(s) selected by the query.
//
// For example:
//
// chromedp.Run(ctx, chromedp.SendKeys(`thing`, chromedp.ByID))
//
// The above will perform a "SendKeys" action on the first element matching a
// browser CSS query for "#thing".
//
// Element selection queries work in conjunction with specific actions and form
// the primary way of automating Tasks in the browser. They are typically
// written in the following form:
//
// Action(selector[, parameter1, ...parameterN][,result][, queryOptions...])
//
// Where:
//
// Action - the action to perform
// selector - element query selection (typically a string), that any matching node(s) will have the action applied
// parameter[1-N] - parameter(s) needed for the individual action (if any)
// result - pointer to a result (if any)
// queryOptions - changes how queries are executed, or how nodes are waited for (see below)
//
// Query Options
//
// By* options specify the type of element query used By the browser to perform
// the selection query. When not specified, element queries will use BySearch
// (a wrapper for DOM.performSearch).
//
// Node* options specify node conditions that cause the query to wait until the
// specified condition is true. When not specified, queries will use the
// NodeReady wait condition.
//
// The AtLeast option alters the minimum number of nodes that must be returned
// by the element query. If not specified, the default value is 1.
//
// The After option is used to specify a func that will be executed when
// element query has returned one or more elements, and after the node condition is
// true.
//
// By Options
//
// The BySearch (default) option enables querying for elements by plain text,
// CSS selector or XPath query, wrapping DOM.performSearch.
//
// The ByID option enables querying for a single element with the matching CSS
// ID, wrapping DOM.querySelector. ByID is similar to calling
// document.querySelector('#' + ID) from within the browser.
//
// The ByQuery option enables querying for a single element using a CSS
// selector, wrapping DOM.querySelector. ByQuery is similar to calling
// document.querySelector() from within the browser.
//
// The ByQueryAll option enables querying for elements using a CSS selector,
// wrapping DOM.querySelectorAll. ByQueryAll is similar to calling
// document.querySelectorAll() from within the browser.
//
// The ByJSPath option enables querying for a single element using its "JS
// Path" value, wrapping Runtime.evaluate. ByJSPath is similar to executing a
// Javascript snippet that returns a element from within the browser. ByJSPath
// should be used only with trusted element queries, as it is passed directly
// to Runtime.evaluate, and no attempt is made to sanitize the query. Useful
// for querying DOM elements that cannot be retrieved using other By* funcs,
// such as ShadowDOM elements.
//
// Node Options
//
// The NodeReady (default) option causes the query to wait until all element
// nodes matching the selector have been retrieved from the browser.
//
// The NodeVisible option causes the query to wait until all element nodes
// matching the selector have been retrieved from the browser, and are visible.
//
// The NodeNotVisible option causes the query to wait until all element nodes
// matching the selector have been retrieved from the browser, and are not
// visible.
//
// The NodeEnabled option causes the query to wait until all element nodes
// matching the selector have been retrieved from the browser, and are enabled
// (ie, do not have a 'disabled' attribute).
//
// The NodeSelected option causes the query to wait until all element nodes
// matching the selector have been retrieved from the browser, and are are
// selected (ie, has a 'selected' attribute).
//
// The NodeNotPresent option causes the query to wait until there are no
// element nodes matching the selector.
func Query(sel interface{}, opts ...QueryOption) QueryAction {
s := &Selector{
sel: sel,
exp: 1,
}
// apply options
for _, o := range opts {
o(s)
}
if s.by == nil {
BySearch(s)
}
if s.wait == nil {
NodeReady(s)
}
return s
}
// Do executes the selector, only finishing if the selector's by, wait, and
// after funcs succeed, or if the context is cancelled.
func (s *Selector) Do(ctx context.Context) error {
t := cdp.ExecutorFromContext(ctx).(*Target)
if t == nil {
return ErrInvalidTarget
}
for {
select {
case <-ctx.Done():
return ctx.Err()
case <-time.After(5 * time.Millisecond):
}
t.curMu.RLock()
cur := t.cur
t.curMu.RUnlock()
if cur == nil {
// the frame hasn't loaded yet.
continue
}
cur.RLock()
root := cur.Root
cur.RUnlock()
if root == nil {
// not root node yet?
continue
}
ids, err := s.by(ctx, root)
if err != nil || len(ids) < s.exp {
continue
}
nodes, err := s.wait(ctx, cur, ids...)
