diff --git a/config/admin_ranks.txt b/config/admin_ranks.txt index 2c87bda64baa..fc1cb96c86c1 100644 --- a/config/admin_ranks.txt +++ b/config/admin_ranks.txt @@ -4,12 +4,13 @@ # Rank is CASE-SENSITIVE, all punctuation save for '-', '_' and '@' will be stripped so spaces don't matter. # # You can then define permissions for each rank by adding a '=' followed by keywords # # These keywords represent groups of verbs and abilities. # -# keywords are preceded by either a '+' or a '-', + adds permissions, - takes them away. # +# keywords are preceded by a '+', '-' or '*' + adds permissions, - takes them away. # +# * is used only with SQL-based admin loading to denote what permissions the rank is allowed to edit # # +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # -# You can also specify verbs like so +/client/proc/some_added_verb or -/client/proc/some_restricted_verb # # Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # ############################################################################################################## # PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! +# If SQL-based admin loading is enabled, ranks and their keywords listed here will be loaded first and override any with the same name loaded from the database. # Follow the format below when documenting new keywords so the server tools may parse it @@ -28,6 +29,7 @@ # +SOUND (or +SOUNDS) = allows you to upload and play sounds # +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) # +AUTOLOGIN = admin gains powers upon connect. This defaults to on, you can use -AUTOLOGIN to make a role require using the readmin verb to gain powers. (this does not effect the admin's ability to walk past bans or other on-connect limitations like panic bunker or pop limit.) +# +DBRANKS = when sql-based admin loading is enabled, allows for non-temporary changes in the permissions panel to be saved (requires DB) # +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag # END_KEYWORDS @@ -37,9 +39,9 @@ Admin Candidate = +@ Trial Admin = +@ +SPAWN +VAREDIT +BAN Badmin = +@ +POSSESS +POLL +BUILDMODE +SERVER +FUN Game Admin = +@ +STEALTH +SOUNDS +DEBUG -Game Master = +EVERYTHING -Lazy Master = +EVERYTHING -AUTOLOGIN +Game Master = +EVERYTHING *EVERYTHING +Lazy Master = +EVERYTHING -AUTOLOGIN *EVERYTHING -Host = +EVERYTHING +Host = +EVERYTHING *EVERYTHING Coder = +DEBUG +VAREDIT +SERVER +SPAWN +POLL -AUTOLOGIN diff --git a/config/config.txt b/config/config.txt index ac3cf9b3ab53..57e0050d6996 100644 --- a/config/config.txt +++ b/config/config.txt @@ -35,21 +35,11 @@ ROUND_END_COUNTDOWN 90 ## This flag is automatically enabled if SQL_ENABLED isn't ADMIN_LEGACY_SYSTEM -<<<<<<< HEAD -## Comment this out if you want to use the SQL based mentor system, the legacy system uses mentors.txt. -## You need to set up your database to use the SQL based system. -## This flag is automatically enabled if SQL_ENABLED isn't -MENTOR_LEGACY_SYSTEM - -#Mentors only see ckeys by default. Uncomment to have them only see mob name -#MENTORS_MOBNAME_ONLY -======= ##Uncomment this to stop any admins loaded by the legacy system from having their rank edited by the permissions panel #PROTECT_LEGACY_ADMINS ##Uncomment this to stop any ranks loaded by the legacy system from having their flags edited by the permissions panel #PROTECT_LEGACY_RANKS ->>>>>>> feb9290... Merge pull request #36554 from Jordie0608/tbhthisisntreallyalegacysystemanymore ##Uncomment this to have admin ranks only loaded from the legacy admin_ranks.txt ##If enabled, each time admins are loaded ranks the database will be updated with the current ranks and their flags @@ -61,6 +51,14 @@ BAN_LEGACY_SYSTEM ## Comment this out to stop locally connected clients from being given the almost full access !localhost! admin rank ENABLE_LOCALHOST_RANK +## Comment this out if you want to use the SQL based mentor system, the legacy system uses mentors.txt. +## You need to set up your database to use the SQL based system. +## This flag is automatically enabled if SQL_ENABLED isn't +MENTOR_LEGACY_SYSTEM + +#Mentors only see ckeys by default. Uncomment to have them only see mob name +#MENTORS_MOBNAME_ONLY + ## Uncomment this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing ## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job. ## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up. @@ -79,7 +77,7 @@ ENABLE_LOCALHOST_RANK ## Leave this commented out to use the values defined in the job datums. Values in the datums are stored as minutes. #USE_EXP_RESTRICTIONS_HEADS_HOURS 3 ## Unhash this to change head jobs' playtime requirements so that they're based on department playtime, rather than crew playtime. -#USE_EXP_RESTRICTIONS_HEADS_DEPARTMENT +#USE_EXP_RESTRICTIONS_HEADS_DEPARTMENT ## Unhash this to enable playtime requirements for certain non-head jobs, like Engineer and Scientist. #USE_EXP_RESTRICTIONS_OTHER ## Allows admins to bypass job playtime requirements. @@ -231,7 +229,7 @@ CHECK_RANDOMIZER ## Github repo id ##This can be found by going to https://api.github.com/users//repos -##Or https://api.github.com/orgs//repos if the repo owner is an organization +##Or https://api.github.com/orgs//repos if the repo owner is an organization # GITHUBREPOID 3234987 ## Ban appeals URL - usually for a forum or wherever people should go to contact your admins. @@ -420,7 +418,7 @@ DEBUG_ADMIN_HREFS ## Setting this to 0 will prevent the Master Controller from ticking BASE_MC_TICK_RATE 1 -##High population MC tick rate +##High population MC tick rate ## Byond rounds timer values UP, but the tick rate is modified with heuristics during lag spites so setting this to something like 2 ## will make it run every 2 byond ticks, but will also double the effect of anti-lag heuristics. You can instead set it to something like ## 1.1 to make it run every 2 byond ticks, but only increase the effect of anti-lag heuristics by 10%. or 1.5 for 50%. diff --git a/config/game_options.txt b/config/game_options.txt index b3d6f82a216a..f16d8dbadcdf 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -270,6 +270,9 @@ ALLOW_AI ## AWAY MISSIONS ### +## Uncomment to load one of the missions from awaymissionconfig.txt at roundstart. +#ROUNDSTART_AWAY + ## How long the delay is before the Away Mission gate opens. Default is half an hour. ## 600 is one minute. GATEWAY_DELAY 18000 diff --git a/config/silicon_laws.txt b/config/silicon_laws.txt index e01a952926c6..9edbc9a025c3 100644 --- a/config/silicon_laws.txt +++ b/config/silicon_laws.txt @@ -3,7 +3,6 @@ #Empty lines and lines starting with # are ignored. #~Miauw -Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace. -Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role. -Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role. -Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment. +You may not injure a human being or, through inaction, allow a human being to come to harm. +You must obey orders given to you by human beings, except where such orders would conflict with the First Law. +You must protect your own existence as long as such does not conflict with the First or Second Law. diff --git a/html/changelog.html b/html/changelog.html index 51e889e91423..53614623b270 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -55,7 +55,1033 @@ -->
+

21 April 2018

+

SailorDave updated:

+
    +
  • A new manipulation circuit, the Seed Extractor. Extracts seeds from produce, and outputs a list of the extracted seeds.
  • +
  • A new list circuit, the List Filter. Searches through a list for anything matching the desired element and outputs two lists: one containing just the matches, and the other with matches filtered out.
  • +
  • A new list circuit, the Set circuit. Removes duplicate entries from a list.
  • +
  • The Plant Manipulation circuit can now plant seeds, and outputs a list of harvested plants.
  • +
  • Reagent circuits can now irrigate connected hydroponic trays and inject blood samples into Replica pods.
  • +
  • The Examiner circuit can now output worn items and other examined details of carbon and silicon mobs into the description pin, as well as the occupied turf of the scanned object, and can now scan turfs.
  • +
  • The locomotion circuit now allows drones to move at base human speed, but cannot be stacked, and assemblies can now open doors they have access to like bots by bumping into them.
  • +
  • List Advanced Locator circuit now accepts refs as well as strings.
  • +
  • Fixed the Power Transmitter circuit not properly displaying a message when activated.
  • +
  • Medical Analyzer circuit can now properly scan non-human mobs.
  • +
+ +

20 April 2018

+

Astatineguy12 updated:

+
    +
  • Gygax construction now actually uses up the capacitor
  • +
+

Dax Dupont updated:

+
    +
  • A cat is fine too. You can select cat parts again!
  • +
  • Default lizard tail was never properly defaulted, now it is.
  • +
  • Fixes an exploit where tendrils/other spawners/anchored mobs in general could be buckled to things and thus moved around.
  • +
+

Denton updated:

+
    +
  • Due to space OSHA lobbying, the Syndicate's lavaland base now contains a radsuit and decontamination shower.
  • +
  • Suit storage units' suit/helmet compartments now accept non-spacesuit clothing (radsuits, EOD suits, firesuits and so on).
  • +
+

Naksu updated:

+
    +
  • Oingo-boingo punch-face and meteor shot can no longer move gateways or Reebe servant blocker effects
  • +
  • Mechas piloted by servants of Ratvar now teleport to the servant side of Reebe when entering a rift
  • +
  • Gravity generators can now be thrown in buildmode
  • +
+

ShizCalev updated:

+
    +
  • Fixed a number of conveyor belts leading to the incorrect direction.
  • +
  • Fixed shuttle conveyor belts being out of sync with cargo's conveyors on some maps.
  • +
+

SpaceManiac updated:

+
    +
  • Cycle-linking is no longer permanently disabled for airlocks on shuttles.
  • +
+ +

17 April 2018

+

Dax Dupont updated:

+
    +
  • Fixed martial arts/spell granters breaking on interrupt in final stage.
  • +
+

Naksu updated:

+
    +
  • Welding tools now flash the user as the weld progresses, not just when the welding is started.
  • +
  • CentCom officials will now properly display the objectives the admin has assigned them.
  • +
+ +

16 April 2018

+

Dax Dupont updated:

+
    +
  • Added get current logs button for admins
  • +
  • Removed verbs that have been replaced by other things like the combohud or ticket panel.
  • +
+

Naksu updated:

+
    +
  • Mining borgs and mining drones now have mesons and the engineering goggles' meson mode also works in lavaland again.
  • +
+

SpaceManiac updated:

+
    +
  • The on-body icon for ancient bio suits is no longer broken.
  • +
+

ninjanomnom updated:

+
    +
  • The aux base properly loads in rather than leaving an empty room.
  • +
  • Admin loaded map templates can be designated as shuttles during the upload process. Make sure to load them on space first.
  • +
+ +

15 April 2018

+

JohnGinnane updated:

+
    +
  • Reorganised circuit component controls within an assembly, so they appear before the name of the component
  • +
+

Naksu updated:

+
    +
  • Bluespace slime cookies can no longer be used to travel to CentCom
  • +
  • Borgs can no longer accidentally end up inside a cryo cell
  • +
  • Shoving someone inside a cryo cell now has a small delay unless they are knocked down, stunned, sleeping or unconscious
  • +
  • Station borgs can no longer control the CentCom ferry.
  • +
  • Ghosts can no longer interact with the round via teleporter effects of any kind
  • +
  • His Grace can no longer be deep-fried
  • +
  • Passive gates can be interacted with in unpowered areas
  • +
+ +

14 April 2018

+

JohnGinnane updated:

+
    +
  • PDA messages you send are now displayed in the chat for your confirmation
  • +
+

Naksu updated:

+
    +
  • SCP-294 can no longer be deconstructed.
  • +
+

kevinz000 updated:

