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cmd.h
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cmd.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cmd.h -- Command buffer and command execution
//===========================================================================
/*
Any number of commands can be added in a frame, from several different sources.
Most commands come from either keybindings or console line input, but remote
servers can also send across commands and entire text files can be execed.
The + command line options are also added to the command buffer.
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
*/
typedef struct cbuf_s {
char* text_buf;
size_t maxsize;
size_t text_start;
size_t text_end;
qbool wait;
int waitCount;
int runAwayLoop;
} cbuf_t;
extern cbuf_t cbuf_main;
extern cbuf_t cbuf_safe; // msg_trigger commands
extern cbuf_t cbuf_formatted_comms;
extern cbuf_t cbuf_svc; // svc_stufftext commands
extern cbuf_t cbuf_server; // mod commands
extern cbuf_t *cbuf_current;
void Cbuf_AddTextEx (cbuf_t *cbuf, const char *text);
void Cbuf_InsertTextEx (cbuf_t *cbuf, const char *text);
void Cbuf_ExecuteEx (cbuf_t *cbuf);
void Cbuf_Init (void);
// allocates an initial text buffer that will grow as needed
void Cbuf_AddText (const char *text);
// as new commands are generated from the console or keybindings,
// the text is added to the end of the command buffer.
void Cbuf_InsertText (const char *text);
// when a command wants to issue other commands immediately, the text is
// inserted at the beginning of the buffer, before any remaining unexecuted
// commands.
void Cbuf_Execute (void);
// Pulls off \n terminated lines of text from the command buffer and sends
// them through Cmd_ExecuteString. Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
// Do not call inside a command function!
void Cbuf_Flush(cbuf_t* cbuf);
// Intended for startup... keeps executing until empty
//===========================================================================
/*
Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.
*/
typedef void (*xcommand_t) (void);
typedef struct cmd_function_s {
struct cmd_function_s *hash_next;
struct cmd_function_s *next;
char *name;
xcommand_t function;
qbool zmalloced;
} cmd_function_t;
void Cmd_Init (void);
void Cmd_Shutdown (void);
void Cmd_AddCommand (char *cmd_name, xcommand_t function);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
// if function is NULL, the command will be forwarded to the server
// as a clc_stringcmd instead of executed locally
// plugins use it; command is Q_malloced, name is stored within the same memory piece
qbool Cmd_AddRemCommand (char *cmd_name, xcommand_t function);
// only used by plugins, other commands stay in the client forever
void Cmd_RemoveCommand (char *cmd_name);
qbool Cmd_Exists (char *cmd_name);
// used by the cvar code to check for cvar / command name overlap
cmd_function_t *Cmd_FindCommand (const char *cmd_name); // for message triggers
char *Cmd_CompleteCommand (char *partial);
// attempts to match a partial command for automatic command line completion
// returns NULL if nothing fits
#define MAX_ARGS 80
typedef struct tokenizecontext_s
{
int cmd_argc; // arguments count
char *cmd_argv[MAX_ARGS]; // links to argv_buf[]
// FIXME: MAX_COM_TOKEN not defined here, need redesign headers or something
char argv_buf[/*MAX_COM_TOKEN*/ 1024]; // here we store data for *cmd_argv[]
char cmd_args[/*MAX_COM_TOKEN*/ 1024 * 2]; // here we store original of what we parse, from argv(1) to argv(argc() - 1)
char text[/*MAX_COM_TOKEN*/ 1024]; // this is used/overwrite each time we using Cmd_MakeArgs()
} tokenizecontext_t;
int Cmd_ArgcEx (tokenizecontext_t *ctx);
char *Cmd_ArgvEx (tokenizecontext_t *ctx, int arg);
//Returns a single string containing argv(1) to argv(argc() - 1)
char *Cmd_ArgsEx (tokenizecontext_t *ctx);
//Returns a single string containing argv(start) to argv(argc() - 1)
//Unlike Cmd_Args, shrinks spaces between argvs
char *Cmd_MakeArgsEx (tokenizecontext_t *ctx, int start);
//Parses the given string into command line tokens.
void Cmd_TokenizeStringEx (tokenizecontext_t *ctx, const char *text);
int Cmd_Argc (void);
char *Cmd_Argv (int arg);
char *Cmd_Args (void);
char *Cmd_MakeArgs (int start);
// save cmd_tokenizecontext struct to ctx
void Cmd_SaveContext(tokenizecontext_t *ctx);
// restore cmd_tokenizecontext struct from ctx
void Cmd_RestoreContext(tokenizecontext_t *ctx);
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
// if arg > argc, so string operations are always safe.
void Cmd_ExpandString (const char *data, char *dest);
// Expands all $cvar or $macro expressions.
// dest should point to a 1024-byte buffer
void Cmd_TokenizeString (const char *text);
// Takes a null terminated string. Does not need to be /n terminated.
// breaks the string up into arg tokens.
void Cmd_ExecuteString (char *text);
// Parses a single line of text into arguments and tries to execute it
// as if it was typed at the console
void Cmd_ForwardToServer (void);
// adds the current command line as a clc_stringcmd to the client message.
// things like godmode, noclip, etc, are commands directed to the server,
// so when they are typed in at the console, they will need to be forwarded.
void Cbuf_AddEarlyCommands (void);
void Cmd_StuffCmds_f (void);
qbool Cmd_IsLegacyCommand (char *oldname);
void Cmd_AddLegacyCommand (char *oldname, char *newname);
//===========================================================================
#define MAX_ALIAS_NAME 32
#define ALIAS_ARCHIVE 1
#define ALIAS_SERVER 2
#define ALIAS_TEMP 4
#define ALIAS_HAS_PARAMETERS 8
typedef struct cmd_alias_s {
struct cmd_alias_s *hash_next;
struct cmd_alias_s *next;
char name[MAX_ALIAS_NAME];
char *value;
int flags;
} cmd_alias_t;
qbool Cmd_DeleteAlias (char *name); // return true if successful
cmd_alias_t *Cmd_FindAlias (const char *name); // returns NULL on failure
char *Cmd_AliasString (char *name); // returns NULL on failure
void DeleteServerAliases (void);
#define MAX_MACRO_NAME 32
#define MACRO_NORULES -1
#define MACRO_ALLOWED 0
#define MACRO_DISALLOWED 1
#include "macro_definitions.h"
void Cmd_AddMacro(macro_id id, char *(*f)(void));
void Cmd_AddMacroEx(macro_id id, char *(*f)(void), int teamplay);
char* Cmd_MacroString(const char *s, int *macro_length);
const char* Cmd_MacroName(macro_id id);
qbool Cmd_MacroTeamplayRestricted(macro_id id);
// only here for enumerating from keys.c (tab-complete) - move to cmd.c
typedef struct legacycmd_s
{
char* oldname, * newname;
cmd_function_t dummy_cmd;
struct legacycmd_s* next;
} legacycmd_t;
extern legacycmd_t* legacycmds;