// if nodes==nil, we're not yet ready
if nodes == nil || err != nil {
continue
}
if s.after != nil {
if err := s.after(ctx, nodes...); err != nil {
return err
}
}
return nil
}
}
// selAsString forces sel into a string.
func (s *Selector) selAsString() string {
if sel, ok := s.sel.(string); ok {
return sel
}
return fmt.Sprintf("%s", s.sel)
}
// waitReady waits for the specified nodes to be ready.
func (s *Selector) waitReady(check func(context.Context, *cdp.Node) error) func(context.Context, *cdp.Frame, ...cdp.NodeID) ([]*cdp.Node, error) {
return func(ctx context.Context, cur *cdp.Frame, ids ...cdp.NodeID) ([]*cdp.Node, error) {
nodes := make([]*cdp.Node, len(ids))
cur.RLock()
for i, id := range ids {
nodes[i] = cur.Nodes[id]
if nodes[i] == nil {
cur.RUnlock()
// not yet ready
return nil, nil
}
}
cur.RUnlock()
if check != nil {
errc := make(chan error, 1)
for _, n := range nodes {
go func(n *cdp.Node) {
select {
case <-ctx.Done():
errc <- ctx.Err()
case errc <- check(ctx, n):
}
}(n)
}
var first error
for range nodes {
if err := <-errc; first == nil {
first = err
}
}
close(errc)
if first != nil {
return nil, first
}
}
return nodes, nil
}
}
// QueryAfter is an element query action that queries the browser for selector
// sel. Waits until the visibility conditions of the query have been met, after
// which executes f.
func QueryAfter(sel interface{}, f func(context.Context, ...*cdp.Node) error, opts ...QueryOption) QueryAction {
return Query(sel, append(opts, After(f))...)
}
// QueryOption is an element query action option.
type QueryOption = func(*Selector)
// ByFunc is an element query action option to set the func used to select elements.
func ByFunc(f func(context.Context, *cdp.Node) ([]cdp.NodeID, error)) QueryOption {
return func(s *Selector) {
s.by = f
}
}
// ByQuery is an element query action option to select a single element by the
// DOM.querySelector command.
//
// Similar to calling document.querySelector() in the browser.
func ByQuery(s *Selector) {
ByFunc(func(ctx context.Context, n *cdp.Node) ([]cdp.NodeID, error) {
nodeID, err := dom.QuerySelector(n.NodeID, s.selAsString()).Do(ctx)
if err != nil {
return nil, err
}
if nodeID == cdp.EmptyNodeID {
return []cdp.NodeID{}, nil
}
return []cdp.NodeID{nodeID}, nil
})(s)
}
// ByQueryAll is an element query action option to select elements by the
// DOM.querySelectorAll command.
//
// Similar to calling document.querySelectorAll() in the browser.
func ByQueryAll(s *Selector) {
ByFunc(func(ctx context.Context, n *cdp.Node) ([]cdp.NodeID, error) {
return dom.QuerySelectorAll(n.NodeID, s.selAsString()).Do(ctx)
})(s)
}
// ByID is an element query option to select a single element by its CSS #id.
//
// Similar to calling document.querySelector('#' + ID) in the browser.
func ByID(s *Selector) {
s.sel = "#" + strings.TrimPrefix(s.selAsString(), "#")
ByQuery(s)
}
// BySearch is an element query option to select elements by the DOM.performSearch
// command. It matches nodes by plain text, CSS selector or XPath query.
func BySearch(s *Selector) {
ByFunc(func(ctx context.Context, n *cdp.Node) ([]cdp.NodeID, error) {
id, count, err := dom.PerformSearch(s.selAsString()).Do(ctx)
if err != nil {
return nil, err
}
if count < 1 {
return []cdp.NodeID{}, nil
}
nodes, err := dom.GetSearchResults(id, 0, count).Do(ctx)
if err != nil {
return nil, err
}
return nodes, nil
})(s)
}
// ByJSPath is an element query option to select elements by the "JS Path"
// value (as shown in the Chrome DevTools UI).
//
// Allows for the direct querying of DOM elements that otherwise cannot be
// retrieved using the other By* funcs, such as ShadowDOM elements.