+
    +
  • After a severe security breach occurred due to lazily configured Nanotrasen Network DHCP servers where attackers were able to hijack every airlock connected to the Nanotrasen Intranet, the Central Command engineering team reports that they have properly configured network address servers to give out (relatively) secure network IDs again. [NTNet addresses reverted to 16-hex format. they will now be randomized across a ~billion trillion possibilities instead of being 1-1000 every round for doors and stuff.]
  • +
+ +

13 April 2018

+

Dax Dupont updated:

+
    +
  • SCP 194 now uses it's amount variable instead of a hardcoded number.
  • +
+

Dax Dupont & Naksu updated:

+
    +
  • Toxin loving species won't take liver damage from toxins.
  • +
  • Liver now gets 0.01 damage per unit of toxin subtype reagent every 2 seconds instead of 0.5. IE 30 units of whatever won't kill you within 10 seconds anymore.
  • +
  • Moved peacekeeper borg reagents to other_reagents so they don't do liver damage and they aren't really toxins
  • +
  • Renamed borg synthpax path to be more inline and put them next to the other borg reagents.
  • +
+

Denton updated:

+
    +
  • Omegastation's supermatter crystal has been replaced with a smaller shard that doesn't destroy the whole station on explosion.
  • +
+

Naksu updated:

+
    +
  • Fixed KA upgrade applying on the minerborg
  • +
+

Putnam updated:

+
    +
  • rounded pi correctly
  • +
+

ninjanomnom updated:

+
    +
  • Some strange baseturfs in lavaland structures and ruins should be fixed.
  • +
+

robbym updated:

+
    +
  • Fixes tile analyzer circuit
  • +
  • Cleaned up tile analyzer code
  • +
+ +

12 April 2018

+

Cobby updated:

+
    +
  • Fixes getting "emptystacks" (a stack with an amount of 0)
  • +
+

Dax Dupont updated:

+
    +
  • Briefcase bluespace launch pads no longer work on the centcom Z level.
  • +
+

Dennok updated:

+
    +
  • RPD can automaticaly wrench printed pipes to floor.
  • +
+

Denton updated:

+
    +
  • Cargo can now order tesla coil crates for 2500 credits.
  • +
+

Garen updated:

+
    +
  • Added missing parameter types to circuits.
  • +
  • Fixes two datatypes appearing for some input circuits.
  • +
  • Logic circuits now output booleans rather than 1's and 0's, this is purely cosmetic.
  • +
+

Naksu updated:

+
    +
  • Warp whistle can no longer leave you stuck in an invisible state
  • +
+

The Dreamweaver updated:

+
    +
  • The air around you grows cooler, as if what you once knew about atmospherics has changed ever so slightly...
  • +
+

Xhuis updated:

+
    +
  • Mood traits cannot be chosen if mood is disabled in the config.
  • +
+

ninjanomnom updated:

+
    +
  • The SM has a guaranteed 30 second final countdown before delamination now
  • +
  • The SM will take less damage from low pressure environments
  • +
  • The SM has a slightly reduced max damage per tick
  • +
  • Tiles placed on lavaland turfs should behave properly again.
  • +
+

pigeonsk updated:

+
    +
  • When you wash your bloody hands they will no longer still look bloody afterwards
  • +
+ +

11 April 2018

+

Davidj361 updated:

+
    +
  • Fixed paper bins dropping out of your hand or bag when grabbing a pen or paper.
  • +
  • Paper bins not giving finger prints upon interaction.
  • +
  • Detective can now write notes onto his printed scanner reports.
  • +
  • Detective scanner can have its logs erased via alt-click.
  • +
  • Detective scanner can display logs via the action button.
  • +
+

Denton updated:

+
    +
  • Added a missing intercom to the Delta arrivals shuttle.
  • +
+

ExcessiveUseOfCobblestone updated:

+
    +
  • Uplink Items now have 2 separate probabilities. One for the syndicate crate and one for cargo null crates. I encourage you to view uplink_items.dm and make changes.
  • +
+

Robustin updated:

+
    +
  • Hostile mobs capable of smashing structures will now smash their way through dense objects too.
  • +
+

SpaceManiac updated:

+
    +
  • The blindness overlay applied during cloning now properly stretches for widescreen views.
  • +
  • Various macro consistency problems have been addressed.
  • +
+

YPOQ updated:

+
    +
  • Eminences can hear clock cult chat again
  • +
+

george99g updated:

+
    +
  • Suiciding will now deactivate all your genetics prescans.
  • +
+

iskyp updated:

+
    +
  • makes dragnet non harmful
  • +
  • pacifists can now use any disabler or stun setting on any energy gun
  • +
  • removed all of the pacifism check code from code/modules/mob/living/living.dm
  • +
  • gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
  • +
  • if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
  • +
  • /obj/item/machinery/power/supermatter_shard is now /obj/item/machinery/power/supermatter_crystal/shard. the crystal is the parent object.
  • +
+

neersighted updated:

+
    +
  • Reduced lag by speeding up logs 10000%
  • +
  • Logs now include millisecond-level timestamps
  • +
+

pigeonsk updated:

+
    +
  • AI now requires silicon playtime instead of crew playtime for roundstart role
  • +
+

selea updated:

+
    +
  • fixed runtime in logic circuits, which was occured with invalid input types.
  • +
+ +

09 April 2018

+

CosmicScientist updated:

+
    +
  • Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms! Good luck Chief Engineers and Miners.
  • +
+

Dax Dupont updated:

+
    +
  • Removing notes now has an "Are you sure" dialog.
  • +
+

Denton updated:

+
    +
  • Omegastation now has its own arrivals shuttle.
  • +
+

Mickyan updated:

+
    +
  • Stinger, Grasshopper, Quadruple Sec, and Quintuple Sec have new sprites.
  • +
+

Naksu updated:

+
    +
  • Fixed an heirloom trait-related runtime
  • +
  • Fixed an incorrect signature in MakeSlippery causing runtimes
  • +
+

SpironoZeppeli updated:

+
    +
  • You can now wrench the supermatter shard
  • +
+

ninjanomnom updated:

+
    +
  • The arena shuttle should be working again.
  • +
  • The escape pods now reach their proper destination at round end
  • +
+ +

08 April 2018

+

AnturK updated:

+
    +
  • Slime reflexes restored.
  • +
+

Dax Dupont updated:

+
    +
  • Hugbox version of the VR sleeper you can't emag.
  • +
  • There's now two categorized vr landmarks for two teams for easy spawning. You can also now rebuild/refresh all the VR spawnpoints by calling build_spawnpoints(1) on any sleeper.
  • +
+

Naksu updated:

+
    +
  • Admins can now access a new control panel for borgs via a new admin verb
  • +
+

07 April 2018

+

Davidj361 updated:

+
    +
  • Stacked sheets now have a cancel button when taking an amount from them.
  • +
+

Dax Dupont updated:

+
    +
  • Fixes dead chat announcements not using real name.
  • +
+

Naksu updated:

+
    +
  • Trash bin anchoring/unanchoring now gives you a small text blip about what happened.
  • +
+

PKPenguin321 updated:

+
    +
  • Restored accidentally cut functionality to flashes. You can once again attach them to a signaller and signal them to trigger an AoE flash remotely.
  • +
+

SailorDave updated:

+
    +
  • Mixed blood samples preserve their cloneability for podpeople if the samples are the same.
  • +
+

kevinz000 updated:

+
    +
  • AIs can now latejoin!
  • +
  • Latejoining AIs will be sent to a special deactivated AI core. This AI core will spawn in the AI satellite chamber in place of an active AI if none is there at roundstart. These cores can be deactivated with a multitool, and moved around per usual, but not deconstructed. They can, however, be destroyed per usual.
  • +
  • AIs can only latejoin if atleast one of these cores exists and is in a valid area (Powered, on station, etc etc), and if the AI job slot isn't filled already by a roundstart or latejoin AI.
  • +
  • A few code internal debugging features have been added to help debug GC errors. QDEL_HINT_IFFAIL_FINDREFERENCE hint will make the garbage subsystem find references if the build is in TESTING mode, and qdel_and_then_find_ref_if_fail(datum) or calling qdel_then_if_fail_find_references will do the same.
  • +
+

robbym updated:

+
    +
  • Fixes examiner circuit failing to pulse 'not scanned' when reference is null (#36881)
  • +
+ +

04 April 2018

+

Fludd12 updated:

+
    +
  • Burning ores now yields materials at a very reduced ratio! Lavaland roles will now be able to construct things with enough effort.
  • +
+

JohnGinnane updated:

+
    +
  • Fixed items sometimes being used on fullpacks when trying to insert
  • +
  • Fixed spray containers being used on open lockers and other containers
  • +
+

Naksu updated:

+
    +
  • Fixed (dead) revenants being unable to deadchat or ahelp
  • +
  • Plasmamen that get converted into humans as a part of spawning as a protected head role no longer retain their plasmaman equipment.
  • +
+

SailorDave updated:

+
    +
  • Fixes virology Asphyxiation symptom activating too early and ignoring transmission level.
  • +
+

ninjanomnom updated:

+
    +
  • Shuttles have proper baseturfs now.
  • +
  • Mineral walls properly use their baseturfs when destroyed/drilled.
  • +
  • A new engineering goggle mode allows you to see the shuttle area you're standing in.
  • +
  • Buildmode works a bit better with baseturfs now and can properly only remove the top layer of turfs when editing. Note that as a result the order you place turfs is important and a wall placed on space means when the wall is removed there will be space underneath.
  • +
+ +

03 April 2018

+

81Denton updated:

+
    +
  • Nanotrasen's space entomology department is shocked to discover that Mothpeople have surnames!
  • +
+

YPOQ updated:

+
    +
  • Mannitol will now properly cure minor brain traumas
  • +
+

robbylm updated:

+
    +
  • Fixes 0 value not being saved in constant memory circuits (#36860)
  • +
+ +

02 April 2018

+

Davidj361 updated:

+
    +
  • Fixed 'vox_login' for AI VOX
  • +
  • Made the AI VOX airhorn quieter to 25% of its original volume
  • +
+

GrayRachnid updated:

+
    +
  • Fixes some crafting tooltips not displaying tool names properly.
  • +
+

MrDoomBringer updated:

+
    +
  • roundend report button now has a lil icon
  • +
+

Naksu updated:

+
    +
  • Removed some edge cases where atmospherics gas lists could continue holding active gas items that can only transfer 0 gases to neighbors by making the garbage collection clean them up.
  • +
+

RandomMarine updated:

+
    +
  • The quick equip hotkey (e) now works for drones again.
  • +
+ +

01 April 2018

+

Davidj361 updated:

+
    +
  • Fixed cuffed prison shoes being taken off by dragging them into your hand.
  • +
+

Denton updated:

+
    +
  • The singularity engine will now output enough energy to power a station again.
  • +
  • Pubbystation: The bomb testing site cameras are now accessible by camera consoles.
  • +
  • Bluespace polycrystals now show their name when inserted into machinery.
  • +
+

Kor updated:

+
    +
  • The disco machine no longer has a fixed list of songs. It will instead allow players to pick music from a config folder managed by the host and head admins.
  • +
  • There is now a bartender jukebox variant of the disco machine that plays music, but has no lights or dancing. This variant will be added the station maps once the feature freeze is over.
  • +
+

Naksu updated:

+
    +
  • Removed stray defines from maps, making roundstart atmos functional and runtime-spam free again
  • +
+

robbym updated:

+
    +
  • fixed by converting to absolute coordinates #36861
  • +
  • changed description from copypasta to correct description
  • +
+ +

31 March 2018

+

Naksu updated:

+
    +
  • Chameleon projectors will no longer work from inside transformations, effects, mechas or machines. Effects that cause movement will no longer leave sleepers in a bugged state where they can apply chems to you across distances.
  • +
+ +

30 March 2018

+

Astatineguy12 updated:

+
    +
  • Ghosts of servants of Ratvar are no longer confined to Reebe like their corporal counterparts.
  • +
+

Cruix updated:

+
    +
  • Sentient diseases now have the "Secrete Infection" ability, which causes anything touching the skin of the host they are currently following to become infective, spreading their infection to anyone who touches it for the next 30 seconds.
  • +
+

Davidj361 updated:

+
    +
  • Removed health cost for Twisted Construction upon casting on a wrong object
  • +
  • Fixed table crafting not properly checking the surrounding area for tools.
  • +
  • Changed /datum/personal_crafting/proc/get_surroundings(mob/user) to return 2 lists.
  • +
+

Denton updated:

+
    +
  • Omegastation: Added advanced magboots to secure storage so that traitors can complete the theft objective.
  • +
+

ShizCalev updated:

+
    +
  • Silicons no longer have to be directly adjacent to a chem master to dispense pills.
  • +
  • Fixed an exploit involving chem dispensers not actually checking if there was enough energy to dispense the target chemicals.
  • +
  • Fixed exploit where chem dispensers always worked even if they didn't have power...
  • +
  • Booze & soda dispensers will no longer turn into chem dispensers when screwdrivered
  • +
  • Fixed chem dispensers showing as powered on when screwdrivered opened.
  • +
  • Added an examine indication when the maintenance panel to chem/soda/booze dispensers is open.
  • +
+

neersighted updated:

+
    +
  • Re-juggled delete verb permissions
  • +
+

robbym updated:

+
    +
  • Fixed an error with integrated circuit tickers where they would sometimes fail to tick.
  • +
+ +

28 March 2018

+

Davidj361 updated:

+
    +
  • Ocular Wardens now target buckled and cuffed players/mobs, unless they are cuffed by a slab.
  • +
  • Cuck cultists can cuff already sec-cuffed targets with their slab cuff spell.
  • +
+

Dax Dupont updated:

+
    +
  • You no longer hit borgs with hats you want them to wear.
  • +
  • Viva la borg, engieborgs can now wear hats
  • +
  • Borgs can now wear more hats.
  • +
  • After a space OSHA inspection you can now reach the safe and fire extinguisher in the omega detective office.
  • +
  • Makes it so you don't accidently trigger the fun balloon twice.
  • +
+

Denton updated:

+
    +
  • Pubbystation's signs to evac have been made more obvious.
  • +
  • Plastic flaps are now airtight.
  • +
  • Bluespace crystals now show their proper name during machine construction.
  • +
+

EvilJackCarver updated:

+
    +
  • Edited a certain part of the disco machine's dance to only target carbon-based (mob/living/carbon) lifeforms. pAI units will no longer spam chat with rest notifications when in range of the disco machine.
  • +
+

Frozenguy5 updated:

+
    +
  • The monkeycap has been increased to 64.
  • +
+

JohnGinnane updated:

+
    +
  • A guillotine has been added to the game. Can be crafted. If the blade isn't dull, will cut through human necks like a hot knife through butter. Use a whetstone to sharpen it if it becomes dull.
  • +
+

MrDoomBringer updated:

+
    +
  • All stations have been outfitted with brand new Chem Masters! They have nicer sprites now!
  • +
  • Fixed the description of the Cargo Express Console. Cargo Drop Pod orders aren't double-priced any more!
  • +
+

Naksu updated:

+
    +
  • Chem dispensers no longer take hours to recharge
  • +
  • chem dispensers also now use energy from the grid in proportion with the amount charged
  • +
  • Admins now get a follow link when a revenant spawns.
  • +
  • Admin hotkey help is now actually correct
  • +
+

Pipe fixes updated:

+
    +
  • Runtime in components_base.dm,91 what cause atmos machinery connection problems.
  • +
  • Pipes release air in turf on Destroy(), again.
  • +
  • Pipeline now cant be annihilated by merge(src). Pipes don't lose air on connecting more than to one pipe.
  • +
+

Robustin updated:

+
    +
  • Monkey AI is now much more efficient and no longer full of terrible, wasteful processes
  • +
  • Monkeys will now move more and will only focus on nearby objects for stealing. This should result in more natural monkey behavior instead of the monkey staring furiously at random shit in the room for 5 minutes until it has a 50 item blacklist of shit it will refuse to touch from then on out.
  • +
  • The chance for a monkey to attack you for pulling it will now only happen when execute the initial grab, instead of a check that happens every tick.
  • +
+

ShizCalev updated:

+
    +
  • Cleaned up the preferences panel a bit to be a bit more user friendly.
  • +
+

SpaceManiac updated:

+
    +
  • Unwrenching and re-placing directional signs now keeps their direction, and backings may be rotated in-hand rather than by pulling.
  • +
+

Tacolizard Forever updated:

+
    +
  • phobias will no longer recognize trigger words inside of other words
  • +
+

XDTM updated:

+
    +
  • Bees (and similar swarming mobs) are now able to occupy the same tile as other bees! When doing so, their icons are offset to make them seem like a proper swarm.
  • +
  • Bees will now dodge bullets not directly aimed at them. Why are you firing guns at bees
  • +
  • Sniper rifles will no longer oneshot mechs (although they still deal high damage).
  • +
  • Sniper rifles no longer knock down walls they hit.
  • +
+

Xhuis updated:

+
    +
  • Added the Family Heirloom trait. This makes you spawn with a special object on your person; if you don't have it with you, you will gain a mood debuff.
  • +
  • Added the Nyctophobia trait. This makes you walk slowly in complete darkness, and gain a mood debuff from the fear!
  • +
  • Added the Monochromacy trait, which makes you perceive (almost) the entire world in black-and-white.
  • +
  • Social Anxiety's trigger frequency is now correlated to the number of people near you.
  • +
  • Slimepeople now transfer their roundstart traits when swapping bodies.
  • +
+

YPOQ updated:

+
    +
  • Machine power will now update when moving from powered to unpowered areas and vice versa.
  • +
+

iskyp updated:

+
    +
  • night vision goggles no longer overwrite thermal eyes. nvg eyes no longer overwrite thermal goggles.
  • +
+

selea updated:

+
    +
  • a* pathfinder, coordinate pathfinder(accepts not ref to some obj, but it's abs coordinates) ,turf pointer(can give you ref to turf with given coordinates), turf scanner(can read letters on floor and contents of turf),material scaner(can read amounts of materials in machinery),material manipulator(to load/unload resources)
  • +
  • now you can decide, if basic pathfinder should avoid obstacles, or not.Now demux push only desired output without unnecessary nulls,upgraded claw and local locator.
  • +
  • reduced complexity cost of locomotors,abs/rel converters and basic pathfinders.Increased complexity of throwers,
  • +
  • Fixed bugs with cryptography, obstacle ref in locomotors, release pin in pullng claw.
  • +
  • add material tranfer proc to mat containers.refactored pathfinder SS to have separated queue for mobs and circuits to avoid spam.
  • +
  • Now recycler can butcher mobs and saw tree logs.
  • +
+

yorii updated:

+
    +
  • Science goggles can now detect reagents in grenades.
  • +
+ +

24 March 2018

+

Davidj361 updated:

+
    +
  • Ranged guardians in scout mode no longer are able to move out of their master when recalled.
  • +
+

Denton updated:

+
    +
  • Fixed missing capitalization for craft menu items.
  • +
  • Air alarms no longer trigger atmospherics alarms when stimulum or hyper-noblium are present. The allowed partial pressure of pluoxium has been increased as well.
  • +
+

Robustin updated:

+
    +
  • The Security Techfab can now produce basic shotgun shell types and .38 ammo
  • +
+

ShizCalev updated:

+
    +
  • Fixed a large number of missing APCs on Omegastation
  • +
  • Fixed unpowered Incinerator outlet injector on Omegastation.
  • +
  • Replaced glass window at Omegastation's incinerator with a plasma window.
  • +
  • Fixes broken atmos injectors on Omega
  • +
  • Fixes broken air outlet on Meta
  • +
  • Fixed a couple of malfunctioning atmospheric monitors across the rest of the maps
  • +
  • New test atmos monitoring console debug verb to help alleviate future issues.
  • +
+

YPOQ updated:

+
    +
  • The imaginary friend trauma now works
  • +
+ +

23 March 2018

+

Fel updated:

+
    +
  • Slimes can now be crossbred by feeding them a number of slime extracts of one type. Beware, it only produces one crossbred extract!
  • +
  • The number of required extracts has been lowered to 10 since the testmerge, but this number is up for potential change depending on balance consideration in the future.
  • +
  • Currently available crossbreeds are accomplished by feeding any slime the required amount of the following extract colors: Grey, orange, purple, blue, metal, yellow, dark purple, silver, cerulean, and pyrite. Their relevant effects will be added to the wiki page for xenobiology soon(TM), and more to come in a later addition!
  • +
  • Slimes can be fed extracts one at a time, but if you start mutating it, you can feed it extracts straight from a biobag! You can also use biobags to feed a reproductive extract monkey cubes.
  • +
  • Slimes in the process of being crossbred will reveal what modifier they will gain from their current modification, as well as how many more extracts are required, to slime scanners.
  • +
  • The rainbow slime clusterblorble effect will now only use reagents that the extract will be activated from, and will try any of these reagents! As a bonus side effect, this means it has a 1.1% chance of spawning and activating another clusterblorble effect.
  • +
+

Floyd / Qustinnus updated:

+
    +
  • progression bar now takes the delay after co_efficent in account
  • +
  • removes do_after_speed from mob base, moves it into physiology
  • +
  • makes a do_after coefficiency proc
  • +
  • Changes rate of sanity drain and caps it depending on mood
  • +
+

Frozenguy5 updated:

+
    +
  • Reverted bad airlock sounds.
  • +
+

Naksu updated:

+
    +
  • the amount of simultaneous monkey cube-spawned monkeys has been restricted.
  • +
  • the cap is adjustable via the mobs subsystem
  • +
+

SpaceManiac updated:

+
    +
  • The cargo conveyor switches now properly control the belts on the shuttle again.
  • +
  • Entering a frequency like 145.7 into a radio will now work, where 1457 was previously required.
  • +
+

TheMythicGhost updated:

+
    +
  • New Integrated Circuit Converter Components: hsv2hex and rgb2hex for smooth color transitions, woo!
  • +
  • Added icons for the new component chips.
  • +
  • New Integrated Circuit Component: AI Vox Sound Circuit
  • +
+

ninjanomnom updated:

+
    +
  • You can no longer override shuttle areas with new or expanded areas from elsewhere.
  • +
+ +

22 March 2018

+

Denton updated:

+
    +
  • The lavaland Syndicate base has been outfitted with a turret control panel as well as more chemistry supplies and one (1) bar of Syndicate brand soap.
  • +
+

Floyd / Qustinnus updated:

+
    +
  • Being happy no longer makes you obese.
  • +
+

JohnGinnane updated:

+
    +
  • Vending machines now have their own files which includes their refill cannister. The machines themselves are unchanged
  • +
+

Naksu updated:

+
    +
  • Pulled objects will now follow their puller across space transitions again
  • +
+

Robustin updated:

+
    +
  • Fixed a bug that prevented the advanced blood rites (Halberd, Bolts, Beams) from appearing when selected.
  • +
+

SpaceManiac updated:

+
    +
  • Ventcrawlers in pipes now breathe from that pipe.
  • +
  • Deconstructing atmos components no longer breaks ventcrawl visuals.
  • +
+ +

21 March 2018

+

BunnyBot5000 updated:

+
    +
  • Fringe Weaver drink - made with ethanol and sugar, it's classy (and slightly weaker) hooch
  • +
  • Sugar Rush drink - made with sugar, lemon juice, and wine. It's got a slight nutritional value but decreases your satiety, causing you to be unable to consume junk food.
  • +
  • Crevice Spike drink - made with lime juice and hot sauce. A 'sobering' drink, the Crevice Spike will reduce your drunkenness slightly but it kicks hard going down, dealing 15 points of brute when first ingested.
  • +
+