//
// Note: Do not use with an untrusted selector value, as any defined selector
// will be passed to runtime.Evaluate.
func ByJSPath(s *Selector) {
s.raw = true
ByFunc(func(ctx context.Context, n *cdp.Node) ([]cdp.NodeID, error) {
// set up eval command
p := runtime.Evaluate(s.selAsString()).
WithAwaitPromise(true).
WithObjectGroup("console").
WithIncludeCommandLineAPI(true)
// execute
v, exp, err := p.Do(ctx)
if err != nil {
return nil, err
}
if exp != nil {
return nil, exp
}
// use the ObjectID from the evaluation to get the nodeID
nodeID, err := dom.RequestNode(v.ObjectID).Do(ctx)
if err != nil {
return nil, err
}
if nodeID == cdp.EmptyNodeID {
return []cdp.NodeID{}, nil
}
return []cdp.NodeID{nodeID}, nil
})(s)
}
// ByNodeID is an element query option to select elements by their node IDs.
//
// Uses DOM.requestChildNodes to retrieve elements with specific node IDs.
//
// Note: must be used with []cdp.NodeID.
func ByNodeID(s *Selector) {
ids, ok := s.sel.([]cdp.NodeID)
if !ok {
panic("ByNodeID can only work on []cdp.NodeID")
}
ByFunc(func(ctx context.Context, n *cdp.Node) ([]cdp.NodeID, error) {
for _, id := range ids {
err := dom.RequestChildNodes(id).WithPierce(true).Do(ctx)
if err != nil {
return nil, err
}
}
return ids, nil
})(s)
}
// WaitFunc is an element query option to set a custom node condition wait.
func WaitFunc(wait func(context.Context, *cdp.Frame, ...cdp.NodeID) ([]*cdp.Node, error)) QueryOption {
return func(s *Selector) {
s.wait = wait
}
}
// NodeReady is an element query option to wait until all queried element nodes
// have been sent by the browser.
func NodeReady(s *Selector) {
WaitFunc(s.waitReady(nil))(s)
}
// NodeVisible is an element query option to wait until all queried element
// nodes have been sent by the browser and are visible.
func NodeVisible(s *Selector) {
WaitFunc(s.waitReady(func(ctx context.Context, n *cdp.Node) error {
// check box model
_, err := dom.GetBoxModel().WithNodeID(n.NodeID).Do(ctx)
if err != nil {
if isCouldNotComputeBoxModelError(err) {
return ErrNotVisible
}
return err
}
// check visibility
var res bool
err = EvaluateAsDevTools(snippet(visibleJS, cashX(true), s, n), &res).Do(ctx)
if err != nil {
return err
}
if !res {
return ErrNotVisible
}
return nil
}))(s)
}
// NodeNotVisible is an element query option to wait until all queried element
// nodes have been sent by the browser and are not visible.
func NodeNotVisible(s *Selector) {
WaitFunc(s.waitReady(func(ctx context.Context, n *cdp.Node) error {
// check box model
_, err := dom.GetBoxModel().WithNodeID(n.NodeID).Do(ctx)
if err != nil {
if isCouldNotComputeBoxModelError(err) {
return nil
}
return err
}
// check visibility
var res bool
err = EvaluateAsDevTools(snippet(visibleJS, cashX(true), s, n), &res).Do(ctx)
if err != nil {
return err
}
if res {
return ErrVisible
}
return nil
}))(s)
}
// NodeEnabled is an element query option to wait until all queried element
// nodes have been sent by the browser and are enabled (ie, do not have a
// 'disabled' attribute).
func NodeEnabled(s *Selector) {
WaitFunc(s.waitReady(func(ctx context.Context, n *cdp.Node) error {
n.RLock()
defer n.RUnlock()
for i := 0; i < len(n.Attributes); i += 2 {
if n.Attributes[i] == "disabled" {
return ErrDisabled
}
}
return nil
}))(s)
}
// NodeSelected is an element query option to wait until all queried element
// nodes have been sent by the browser and are selected (ie, has 'selected'
// attribute).
func NodeSelected(s *Selector) {
WaitFunc(s.waitReady(func(ctx context.Context, n *cdp.Node) error {
n.RLock()
defer n.RUnlock()
for i := 0; i < len(n.Attributes); i += 2 {
if n.Attributes[i] == "selected" {
return nil
}
}
return ErrNotSelected
}))(s)
}
// NodeNotPresent is an element query option to wait until no elements are
// present that match the query.