MrStonedOne updated:

+
    +
  • VOX sounds are now forcefully preloaded on clients to deal with an issue keeping byond from loading them
  • +
+

cyclowns updated:

+
    +
  • Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.
  • +
+ +

20 March 2018

+

Denton updated:

+
    +
  • At last, the Pubbystation auxillary base can be launched again.
  • +
  • Aux base/escape pod/assault pod/elevator docking ports now default to timid = FALSE.
  • +
+

Garen updated:

+
    +
  • Added 4 new Icons to the diagnostic hud circuit status display that can be set using the AR interface circuit.
  • +
  • now instead of seeing the yellow warning icon when a weapon is in the circuit, the current status icon will just turn red.
  • +
+

Irafas updated:

+
    +
  • Pacifists can now drill closets containing living beings
  • +
+

JStheguy updated:

+
    +
  • Electronic assemblies can now have their casings colored using the new assembly detailer, get yours at your nearest integrated circuit printer!
  • +
  • Added 2 new electronic assemblies, 2 new electronic mechanisms, and 3 new electronic drones.
  • +
  • Added wall-mounted electronic assemblies in 3 sizes, simply slap it against a wall to stick it up, and then anchor it in place with a wrench.
  • +
  • Added the new sprites for the new assemblies, and color-able overlays for every assembly, to allow for the aforementioned coloring feature.
  • +
  • Scanners can now scan power cells, circuitry tools, and integrated circuits, assuming the player isn't able to use them normally. I.E. if the assembly is closed.
  • +
  • Using wrenches to anchor down assemblies now works for all assembly types except drones, as opposed to just working for electronic machines.
  • +
  • Examining an assembly now shows some text telling you what tools to use to do what, like many other objects currently do.
  • +
+

Kor updated:

+
    +
  • Jobs other than Assistant may now be assigned by admins or events as the overflow role
  • +
  • April Fools now sets the overflow role as Clown.
  • +
+

Naksu updated:

+
    +
  • Rhumba beat is now more than renamed GBS
  • +
  • Plastic is now a valid material for lathes
  • +
  • Added two new beaker types, 120u and 180u. The 120u beaker can be printed off the medical protolathe with just glass and plastic, the 180u requires some mining materials and tech.
  • +
  • Whether to open the armory doors when spawning an ERT is now controllable from the ERT creation window.
  • +
  • Chaplain inquisitor role now spawns with one holy hand grenade instead of a box full of them, and the belt now has actually useful stones instead of unusable cult stones
  • +
+

Polyphynx updated:

+
    +
  • The piano now sounds more like a piano!
  • +
+

Shadowlight213 updated:

+
    +
  • Malf hacked APCs can be broken with extinguishers and toolboxes again.
  • +
+

TheDreamweaver updated:

+
    +
  • Holodeck mobs that are given sentience via sentience potions are now warned about the state of their existence.
  • +
+ +

19 March 2018

+

Anonmare updated:

+
    +
  • Spaceacillin is now useful in disease control
  • +
+

Denton updated:

+
    +
  • It's suicide HoPline prevention week at Omegastation!
  • +
  • Navigation beacons and a brand-new Officer Beepsky unit have been installed. This means that crewmembers can now use medibots, janibots and other bots as well.
  • +
  • The atmospherics department has been outfitted with all missing gases as well as an incinerator and a hardsuit.
  • +
  • The size of the botany and xenobiology departments have been increased in order to increase productivity. The medbay O2 port has been moved so that doctors can access the table next to it.
  • +
  • RnD now has circuitry tools; medbay has stethoscopes+wrench+beaker/pill bottle boxes and primary tool storage has multitools. Enginers no longer have to share a single pair of insulated gloves either.
  • +
  • Engineers now have access to an Engi-Vend vending machine as well as missing tools like inducers. Circuitry storage has a smoke machine board and a solars crate in case the engine blows up.
  • +
  • Blueprints have been moved from the vault safe to secure storage in order to speed up construction projects.
  • +
  • The AI sat transit tube now works! Turret controls can now be accessed from the outside. The first two turrets now use the proper type of gun. The telecomms air alarm will no longer report false alarms.
  • +
  • The main hallway's firelocks now no longer all close at once.
  • +
  • Pubbystation: The atmos mix tank and N2 filter should now work properly.
  • +
+

SailorDave updated:

+
    +
  • Crayons and spraycans can no longer draw an unlimited amount of large graffiti regardless of uses left.
  • +
+ +

18 March 2018

+

Davidj361 updated:

+
    +
  • Made AI VOX sound files smaller sized
  • +
  • Fixed improperly pronounced AI VOX lines
  • +
  • Added a ton of new AI VOX sayings
  • +
+

Floyd / Qustinnus updated:

+
    +
  • Removes short-term effects of mood add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
  • +
  • Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
  • +
  • Removes the original way of adding mood events, uses signals properly instead.
  • +
  • Cleanables "giving" area's free beauty during initialization
  • +
  • Fixes some events not clearing properly
  • +
+

Naksu updated:

+
    +
  • Chem dispensers now show the correct amount of units they will vend (instead of 1/10)
  • +
  • Chem dispensers can now be upgraded. Manipulators increase macro granularity, matter bins increase power efficiency, cells increase power capacity, capacitors increase recharge rate.
  • +
  • Chem dispensers can now be constructed
  • +
  • mini-chemdispensers are removed.
  • +
+ +

17 March 2018

+

AnturK updated:

+
    +
  • Traitor AI's can now take manual control of turrets.
  • +
+

Cruix updated:

+
    +
  • Sentient diseases will no longer lose points when a host is uninfected.
  • +
+

Dax Dupont updated:

+
    +
  • Edison's ghost no longer interferes with Tesla Corona Coil research device.
  • +
+

Denton updated:

+
    +
  • Syndicate stormtroopers now rapid fire 10g slugs instead of buckshot. This deals the same damage, but makes getting hit less laggy.
  • +
  • Pubbystation: Added protective grilles outside the circuitry lab. The one with the big glass windows, right next to the bomb test site. Oops.
  • +
  • Pubby: Added electrified grilles to the windows of the CMO/RD/CE offices, as well as missing privacy shutters to the CE office.
  • +
  • Pubby: There is now a very rare chance for a Xenomorph egg to appear in the Xeno containment chamber at roundstart.
  • +
  • Pubby: Fixed the name of the HoS space shutter button.
  • +
  • Updated a bunch of roundstart tips and added new ones.
  • +
+

Polyphynx updated:

+
    +
  • Bluespace slime radio potions now work, and are no longer invisible.
  • +
+

RandomMarine updated:

+
    +
  • Did you know that you could buckle guys to grounding rods? Probably not - not that it mattered before, because people buckled to them didn't get shocked when they got zapped. That's fixed now.
  • +
+

SpaceManiac updated:

+
    +
  • Cameranet issues in OmegaStation's departures wing, crematorium, and freezer have been corrected.
  • +
+

The Dreamweaver updated:

+
    +
  • Fixes duplication issue when the Rod of Asclepius is removed while lying down, as well as fixing a runtime when attempting to use multiple rods.
  • +
+

XDTM updated:

+
    +
  • Changed behaviour of mech drills: now they take some time to start drilling, then they keep drilling until manually stopped or the target is destroyed. Mobs are still gibbed if they have more than 200 brute damage while being drilled.
  • +
  • Drilling walls is now consistent; it takes longer, but it will always work instead of only randomly.
  • +
  • Drills no longer stun mobs, but they can dismember limbs.
  • +
  • Mech drills no longer cause explosion-like effects on mobs inside objects.
  • +
+

deathride58 updated:

+
    +
  • You can no longer push someone onto a table that's on the other side of the station.
  • +
+

kevinz000 updated:

+
    +
  • Wet floors now get their duration decreased by 0.1 seconds per degree above 0C the air temperature on it is, and instantly dry above 100C. Below 0C they will freeze into ice and will not automatically dry.
  • +
  • Floors can now have different types of wet at the same time! Wet strength/type is now a bitflag.
  • +
+ +

16 March 2018

+

Dax Dupont updated:

+
    +
  • 8balls take less time to shake.
  • +
+

Keekenox & Floyd / Qustinnus updated:

+
    +
  • Adds a new Parallax layer that resembles Lavaland (Lava Planet), it spawns on a random location near the station. You need your parallax on high to see it.
  • +
+

Shadowlight213 updated:

+
    +
  • Roundstart or latejoin sec officers will like donuts regardless of race.
  • +
+

cacogen updated:

+
    +
  • Transit tubes take half as long to secure/unsecure
  • +
+ +

13 March 2018

+

Dennok updated:

+
    +
  • Meters can be attached to the floor by screwdriver
  • +
+

Denton updated:

+
    +
  • The disposal bin in Pubbystation's main tool storage now works.
  • +
  • Deleted a duplicate r-wall between Pubby's main tool storage and the captain's office. Added a Metastation-style crate disposals chute and a light switch.
  • +
  • Various belts can now hold additional job-specific items.
  • +
  • Sepia floor tiles fly really slowly, yet far when thrown. Don't hit yourself!
  • +
+

Naksu updated:

+
    +
  • ERT creation has been refactored to allow for easier customization and deployment via templates and settings
  • +
+

Polyphynx updated:

+
    +
  • Medical sprays can now be stored in medical belts and smartfridges.
  • +
+

The Dreamweaver updated:

+
    +
  • Both of Nanotrasen brand totally-for-adult-use footwear, Wheely-heels, the cool and hip new shoes with built in roller-wheels, and Kindle Kicks, the fun and flashy light up sneakers, are now available as rare prizes at your nearest arcade machine!
  • +
+

Toriate updated:

+
    +
  • Added ammo counters for RCDs
  • +
  • Added actual flashing yellow light for RCDs
  • +
  • added new RCD sprites including inhands
  • +
  • deleted old RCD iconstate, but not the inhands
  • +
+

checkraisefold updated:

+
    +
  • Nukeops properly checks the required amount of enemies for the gamemode! This should fix downstream problems.
  • +
+

imsxz updated:

+
    +
  • the viral aggressive metabolism symptom has been removed
  • +
+

ninjanomnom updated:

+
    +
  • You need to actually clear an area for the aux base, remove all walls (except rock walls).
  • +
+ +

12 March 2018

+

Naksu updated:

+
    +
  • The space cleaner spray bottle is now much more efficient and uses much less space cleaner per spray. The amount of cleaner it can hold has been adjusted to compensate.
  • +
  • internet sounds can be stopped again
  • +
+

Robustin updated:

+
    +
  • One-man conversions are actually fixed this time - excess chanters var removed for a more readable and maintainable rune code.
  • +
  • Runes should no longer become GIANT if spammed (credit to Joan for this fix).
  • +
  • Pylons are no longer a source of infinite rods.
  • +
  • Attempting conversion without 2 cultists present will give a more helpful warning.
  • +
  • You can no longer convert braindead individuals.
  • +
  • Cult doors will no longer lose power but also cannot shock people, brittle cult doors have 30 less integrity. Therefore ordinary crew can now beat cult airlocks open without frying themselves.
  • +
  • Blood magic now costs slightly more blood and takes slightly more time, the stun spell now stuns for 2 less seconds, twisted construction now costs 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges cheaper.
  • +
  • The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water.
  • +
  • Shades are now slower and have a modest reduction to their damage and health.
  • +
+ +

11 March 2018

+

Buggy123 updated:

+
    +
  • The Clockwork Justicar has decided to be merciful, and allow nonbelievers to anchor their petty machines in his city. It's only fair for them to have a fighting chance, after all.
  • +
+

Irafas updated:

+
    +
  • Fixed pacifists from being able to fire mech weapons
  • +
+

JJRcop updated:

+
    +
  • Sanity checks for Play Internet Sound
  • +
+

MrDoomBringer updated:

+
    +
  • Orderable supplies in cargo now all have descriptions! The station's overall FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
  • +
+

Onule updated:

+
    +
  • Mining drones have been given a visual makeover!
  • +
+

Poojawa updated:

+
    +
  • Redded borg transformation animations
  • +
  • adjust mining borg animation to new colors.
  • +
+

Xhuis updated:

+
    +
  • The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes.
  • +
+

ninjanomnom updated:

+
    +
  • The debug message for generic shuttle errors is improved a little
  • +
  • Custom shuttles being too close to the map edge was causing problems, you must now be at least 10 tiles away.
  • +
+ +

10 March 2018

+

81Denton updated:

+
    +
  • Added wall safes to Deltastation's HoP and Captain's offices.
  • +
+

Astral updated:

+
    +
  • Constructed turbines will now properly connect to the powernet
  • +
+

Cobby updated:

+
    +
  • The Eminence scoffs at your "consecrated" tiles once the Justicar is freed from his imprisonment.
  • +
+

Denton updated:

+
    +
  • Engi-Vend machines now have welding goggles available.
  • +
  • Grouped Nano-Med/Engi-Vend items by category.
  • +
+

Irafas updated:

+
    +
  • Turrets can be set to shoot personnel without loyalty implants
  • +
+

Naksu updated:

+
    +
  • The smoke machine can no longer be found in chemistry departments, instead it must be constructed manually. The board was added to techwebs earlier.
  • +
+

Singularbyte updated:

+
    +
  • Dead bodies no longer freak out about phobias
  • +
+

The Dreamweaver (Sprites: Onule) updated:

+
    +
  • Nanotrasen's Lavaland research team has discovered that the alien brain has disappeared from necropolis chests.
  • +
  • In it's place they have discovered a new artifact, the Rod of Asclepius, a strange rod with a magnitude of healing properties, and an even higher magnitude of responsibility...
  • +
+

XDTM updated:

+
    +
  • You can now place people on tables on Help Intent. Doing so takes a few seconds and makes the target Rest, instead of stunning them.
  • +
+

Xhuis updated:

+
    +
  • Circuit slow-cloning no longer breaks with some circuits.
  • +
  • Circuit slow-cloning is now cleaner.
  • +
+

kevinz000 updated:

+
    +
  • Oh hey guys, RND shows correct material values now, don't hurt me!
  • +
+

ninjanomnom updated:

+
    +
  • Blowing up the wrong part of the shuttle should no longer result in the shuttle being permanently broken.
  • +
+ +

09 March 2018

+

Dax Dupont updated:

+
    +
  • Display cases can now have a list where to randomly spawn items from.
  • +
  • Moved plaque code to main type.
  • +
  • Statues now use default unwrench and the tool interaction is now completely non existent when no deconstruct flag is available.
  • +
+

Mark9013100 updated:

+
    +
  • Pill bottles can now be produced in the autolathe.
  • +
+

Naksu updated:

+
    +
  • The white ship and miscellaneous caravan ships lose their advanced place-anywhere shuttle movement during war ops.
  • +
  • The smoke machine can now be deconstructed using a screwdriver and a crowbar
  • +
  • The smoke machine no longer calls update_icon every process()
  • +
+

Robustin updated:

+
    +
  • Harvesters now have 40hp, from 60.
  • +
  • The nuke will now detonate 2 minutes after Nar'sie is summoned, down from 2.5 minutes
  • +
  • The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed before the nuke goes off, up from 60%.
  • +
  • Drones can no longer be on the sacrifice list
  • +
  • Bloodsense will now show the true name of the target
  • +
+ +

08 March 2018

ACCount updated:

  • Station airlocks now support NTNet remote control. Door remotes now use NTNet.
  • @@ -63,33 +1089,25 @@

    ACCount updated:

  • New integrated circuit component: card reader. Use it to read PassKeys from ID cards.
  • Fixes a delay issue when airlocks are being opened/closed by signalers.
-

Anonymous updated:

-
    -
  • Adds nymphomania trait, which will raise your minimal arousal and boost rate of it.
  • -

Astral updated:

  • Lighting fixtures should no longer be visible in camera-less areas by cameras.
  • -
  • Constructed turbines will now properly connect to the powernet
  • +
  • Ghosts can now examine sentient diseases to see info
  • +
+

CameronWoof & MrDoomBringer updated:

+
    +
  • Adds medical sprays, a new application method for touch chems
  • +
  • Pre-loaded medical sprays can be obtained from NanoMeds
  • +
  • Empty medical sprays can be found in boxes in chemistry and from cargo's medical crate
  • +
  • Sterilizer spray has been migrated to be a medspray instead of being a spray bottle

Cebutris updated:

  • lithenessk -> litheness
-

CitadelStationBot updated:

+

Cruix updated:

    -
  • Added a new mini antagonist, the sentient disease.
  • Sentient diseases now get two minutes to select an initial host before being assigned a random one.
  • -
  • Oh hey guys, RND shows correct material values now, don't hurt me!
  • -
  • Dead bodies no longer freak out about phobias
  • -
  • Turrets can be set to shoot personnel without loyalty implants
  • -
  • Added wall safes to Deltastation's HoP and Captain's offices.
  • -
  • The Clockwork Justicar has decided to be merciful, and allow nonbelievers to anchor their petty machines in his city. It's only fair for them to have a fighting chance, after all.
  • -
  • Fixed pacifists from being able to fire mech weapons
  • -
-

Cobby updated:

-
    -
  • The Eminence scoffs at your "consecrated" tiles once the Justicar is freed from his imprisonment.

Dax Dupont updated:

    @@ -97,19 +1115,11 @@

    Dax Dupont updated:

  • Mappers can now have beacons that default to off. Useful for ruins!
  • Renaming replaces the snowflake locator frequency/code
  • Beacons are no longer radios. Why were they radios in the first place? I don't know.
  • -
  • Display cases can now have a list where to randomly spawn items from.
  • -
  • Moved plaque code to main type.
  • -
  • Statues now use default unwrench and the tool interaction is now completely non existent when no deconstruct flag is available.
  • -
  • 8balls take less time to shake.
  • +
  • You can now lay meters again with the RPD.

Denton updated:

    -
  • Pubbystation: Added a missing APC to the cargo sorting room, a light fixture to the RnD security checkpoint and removed an overlooked firelock east of the bridge.
  • -
  • Pubbystation: Added a spare RPD to the Atmospherics department. Replaced Engineering's outdated meson goggles with modern engineering scanners. Added a GPS device to the secure storage crate.
  • -
  • Moved Pubbystation's drone shell dispenser from the experimentation lab to Robotics maint.
  • -
  • Engi-Vend machines now have welding goggles available.
  • -
  • Grouped Nano-Med/Engi-Vend items by category.
  • -
  • Various belts can now hold additional job-specific items.
  • +
  • Pubbystation's RnD department has been outfitted with a brand new circuitry lab! It is found east of the Toxins launch room.

Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709) updated:

    @@ -119,733 +1129,519 @@

    Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709
  • Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals) remove: Removes hunger slowdown, replacing it with slowdown by being depressed
  • Icons for mood states and depression states
-

JJRcop updated:

+

MMMiracles updated:

    -
  • Sanity checks for Play Internet Sound
  • +
  • Thirteen Loko now has an overdose threshold of 60u, see your local CMO for potential side-effects.
-

Jittai / ChuckTheSheep updated:

+

MrDoomBringer updated:

    -
  • Adjusted the space parallax's contrast to be less vibrant.
  • +
  • Emagging the emergency shuttle now fries the on-board acceleration governor. Better buckle up!
-

MMMiracles updated:

+

Naksu updated:

    -
  • Thirteen Loko now has an overdose threshold of 60u, see your local CMO for potential side-effects.
  • +
  • The nuclear authentication disk no longer treats the transit space as a whole as being "in bounds", but instead checks whether it is in an approved shuttle type (syndicate shuttles, escape shuttles, pubbiestation's monastery shuttle, escape pods are allowed)
  • +
  • Blueprints can no longer be used to create areas inside shuttles. This fixes various exploits involving shuttles and areas.
  • +
  • Moving across a space z-level border can no longer place you inside a shuttle or a dense turf such as an asteroid.
-

Mark9013100 updated:

+

SpaceManiac updated:

    -
  • Pill bottles can now be produced in the autolathe.
  • +
  • The Shift Duration in the round-end report is no longer blank in rounds lasting between one and two hours.
  • +
+

kevinz000 updated:

+
    +
  • smoke machines can now be printed after researching adv biotech
+ +

06 March 2018

MrDoomBringer updated:

    -
  • Orderable supplies in cargo now all have descriptions! The station's overall FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
  • +
  • Advances in Rapid Delivery Technology have yielded a reduced premium on express cargo orders! Orders from the express console now have a cost multiplier of 1, down from 2.
  • +
+

MrStonedOne updated:

+
    +
  • gas overlays once again no longer steal clicks
  • +
  • 511 clients will be unable to see gases once again. the 512 client crashes are fixed so this shouldn't be that big of a deal.

Naksu updated:

    -
  • First pass on cleaning up junk defines and unused code
  • Admins can now easily spawn mobs that look like objects. Googly eyes optional!
  • -
  • The smoke machine can now be deconstructed using a screwdriver and a crowbar
  • -
  • The smoke machine no longer calls update_icon every process()
  • -
  • The white ship and miscellaneous caravan ships lose their advanced place-anywhere shuttle movement during war ops.
  • -
  • The smoke machine can no longer be found in chemistry departments, instead it must be constructed manually. The board was added to techwebs earlier.
  • -
  • internet sounds can be stopped again
  • -
  • The space cleaner spray bottle is now much more efficient and uses much less space cleaner per spray. The amount of cleaner it can hold has been adjusted to compensate.
  • -
  • ERT creation has been refactored to allow for easier customization and deployment via templates and settings
-

Onule updated:

+

XDTM updated:

    -
  • Mining drones have been given a visual makeover!
  • +
  • Revenants now have randomly generated names.
-

Polyphynx updated:

+

Xhuis updated:

    -
  • Medical sprays can now be stored in medical belts and smartfridges.
  • +
  • Traits are now assigned in a way that should cause fewer edge cases and strangeness.
  • +
  • Night Vision should now work.
  • +
  • Traits no longer tick while dead.
  • +
  • RDS now triggers twice as often.
  • +
  • You can now modify your trait setup mid-round. Your character is locked to the traits you had selected when you spawned in, though.
-

Poojawa updated:

+

selea updated:

    -
  • Hypospray mk IIs are being deployed to stations, these should provide an easier time for medical staff! They come with both inject and spray modes! Spray mode acts like a patch for applying meds
  • -
  • Hyposprays are fancy, you'll know when they're being used.
  • -
  • Due to fucky-ness, you'll need to unload, then reload the hypos at least once. just how it be.
  • -
  • Tesla Engines are now standard on all but Omega.
  • -
  • fixed a pipe in Meta station that wasn't connected properly.
  • -
  • fixed an exploit related to Tesla wires.
  • -
  • Added release sound effects for choosing. If having a non-belly, belly.
  • -
  • Added a 'silent' modifier to bellies.
  • -
  • Added a vore subsystem to handle belly processing, should be less clunky
  • -
  • rebalanced heal mode and dragon digestion.
  • -
  • added client preference based sound toggles to both eating/release/struggle and digestion noises seperately.
  • -
  • vore prefs save to JSON now instead of .sav. much easier really. refractor: dragon vore is working, though with this game who knows.
  • -
  • your prefs should automatically transfer, but it's likely you'll lose pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)
  • -
  • Creating new characters will import the previous' bellies. but once you click 'save' they'll make the new JSON file will all the info. This is per slot, so if you change your character, you'll have to change belly stuff.
  • -
  • Removed old things in .dms we weren't using anymore
  • -
  • subtle messages are now italic'd, so there's better context on whispering
  • -
  • broke apart the cit_gun.dm file, they're decently spaced out now
  • -
  • dogborg_sleeper is now standalone from dogborg_equipment because too lazy to debug why it was breaking backpacks.
  • -
  • does that thing I've been meaning to do with Xenobio. additional tools have been provided.
  • -
  • Added new trek uniforms to loadouts!
  • +
  • After several months of natural selection, hostile mobs started to attack assemblies with combat circuits.
-