//
// Note: forces the expected number of element nodes to be 0.
func NodeNotPresent(s *Selector) {
s.exp = 0
WaitFunc(func(ctx context.Context, cur *cdp.Frame, ids ...cdp.NodeID) ([]*cdp.Node, error) {
if len(ids) != 0 {
return nil, ErrHasResults
}
return []*cdp.Node{}, nil
})(s)
}
// AtLeast is an element query option to set a minimum number of elements that
// must be returned by the query.
//
// By default, a query will have a value of 1.
func AtLeast(n int) QueryOption {
return func(s *Selector) {
s.exp = n
}
}
// After is an element query option that sets a func to execute after the
// matched nodes have been returned by the browser, and after the node
// condition is true.
func After(f func(context.Context, ...*cdp.Node) error) QueryOption {
return func(s *Selector) {
s.after = f
}
}
// WaitReady is an element query action that waits until the element matching
// the selector is ready (ie, has been "loaded").
func WaitReady(sel interface{}, opts ...QueryOption) QueryAction {
return Query(sel, opts...)
}
// WaitVisible is an element query action that waits until the element matching
// the selector is visible.
func WaitVisible(sel interface{}, opts ...QueryOption) QueryAction {
return Query(sel, append(opts, NodeVisible)...)
}
// WaitNotVisible is an element query action that waits until the element
// matching the selector is not visible.
func WaitNotVisible(sel interface{}, opts ...QueryOption) QueryAction {
return Query(sel, append(opts, NodeNotVisible)...)
}
// WaitEnabled is an element query action that waits until the element matching
// the selector is enabled (ie, does not have attribute 'disabled').
func WaitEnabled(sel interface{}, opts ...QueryOption) QueryAction {
return Query(sel, append(opts, NodeEnabled)...)
}
// WaitSelected is an element query action that waits until the element
// matching the selector is selected (ie, has attribute 'selected').
func WaitSelected(sel interface{}, opts ...QueryOption) QueryAction {
return Query(sel, append(opts, NodeSelected)...)
}
// WaitNotPresent is an element query action that waits until no elements are
// present matching the selector.
func WaitNotPresent(sel interface{}, opts ...QueryOption) QueryAction {
return Query(sel, append(opts, NodeNotPresent)...)
}
// Nodes is an element query action that retrieves the document element nodes
// matching the selector.
func Nodes(sel interface{}, nodes *[]*cdp.Node, opts ...QueryOption) QueryAction {
if nodes == nil {
panic("nodes cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, n ...*cdp.Node) error {
*nodes = n
return nil
}, opts...)
}
// NodeIDs is an element query action that retrieves the element node IDs matching the
// selector.
func NodeIDs(sel interface{}, ids *[]cdp.NodeID, opts ...QueryOption) QueryAction {
if ids == nil {
panic("nodes cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
nodeIDs := make([]cdp.NodeID, len(nodes))
for i, n := range nodes {
nodeIDs[i] = n.NodeID
}
*ids = nodeIDs
return nil
}, opts...)
}
// Focus is an element query action that focuses the first element node matching the
// selector.
func Focus(sel interface{}, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
return dom.Focus().WithNodeID(nodes[0].NodeID).Do(ctx)
}, opts...)
}
// Blur is an element query action that unfocuses (blurs) the first element node
// matching the selector.
func Blur(sel interface{}, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
var res bool
err := EvaluateAsDevTools(snippet(blurJS, cashX(true), sel, nodes[0]), &res).Do(ctx)
if err != nil {
return err
}
if !res {
return fmt.Errorf("could not blur node %d", nodes[0].NodeID)
}
return nil
}, opts...)
}
// Dimensions is an element query action that retrieves the box model dimensions for the
// first element node matching the selector.
func Dimensions(sel interface{}, model **dom.BoxModel, opts ...QueryOption) QueryAction {
if model == nil {
panic("model cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
var err error
*model, err = dom.GetBoxModel().WithNodeID(nodes[0].NodeID).Do(ctx)
return err
}, opts...)
}
// Text is an element query action that retrieves the visible text of the first element
// node matching the selector.
func Text(sel interface{}, text *string, opts ...QueryOption) QueryAction {
if text == nil {
panic("text cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
return EvaluateAsDevTools(snippet(textJS, cashX(false), sel, nodes[0]), text).Do(ctx)
}, opts...)