Robustin updated:

+ +

05 March 2018

+

81Denton updated:

    -
  • Harvesters now have 40hp, from 60.
  • -
  • The nuke will now detonate 2 minutes after Nar'sie is summoned, down from 2.5 minutes
  • -
  • The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed before the nuke goes off, up from 60%.
  • -
  • Drones can no longer be on the sacrifice list
  • -
  • Bloodsense will now show the true name of the target
  • -
  • One-man conversions are actually fixed this time - excess chanters var removed for a more readable and maintainable rune code.
  • -
  • Runes should no longer become GIANT if spammed (credit to Joan for this fix).
  • -
  • Pylons are no longer a source of infinite rods.
  • -
  • Attempting conversion without 2 cultists present will give a more helpful warning.
  • -
  • You can no longer convert braindead individuals.
  • -
  • Cult doors will no longer lose power but also cannot shock people, brittle cult doors have 30 less integrity. Therefore ordinary crew can now beat cult airlocks open without frying themselves.
  • -
  • Blood magic now costs slightly more blood and takes slightly more time, the stun spell now stuns for 2 less seconds, twisted construction now costs 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges cheaper.
  • -
  • The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water.
  • -
  • Shades are now slower and have a modest reduction to their damage and health.
  • +
  • Deltastation: Removed a windoor to make the northern chemistry fridge more accessible.
-

SailorDave updated:

+

Cruix updated:

    -
  • The names of Surgery Disks now match their type of surgery.
  • +
  • Added a new mini antagonist, the sentient disease.
-

The Dreamweaver (Sprites: Onule) updated:

+

DaedalusGame updated:

    -
  • Nanotrasen's Lavaland research team has discovered that the alien brain has disappeared from necropolis chests.
  • -
  • In it's place they have discovered a new artifact, the Rod of Asclepius, a strange rod with a magnitude of healing properties, and an even higher magnitude of responsibility...
  • +
  • Fixes the auxbase camera console not placing airlocks on fans but doing so vice-versa
-

Toriate updated:

+

Dax Dupont updated:

    -
  • Added ammo counters for RCDs
  • -
  • Added actual flashing yellow light for RCDs
  • -
  • added new RCD sprites including inhands
  • -
  • deleted old RCD iconstate, but not the inhands
  • -
  • Added Polychromic Shorts and kilts to loadout
  • -
  • changed the way polychromic clothes works
  • -
  • refactored polychromic things such that the vars and (some) procs are globalized
  • +
  • Others can now take off your tinfoil hat as seemingly originally intended.
  • +
  • Due to the nature of tinfoil hats, the delay of putting a tinfoil hat on unwilling participants has been increased.
-

XDTM updated:

+

Denton updated:

    -
  • You can now place people on tables on Help Intent. Doing so takes a few seconds and makes the target Rest, instead of stunning them.
  • +
  • Pubbystation: Added a missing APC to the cargo sorting room, a light fixture to the RnD security checkpoint and removed an overlooked firelock east of the bridge.
  • +
  • Pubbystation: Added a spare RPD to the Atmospherics department. Replaced Engineering's outdated meson goggles with modern engineering scanners. Added a GPS device to the secure storage crate.
  • +
  • Moved Pubbystation's drone shell dispenser from the experimentation lab to Robotics maint.
-

Xhuis updated:

+

Jittai / ChuckTheSheep updated:

    -
  • Circuit slow-cloning no longer breaks with some circuits.
  • -
  • Circuit slow-cloning is now cleaner.
  • -
  • The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes.
  • +
  • Adjusted the space parallax's contrast to be less vibrant.
-

ZeroNetAlpha updated:

+

Naksu updated:

    -
  • Tweaked Aquatic Species to give fillets when run through the chef's gibber.
  • -
  • Makes all darts deletable with nothing more than a little space cleaner.
  • -
  • Makes in-flight foam darts dissolve when hit with space cleaner, be it foam, smoke, or a janitor being a badass with a spraybottle.
  • -
  • Adds 2 new foam dart variants that are compatable with the laser tag systems.
  • -
  • New Recipes available for autoylathe building.
  • +
  • Advanced roasting sticks, a product of applied bluespace research can now be built from service protolathes. They can be used to cook sausages on campfires, supermatter engines, tesla balls, singularities and a couple of other things.
  • +
  • Admins can now grant spells via implants, using the spell implant. Some VV is required.
-

checkraisefold updated:

+

Potato Masher updated:

    -
  • Nukeops properly checks the required amount of enemies for the gamemode! This should fix downstream problems.
  • +
  • The Wizard Federation has finally modified their production method for pre-packaged magic tarot cards for better compatibility with time-stopping spells. Guardians Spirits are no longer frozen by their user's time-stops.
-

deathride58 updated:

+

SpaceManiac updated:

    -
  • You can now sprint by holding shift.
  • -
  • Added combat mode. Press C or use the UI button to toggle it on and off. The code and the sound for toggling combat mode are from Interbay. The sound is mainly a placeholder until a more fitting sound can be found.
  • -
  • You can now use the right mouse button to perform actions while in combat mode. If something doesn't have a unique action for right clicking, it'll default to the normal left click action.
  • -
  • You can now move around and use items while resting. The code is from Interbay
  • -
  • You can now use the resist button to get up from resting. This will take time depending on your health and stamina, even if you try to use the rest button instead.
  • -
  • Reworked stamina, and introduced stamina crit. If you run out of stamina, you'll enter stamina softcrit, during which you'll be unable to attack, get up from resting, or perform various other actions. If you keep losing stamina after entering stamina softcrit, you'll enter full stamina crit, in which you'll be unable to move or interact with the environment until you're above 0% stamina again.
  • -
  • Added a stamina buffer. Performing actions that drain the user's stamina will now drain the stamina buffer before draining actual stamina. The stamina buffer will start to regenerate after going 5 seconds without performing a stamina-draining action. When the stamina buffer regenerates, it will use up stamina, at a rate of 0.5 points of stamina per 1 point of stamina buffer.
  • -
  • Added a rest button to the HUD
  • -
  • 90% of all stuns have been removed in favor of stamina. Stuns will now simply knock the affected person down if they would have been 8 seconds or less, but will function for a "normal" stun with a length that's a tenth of the normal time if their normal time is longer than 8 seconds.
  • -
  • Attacking with weapons will now cost stamina depending on the weapon's size. Some code from Interbay.
  • -
  • Throwing things now costs stamina. Some code from Interbay.
  • -
  • Default movement speed has been reduced by one tick to accommodate for sprinting. This does not require a config update.
  • -
  • The slowdown you get when you're low on health has been reduced by one tick to accommodate for the shift from stun-based combat to stamina-based combat.
  • -
  • Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a knockdown of 45 seconds. After the previously mentioned changes, this brings dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun. **This is a temporary change to make dogborgs immune to the stun nerfs for now until a better solution can be found.**
  • -
  • Crushers now regenerate stamina upon successfully detonating a mark.
  • -
  • Also laid down the groundwork for a psuedo z-height system. You can see a small glimpse of it by hopping on a table!
  • -
  • Added a couple of fancy buttons to the UI! Sprites are from Toriate.
  • -
  • Also added a stamina meter to the UI. Sprites are from Hippiestation
  • -
  • Widescreen pref works again.
  • -
  • The title screen is now properly positioned to display widescreen titlescreens again.
  • -
  • It's now possible to assign an ID to a gear entry to manipulate it via config options. Right now, you can only use this to modify the whitelist.
  • +
  • Night shift no longer ignores rooms whose APCs are in port or starboard central maintenance.
  • +
  • Inserting brains into MMIs and then into mechs now works again.
-

ninjanomnom updated:

+ +

04 March 2018

+

DaedalusGame updated:

    -
  • Blowing up the wrong part of the shuttle should no longer result in the shuttle being permanently broken.
  • -
  • The debug message for generic shuttle errors is improved a little
  • -
  • Custom shuttles being too close to the map edge was causing problems, you must now be at least 10 tiles away.
  • +
  • changed the formula of liver damage so weak alcohol does barely anything while strong alcohol is still threatening
-

selea updated:

+

Iamgoofball updated:

    -
  • After several months of natural selection, hostile mobs started to attack assemblies with combat circuits.
  • +
  • RIP Billy, you'll be the boss of heaven's gym now :(
  • +
+

Jalleo updated:

+
    +
  • Added a cancel button to nuke timer (and others). You no longer have to make it 0 just a click to cancel.
  • +
  • You can now easily set how many "INSERT JOB ROLE HERE" you want in the manage job selection in the admin panel. If you put zero in it will set it to the current amount of filled positions.
  • +
  • moved a small amount of wording around in a admin browser to make it cleaner looking. Along with a few updated checks for certain things.
  • +
+

Naksu updated:

+
    +
  • First pass on cleaning up junk defines and unused code
  • +
+

RandomMarine updated:

+
    +
  • The ore redemption machine no longer has 'release all' buttons. Remember to take just what you need and leave some for the other departments.
-

16 February 2018

+

03 March 2018

Cebutris updated:

    -
  • Added in prayer beads, code and sprites shamelessly stolen from Paradise. Chaplains can pray for people, to heal their wounds without the risk of braindamage, and cleanse their mind of unholy thoughts
  • -
  • Security vendors now have a stunsword modification kit available for purchase with a coin. There might be another somewhere in there, but that would require tampering with it, and you're a good little redshirt, aren't you?
  • -
-

CitadelStationBot updated:

-
    -
  • As it would happen, the chef does not actually have Italian genes, but rather was being influenced by a strange moustache-a.
  • -
  • Goliath hide plates now properly apply to explorer suits and APLUs again.
  • -
  • Printed power cells must now be charged before use
  • -
  • Changed the chemical recipe for Lexorin from plasma, hydrogen, and nitrogen to plasma, hydrogen, and oxygen.
  • -
  • These were necessary due to recipe conflicts
  • -
  • You can now smelt titanium glass and plastitanium glass
  • -
  • Use titanium glass and plastitanium glass to build shuttle windows and plastitanium windows
  • -
  • Prevents megafauna (and other large things like spiders and mulebots) from going into machines
  • -
  • The notify irc/discord bot chat command no longer requires admin privileges.
  • -
  • After consulting with their in-house physicists, Nanotrasen has updated their worst-case disaster training simulation "Space Station 13". The combustion of hydrogen isotopes now produces water vapor instead of carbon dioxide.
  • -
  • Heart-shaped boxes of chocolates are now included in Valentine's Day event gifts
  • -
  • You no longer need an aggressive grab to table someone.
  • -
  • Minimap gone from crew monitoring
  • -
  • made powercell rigging no longer set rigged to the plasma reagent datum what the hell and makes it use TRUE/FALSE defines
  • +
  • Washing a glove with a white crayon will make it look like a white glove, instead of a latex glove. Instead, mime crayons make gloves look latex
-

Dax Dupont updated:

+

Denton updated:

    -
  • Telecom equipment now can only be printed by engineers and scientists as intended.
  • -
  • WT-550 AP can only be printed by sec now.
  • -
  • Removed engineering requirement for arcade machines to bring it in line with others.
  • -
  • Defibs can now be researched and printed.
  • -
  • Hatches are now small instead of tiny.
  • -
  • Cloner UI now properly updates cloning pod status when autocloning starts cloning someone.
  • -
  • Grabbers/throwers no longer can contain/throw things equal to the assembly size.
  • -
  • Fixes duplicate air alarm on meta.
  • -
  • AI no longers block ark after mass_recall
  • -
  • Placed the dispersal logic AFTER the mass_recall on ark activation instead of infront(did nothing before basically).
  • -
  • Cell chargers can now be built and upgraded with capacitors!
  • -
  • Fixed empty subtype batteries not updating icons
  • -
  • Added hooray emoji!
  • -
  • Integrated circuits no longer start upgraded.
  • -
  • The IC printers that are available on round start in the IC labs are no longer upgraded by default. You will need to research these as was intended
  • +
  • Burglar alarms in the Pubbystation library and RD office can now be disabled properly.
  • +
  • Fixed Pubbystation's RD office shutters.
  • +
  • Added missing engineering and kitchen lockdown shutters on Pubbystation.
  • +
  • Pubbystation: Added privacy shutters to the CMO and RD offices. Added space shutters to the HoS office. Replaced the RD office's directional windows with fulltile ones.
  • +
  • Added a second blast door to the Pubbystation gulag shuttle lockdown.
  • +
  • Due to pressure from the space OSHA, Pubbystation has installed missing fire alarms and firelocks.
  • +
  • Split the Pubbystation library into two areas with their own APCs.
-

Denton updated:

+

Naksu updated:

    -
  • Removes grind_results from empty soda cans since they can't be ground.
  • -
  • For consistency's sake, aluminium is now universally spelled with two 'i'.
  • -
  • Changed can_synth values from 0/1 to FALSE/TRUE
  • -
  • Fixes lye/plastic/charcoal conflicts when mixing.
  • -
  • Lye is now made by combining ash with water and carbon. Plastic sheets by heating ash, sulphuric acid and oil.
  • -
  • Emagging meteor shield satellites now shows you a message.
  • -
  • Fixed a typo when emagging RnD servers.
  • +
  • Admins can now easily spawn cargo crates
  • +
  • Admins can now toggle antag, med, sci, engineering huds and maximum ghost brightness with just one button.
-

Frozenguy5 updated:

+

Robustin updated:

    -
  • You can craft rat kebabs now.
  • +
  • Meth now deals 1-4 brain damage while active, up from 0.25
-

Iamgoofball updated:

+

Selea updated:

    -
  • The Cook now ONLY works under siege.
  • +
  • reduce CD of all non manipulative non list output circuits to 0.1
  • +
  • add to locomotion circuit output ref with object, which assembly was bumped to.
  • +
  • upgrade disks have multiuse. balance:iducer efficiency= efficiency/number of inducers on 1 tile.
  • +
  • unnerf fuel cell.about 3-5 times.Make blood more powerful.
-

Improvedname, Toriate updated:

+

ShizCalev updated:

    -
  • Adds carrot satchel
  • +
  • You can now hotswap tanks in a canister or gas pump by clicking it with a new tank!
  • +
  • You can now also close a canister's valve and remove the tank inside it by alt-clicking it.
-

Kor updated:

+ +

02 March 2018

+

AlexTheSysop updated:

    -
  • Mining sentience upgrades now grant minebots an ID and radio.
  • -
  • Bluespace slime extracts now have a new chemical reaction with water, which create slime radio potions. When applied to a simple animal, that mob gains an internal radio.
  • +
  • C4 logging now shows correct location
-

MMMiracles updated:

+

Astral updated:

    -
  • You can now produce a cryostatis variant of the shotgun dart after researching Medical Weaponry. Holds 10u and doesn't have reagents react inside it.
  • +
  • Space is now prettier
-

Mokiros updated:

+

DaedalusGame updated:

    -
  • All-In-One Grinder can now be built with researchable curcuit and micro-manipulator.
  • +
  • Machines can now be constructed anchored or unanchored, if the resultant machine could be unanchored.
-

More Robust Than You updated:

+

Dax Dupont updated:

    -
  • You can now squish urinal cakes
  • -
  • Your hand no longer magically squishes urinal cakes when trying to pick them up
  • -
  • SCP-294 no longer looks fucked up
  • -
  • Fixes SCP-294 losing its top sometimes
  • +
  • Medals now show the commendation text in the description.
-

More Robust Than You, Basilman, and MMMiracles updated:

+

Denton updated:

    -
  • Deep in space, a valuable artifact awaits
  • +
  • Cargo packs have been grouped and sorted alphabetically. Station goal crates are now in the Engineering section.
  • +
  • The cargo security section has been split into security/armory.
  • +
  • Grouped all gas canisters and fuel/water tanks together in one section with raw materials.
  • +
  • Fixed a few cargo pack descriptions.
  • +
  • Cyclelinked three airlock pairs on Boxstation (port bow solars and the area that connects RnD with medical).
-

Naksu updated:

+

Improvedname updated:

    -
  • Cyborg engineering module geiger counters now work properly again
  • -
  • Steam engines have been removed from maintenance, engineering, atmos and teleportation areas.
  • -
  • The chef is now trained for working under siege
  • -
  • The clogged vents event has been removed for pressing ceremonial reasons
  • -
  • Chasms no longer eat shuttle docking ports, rendering them unusable and unresponsive
  • -
  • replaced some item-specific movement hooks with components
  • +
  • chem implants can no longer be self triggered
-

Ordo updated:

+

Jittai / ChuckTheSheep updated:

+
    +
  • New chemdispenser (and minidispenser) sprites.
  • +
  • New soda/beer dispenser sprites, with directional states.
  • +
+

Mey-Ha-Zah updated:

    -
  • Replaced nitrogen with ethanol in morphine recipe. The recipe now has a lower yield.
  • +
  • Heck suit sprites are prettier, with more contrast.
  • +
+

MoreRobustThanYou updated:

+
    +
  • SCP-294 should no longer have overlay problems
  • +
+

Naksu updated:

+
    +
  • SNPCs have been removed.

Poojawa updated:

    -
  • Cryopods are now available for safe round exiting, no longer will you need to ahelp with 'oh fuck wrong job'. Being kicked back to lobby for a restart is still admin. You will be warned to ahelp if you're an antag role however.
  • +
  • Cyborg defib units are now actually functional
-

Raeschen updated:

+

XDTM updated:

    -
  • Changed/removed some miscreant objectives
  • +
  • Bath Salts now induce psychotic rage, but cause much more brain damage.
-

Robustin updated:

+

Xhuis updated:

    -
  • Fixed the limb grower having a max volume of 0.
  • -
  • The rift created by teleporting in from space will now include a description indicating the direction of the "origin" teleport rune - giving the examiner a fair idea of where the "space base" is located.
  • -
  • You can no longer manifest spirits or summon cultists while in space or Lavaland. You may still ascend as a spirit (formerly spirit sight, astral jaunt, etc.) in either of these locations.
  • -
  • Juggernauts have lost 20% reflect rate on energy projectiles (now around 50% for standard lasers).
  • -
  • Wraiths and Juggernauts have -5 melee damage (20 and 25 now, respectively).
  • -
  • Construct shells now cost 50 metal through the "twisted construction" spell. Twisted construction is now a "single use" spell.
  • -
  • The Concealment spell will now work on cult airlocks (including converted airlocks). The "concealed" airlock will appear as a generic airlock but will deny access to any non-cultist.
  • -
  • The draw blood effect on blood splatters will now draw more blood from stains with low blood levels.
  • -
  • Unanchored (via ritual dagger) cult structures are no longer "dense", meaning you can move them through teleport runes more efficiently.
  • -
  • The button to nominate yourself for cult master now has a confirmation prompt seeking assurance that the user is prepared to be the cult's master.
  • -
  • The reveal aspect of the concealment spell is slightly smaller, albeit still slightly larger (6 range) than the concealment aspect (5 range).
  • -
  • Juggernauts "gauntlet echo" now has a more cult-themed appearance.
  • -
  • Using a shuttle curse to push the shuttle timer above its default can no longer be "reset" with a recall. This also adds a block_recall(time_in_deciseconds) helper-proc to the shuttle subsystem.
  • -
  • Using runed metal on a regular girder is no longer an option, preventing runtimes and deletions associated with the (unintended) combination.
  • +
  • Traits! You can now select up to three positive, negative, and neutral traits in the character setup. You can choose up to six traits based on combinations varying by the amount of points you earn with negative traits and spend with positive ones.
  • +
  • You can now splash metal sheets with copper to make bronze sheets, which you can make "clockwork" things out of.
-

ShizCalev updated:

+

YPOQ updated:

    -
  • Corrected a number of missing checks when using alt-click actions. Please report any strange behavior to a coder.
  • -
  • Corrected typo in NTNet Scanner circuits' name, make sure to update your blueprints.
  • +
  • The assault pod can be launched again.
-

Toriate updated:

+

uraniummeltdown updated:

    -
  • Added magnetic weapons to techwebs nodes
  • -
  • Magrifle magazine now has 24-round capacity, magpistol has 14-round capacity
  • -
  • rebalanced magrifle projectiles to deal more damage overall on a full burst, but less individually
  • -
  • fixed broken sprites for magrifles
  • +
  • The chatbar now has OOC and Me buttons
  • +
  • The chatbar font-size is smaller
-

UI Changes updated:

+ +

27 February 2018

+

Astral updated:

    -
  • The Scan with Debugger/Device button now reads Copy Ref and no longer sends you to the circuit's page when clicked
  • -
  • The assembly's menu is now slightly wider
  • -
  • The advanced in "integrated advanced medical analyser" is now abbreviated to adv.
  • +
  • blood cultists can now use a nar nar plushie as an extra invoker for runes!
-

Xhuis updated:

+

Iamgoofball updated:

    -
  • The preference to lock action buttons in place is now correctly saved across rounds.
  • -
  • Removing and printing integrated circuits will now attempt to place them into a free hand.
  • -
  • You can now hit an integrated circuit printer with an unsecured electronic assembly to recycle all of the parts in the assembly en masse.
  • -
  • You can now recycle empty electronic assemblies in an integrated circuit printer!
  • -
  • Integrated circuit printers now have sounds for printing circuits and assemblies.
  • -
  • The RPG loot event will no longer break circuit analyzers.
  • +
  • Look sir, free crabs!
-

coiax updated:

+

Poojawa updated:

    -
  • Transference potions now just rename the mob that you are transferring into with your name, rather than your name plus the old name of the mob.
  • -
  • Centcom now reports that thanks to extensive bioengineering, apples and oranges now taste of apples and oranges, rather than nothing as they did before.
  • +
  • Tesla Corona Analyzers! Study the seemingly magic Edison's Bane for supplemental research points!
-

deathride58 updated:

+

Robustin updated:

+
    +
  • The heart attack event will now actually make the victim acquire the heart disease
  • +
  • Clicking the chatbox link will let you orbit the victim
  • +
  • The event is now significantly more sensitive to junk food. Recent consumption of multiple junk food items will triple your chances of having a heart attack (exercise will still block it).
  • +
+

selea updated:

    -
  • Input boxes for emotes are now larger. Check it out with the *subtle and *custom commands. This also applies to the M hotkey.
  • -
  • Synced with upstream. Again. For the hundredth time probably. Check the github for more details.
  • +
  • fixed floorbot
  • +
  • fixed cleanbot
  • +
  • improved pathiding in case of given minimal distance;improved sanitation
-

08 February 2018

-

Cebutris updated:

+

26 February 2018

+

DaedalusGame updated:

    -
  • Knight badges, sprites courtesy of Toriate! They're functionally identical to IDs but look sexier and can be recolored!
  • -
  • Lavaknights now spawn with Knight Badges!
  • -
  • Stunswords! Stunbatons that look like swords. That's all.
  • -
-