}
// TextContent is an element query action that retrieves the text content of the first element
// node matching the selector.
func TextContent(sel interface{}, text *string, opts ...QueryOption) QueryAction {
if text == nil {
panic("text cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
return EvaluateAsDevTools(snippet(textContentJS, cashX(false), sel, nodes[0]), text).Do(ctx)
}, opts...)
}
// Clear is an element query action that clears the values of any input/textarea element
// nodes matching the selector.
func Clear(sel interface{}, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
for _, n := range nodes {
if n.NodeType != cdp.NodeTypeElement || (n.NodeName != "INPUT" && n.NodeName != "TEXTAREA") {
return fmt.Errorf("selector %q matched node %d with name %s", sel, n.NodeID, strings.ToLower(n.NodeName))
}
}
errs := make([]error, len(nodes))
var wg sync.WaitGroup
for i, n := range nodes {
wg.Add(1)
go func(i int, n *cdp.Node) {
defer wg.Done()
var a Action
if n.NodeName == "INPUT" {
a = dom.SetAttributeValue(n.NodeID, "value", "")
} else {
// find textarea's child #text node
var textID cdp.NodeID
var found bool
for _, c := range n.Children {
if c.NodeType == cdp.NodeTypeText {
textID = c.NodeID
found = true
break
}
}
if !found {
errs[i] = fmt.Errorf("textarea node %d does not have child #text node", n.NodeID)
return
}
a = dom.SetNodeValue(textID, "")
}
errs[i] = a.Do(ctx)
}(i, n)
}
wg.Wait()
for _, err := range errs {
if err != nil {
return err
}
}
return nil
}, opts...)
}
// Value is an element query action that retrieves the Javascript value field of the
// first element node matching the selector.
//
// Useful for retrieving an element's Javascript value, namely form, input,
// textarea, select, or any other element with a '.value' field.
func Value(sel interface{}, value *string, opts ...QueryOption) QueryAction {
if value == nil {
panic("value cannot be nil")
}
return JavascriptAttribute(sel, "value", value, opts...)
}
// SetValue is an element query action that sets the Javascript value of the first
// element node matching the selector.
//
// Useful for setting an element's Javascript value, namely form, input,
// textarea, select, or other element with a '.value' field.
func SetValue(sel interface{}, value string, opts ...QueryOption) QueryAction {
return SetJavascriptAttribute(sel, "value", value, opts...)
}
// Attributes is an element query action that retrieves the element attributes for the
// first element node matching the selector.
func Attributes(sel interface{}, attributes *map[string]string, opts ...QueryOption) QueryAction {
if attributes == nil {
panic("attributes cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
nodes[0].RLock()
defer nodes[0].RUnlock()
m := make(map[string]string)
attrs := nodes[0].Attributes
for i := 0; i < len(attrs); i += 2 {
m[attrs[i]] = attrs[i+1]
}
*attributes = m
return nil
}, opts...)
}
// AttributesAll is an element query action that retrieves the element attributes for
// all element nodes matching the selector.
//
// Note: this should be used with the ByQueryAll query option.
func AttributesAll(sel interface{}, attributes *[]map[string]string, opts ...QueryOption) QueryAction {
if attributes == nil {
panic("attributes cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
for _, node := range nodes {
node.RLock()
m := make(map[string]string)
attrs := node.Attributes
for i := 0; i < len(attrs); i += 2 {
m[attrs[i]] = attrs[i+1]
}
*attributes = append(*attributes, m)
node.RUnlock()
}
return nil
}, opts...)
}
// SetAttributes is an element query action that sets the element attributes for the
// first element node matching the selector.
func SetAttributes(sel interface{}, attributes map[string]string, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return errors.New("expected at least one element")
}
i, attrs := 0, make([]string, len(attributes))
for k, v := range attributes {
attrs[i] = fmt.Sprintf(`%s=%s`, k, strconv.Quote(v))
i++
}
return dom.SetAttributesAsText(nodes[0].NodeID, strings.Join(attrs, " ")).Do(ctx)
}, opts...)
}
// AttributeValue is an element query action that retrieves the element attribute value
// for the first element node matching the selector.
func AttributeValue(sel interface{}, name string, value *string, ok *bool, opts ...QueryOption) QueryAction {
if value == nil {
panic("value cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return errors.New("expected at least one element")
}
nodes[0].RLock()
defer nodes[0].RUnlock()
attrs := nodes[0].Attributes
for i := 0; i < len(attrs); i += 2 {
if attrs[i] == name {
*value = attrs[i+1]
if ok != nil {
*ok = true
}
return nil
}
}
if ok != nil {
*ok = false
}
return nil
}, opts...)
}
// SetAttributeValue is an element query action that sets the element attribute with
// name to value for the first element node matching the selector.
func SetAttributeValue(sel interface{}, name, value string, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
return dom.SetAttributeValue(nodes[0].NodeID, name, value).Do(ctx)
}, opts...)
}
// RemoveAttribute is an element query action that removes the element attribute with
// name from the first element node matching the selector.
func RemoveAttribute(sel interface{}, name string, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
return dom.RemoveAttribute(nodes[0].NodeID, name).Do(ctx)
}, opts...)
}
// JavascriptAttribute is an element query action that retrieves the Javascript
// attribute for the first element node matching the selector.
func JavascriptAttribute(sel interface{}, name string, res interface{}, opts ...QueryOption) QueryAction {
if res == nil {
panic("res cannot be nil")
}
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
if err := EvaluateAsDevTools(
snippet(attributeJS, cashX(true), sel, nodes[0], name), res,
).Do(ctx); err != nil {
return fmt.Errorf("could not retrieve attribute %q: %v", name, err)
}
return nil
}, opts...)
}
// SetJavascriptAttribute is an element query action that sets the Javascript attribute
// for the first element node matching the selector.
func SetJavascriptAttribute(sel interface{}, name, value string, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
var res string
err := EvaluateAsDevTools(snippet(setAttributeJS, cashX(true), sel, nodes[0], name, value), &res).Do(ctx)
if err != nil {
return err
}
if res != value {
return fmt.Errorf("could not set value on node %d", nodes[0].NodeID)
}
return nil
}, opts...)
}
// OuterHTML is an element query action that retrieves the outer html of the first
// element node matching the selector.
func OuterHTML(sel interface{}, html *string, opts ...QueryOption) QueryAction {
if html == nil {
panic("html cannot be nil")
}
return JavascriptAttribute(sel, "outerHTML", html, opts...)
}
// InnerHTML is an element query action that retrieves the inner html of the first
// element node matching the selector.
func InnerHTML(sel interface{}, html *string, opts ...QueryOption) QueryAction {
if html == nil {
panic("html cannot be nil")
}
return JavascriptAttribute(sel, "innerHTML", html, opts...)
}
// Click is an element query action that sends a mouse click event to the first element
// node matching the selector.
func Click(sel interface{}, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
return MouseClickNode(nodes[0]).Do(ctx)
}, append(opts, NodeVisible)...)
}
// DoubleClick is an element query action that sends a mouse double click event to the
// first element node matching the selector.
func DoubleClick(sel interface{}, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
return MouseClickNode(nodes[0], ClickCount(2)).Do(ctx)
}, append(opts, NodeVisible)...)
}
// SendKeys is an element query action that synthesizes the key up, char, and down
// events as needed for the runes in v, sending them to the first element node
// matching the selector.
//
// For a complete example on how to use SendKeys, see
// https://github.com/chromedp/examples/tree/master/keys.
//
// Note: when the element query matches a input[type="file"] node, then
// dom.SetFileInputFiles is used to set the upload path of the input node to v.
func SendKeys(sel interface{}, v string, opts ...QueryOption) QueryAction {
return QueryAfter(sel, func(ctx context.Context, nodes ...*cdp.Node) error {
if len(nodes) < 1 {
return fmt.Errorf("selector %q did not return any nodes", sel)
}
n := nodes[0]
// grab type attribute from node
typ, attrs := "", n.Attributes
n.RLock()
for i := 0; i < len(attrs); i += 2 {
if attrs[i] == "type" {
typ = attrs[i+1]
}
}
n.RUnlock()
// when working with input[type="file"], call dom.SetFileInputFiles
if n.NodeName == "INPUT" && typ == "file" {
return dom.SetFileInputFiles([]string{v}).WithNodeID(n.NodeID).Do(ctx)