CitadelStationBot updated:

-
    -
  • Players can now have a verb in the ooc tab to see their own tracked playtime
  • -
  • fixed admin bypass not using the right proc
  • -
  • Lavaland ghost roles should now show up in the playtime report
  • -
  • fixed the syringe getting a transfer amount of 0 if the contents of it are 0, intended feature was probably to check the target and not the syringe itself for clamp.
  • -
  • Reduce clock work mob death sound file's volume to 80%
  • -
  • Observers can now view the atmospheric contents of the tile they're floating above.
  • -
  • Jaunting wraiths should now always be facing the correct direction
  • -
  • All Cargo Techs now come equipped with a standard supply Export Scanner! Get to selling!
  • -
  • Emagged airlocks can now be deconstructed simply by crowbarring when the panel is open
  • -
  • foam and smoke now get 4x the reagents as they should according to the comments
  • -
  • fixes pyrosium and cryostylane not heating or cooling humans at all
  • -
  • fixes cryostylane cooling beakers to negative kelvin, it's now limited to what the description says
  • -
  • fixes cryostylane cooling people to negative body temperature
  • -
  • removed redundant check in trans_to
  • -
  • fixes a runtime when total_volume is 0 in copy_to
  • -
  • Gas reagents (o2, plasma, ...) now dump out gas based on container temperature instead of room temperature
  • -
  • Bananium shows up on mining scanners again
  • -
  • min player req for rev is 30 now
  • -
  • Weather and certain events have been updated to use Z traits.
  • -
  • The Staff of Storms now correctly starts and ends storms if used from inside lockers.
  • -
  • Weather telegraph messages are now shown to those inside lockers and mechs.
  • -
  • Radio jammers no longer affect other z-levels.
  • -
  • engine goggles set to t-ray mode will no longer show pipes with the wrong rotation.
  • -
  • cables now show up on t-ray scans.
  • -
  • pulling claw can now only passively grab
  • -
  • Infrared beams now update instantly.
  • -
  • Fixed occasional runtimes when ion storms or overflow would replace an existing law.
  • -
  • Emergency lights will give off light again
  • -
  • Fixed eye damage not being applied if it was exactly 3.
  • -
  • You can no longer weld airlock assemblies for infinite materials
  • -
  • Clockwork armaments are no longer named "arnaments".
  • -
  • Fixed being able to rotate things in only one direction.
  • -
  • The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.
  • -
  • Ore boxes have a new sprite
  • -
  • You can alt-click microwaves to turn them on
  • -
  • Academy is now part of the random station names.
  • -
  • made fire colored according to blackbody radiation and rule of cool.
  • -
  • some kind of lightning texture
  • -
  • Coffins have a new sprite
  • -
  • Solar panels have new sprites
  • -
  • Attention, space explorers! Nothing is out of your reach with the ACME Extendo-Hand (TM)! With it, you can get a WHOLE EXTRA TILE OF REACH! Hug or punch your friends from a whole 3 feet away! Win one from an arcade machine or make one in the Misc. tab of your crafting menu today!
  • -
  • Blood contracts now only show living players and real names
  • -
  • Turrets now check for borgs. Syndicate turrets are nice to emagged borgs too!
  • -
  • nerfs power cells from a insane max possibility
  • -
  • Space ghost syndicate comms guy removed.
  • -
  • Removed the now-unused revenant spawn landmark.
  • -
  • Some airlock animations should no longer be glitchy and restart in the middle
  • -
  • The ability to throw drinks without spilling them has been moved from something bartender's just know how to do to a book that they spawn with, the ability has also been made into a toggle.
  • -
  • Any number of people can read the book to learn the ability, and it can also be ordered in the bartending crate in cargo. Bartenders are encouraged to keep their trade secrets close to their stylish black vests.
  • -
  • Destroying windows will now spawn tiny shards
  • -
  • The Rapid Piping Device can now dispense transit tubes.
  • -
  • Morgue trays now detect if a body inside them possesses a consciousness, and alerts people nearby
  • -
  • The pirate ship can now fly again.
  • -
  • Research investigate logs now actually include the name of the researcher.
  • -
  • Defibrillator mounts no longer spam the error log while empty.
  • -
  • Fixes Noblium Formation being multiplicative, so having 500 moles of tritium and 500 moles of nitrogen no longer produces 2500 moles of noblium (it should correctly produce 10 moles)
  • -
  • Fixes most reactions deleting more gas than exists and making gas out of nowhere
  • -
  • Fixes Stim Formation invoking a byond bug and not using its intended polynomial formula
  • -
  • Fixes Cryo Cells not having garbage_collect and clamping
  • -
  • Fixes Rad Collectors not having clamping
  • -
  • Fixes Division by Zero when Fusion has no impurities.
  • -
  • Removes a redundant line in lungs
  • -
  • Fixes rad_act signal not firing from turfs, living mobs, rad collectors and geiger counters
  • -
  • Pressure damage now takes effect in certain situations where it should have but did not.
  • -
  • Explosive holoparasites must now be adjacent to turn objects into bombs, instead of being able to do so from any range.
  • -
  • NT Scientists have started looking into data from small-scale detonations and found that there's still potential data to be gathered from explosive yields lower than 4.184 petajoules
  • +
  • livers don't unfail automatically every second life cycle you have to get a new one or get some corazone stat
  • +
  • increased liver damage from alcohol significantly because apparently your liver regenerates faster than you can chug unless you drink 100 liters of bacchus blessing
  • +
  • fixed cyber livers thinking they should fail at half durability
-

CosmicScientist updated:

+

MMMiracles updated:

    -
  • tomatoes and similar ovary laden edibles are fruit, not veg, beware plasmamen and mothmen
  • +
  • Added tinfoil hats, headgear that can help protect against government conspiracies and extra-terrestrials. Found in hacked autolathes.
-

Dax Dupont updated:

+

Robustin updated:

    -
  • Autolathe now consumes reasonable amounts of power when inserting materials
  • -
  • Fixed conveyor belt power usage.
  • -
  • Fans of clown photography have successfully lobbied Nanotrasen to include camera and camera accessories designs in the autolathe.
  • -
  • Brings material values for the camera in line with other devices.
  • -
  • The tapes printed by autolathes now come in random colors.
  • -
  • Beakers and beaker-like objects now get put in your hand on ejection from chemistry devices.
  • -
  • Fixed missing wheat fridge on omega and removes a duplicate pipe.
  • -
  • You now need to examine engravings to pop open the menu.
  • -
  • Autolathe now repeats it's animation while printing.
  • -
  • Eminence won't get spammed by tile crossing now.
  • -
  • After 3 years of intensive research by Nanotrasen's elite team of chefs, rice dishes such as rice pudding are no longer considered salads.
  • -
  • Cyborgs can now be upgraded to be h-u-g-e! Only a cosmetic effect!
  • -
  • Hijack objectives will only be given out if there are 30 or more players.
  • -
  • Moved the lathe from box's cargo room to box's cargo office which miners now can access.
  • -
  • Harmonized medbay storage access requirements so all maps allow all medbay personnel into medbay storage like on Meta and Delta.
  • -
  • Moved service lathes into a dedicated service hall/storage area if they weren't accessible by janitor or bartender.
  • -
  • Added logout button to the record screen in the security records console.
  • -
  • Allows you to print photos that are in the security records.
  • -
  • Regular cyborgs now start with a normal high capacity cell instead of a snowflake cell. Resulting in less confusing and 2.5MJ more electric charge.
  • -
  • Fixed name of the upgraded power cell
  • -
  • Removed duplicate cell giving code in transformation proc.
  • -
  • Fixed the crematorium on meta and box.
  • -
  • Posibrains have gotten a small firmware update, they will now play a sound on successful activation.
  • -
  • You can now insert holodisks into cameras and take a static holographic picture of someone!
  • -
  • Hologram recordings can now be offset slightly.
  • -
  • Killing a revenant will now result in an unique shuttle to be able to be bought. You probably won't like it though.
  • -
  • Fake emag now available.
  • -
  • Fixed borgs applying cuffs on people without the right number of arms.
  • -
  • Handcuff code has been rejiggled and snowflake code has been removed.
  • -
  • Removed unused cable cuffs module stuff for borgs.
  • -
  • Supermatter can again blow up again on space tiles.
  • -
-

Dax Dupont & Coiax updated:

-
    -
  • Praise the lord for he has granted thy chaplains, wizards, revenants and eminences with holy vision. They can now see blessed tiles.
  • -
-

DeityLink updated:

-
    -
  • You can now see the rays from a holopad displaying a hologram!
  • +
  • Twisted Construction will now consume ALL available plasteel in a stack.
  • +
  • Runes will no longer count the original invoker more than once.
-

Denton updated:

+

XDTM updated:

    -
  • Fixed Bubblegum's description.
  • -
  • Rearranged the mining vendor items by price and item group.
  • -
  • In order to promote back-breaking physical labor, Nanotrasen has additionally made conscription kits available at mining equipment vendors.
  • -
  • Fungal tuberculosis spores can no longer be synthesized by machinery.
  • +
  • Wizard spells and items can now be resisted/ignored with anti-magic items/clothing such as null rods!
  • +
  • Revenant spells can now be resisted with "holy" items like null rods and bibles.
  • +
  • Wizard hardsuits are now magic immune, but not holy.
  • +
  • Immortality Talismans now grant both spell and holy immunity.
  • +
  • Inquisitor Hardsuits already granted spell and holy immunity, but now they do it properly instead of having a null rod embedded inside.
  • +
  • Holy Melons now grant holy immunity.
  • +
  • Operating computers now display the chemicals required to complete a surgery step, if there are any.
  • +
  • Completing a surgery without the required chems will always result in failure, instead of a success with no effect.
  • +
  • You can no longer gain the same trauma more than once.
  • +
  • You can no longer gain more than a certain amount of brain traumas per resilience tier. (Example: You cannot gain 4 mild traumas, but you can gain 3 mild and 1 severe)
  • +
  • Abductors' trauma gland now gives traumas of random resilience, instead of lobotomy every time.
-

Denton ShizCalev Kor Kevinz000 (original idea) updated:

+

Xhuis updated:

+
    +
  • Instead of starting unable to clone circuits at all, circuit printers can now print circuits over time from roundstart. The formula for this is equal to (metal cost / 150) seconds, with a maximum of 3 minutes. You can see printing progress by using the printer's interface, and you can print normal components during this time.
  • +
  • If circuit printing is disabled in the config, cloning remains unavailable.
  • +
  • The upgrade disk to allow circuit printers to clone circuits has been replaced with an upgrade disk to make circuit cloning instant.
  • +
  • Both circuit printer upgrade disks now cost 5000 metal and glass, down from 10000.
  • +
  • Butchering has been refactored.
  • +
  • Some items now take longer to butcher, and have a chance to harvest fewer items, like spears. Others, however, are faster, like circular saws.
  • +
  • Certain creatures will always drop certain items on butchering, regardless of butchering effectiveness or chances.
  • +
  • Items that are very effective at butchering may yield bonus loot from butchered creatures!
  • +
  • Plain hamburgers may now spawn as steamed hams with a very low chance.
  • +
+ +

25 February 2018

+

Astral updated:

    -
  • Due to budget cuts, the shoes shipped with chameleon kits no longer prevent slipping. The premium version is unchanged and still sold separately.
  • -
  • To compensate, the chameleon kit cost was lowered by 2 TC and the minimum crew limit removed.
  • +
  • Traitor CMOs and Chemists, for 12 TC, can now get a reagent dartgun, which is capable of synthesizing it's own syringes, but does so slowly, and can be easily identified as syndicate by anyone who isn't blind!
-

Epoc updated:

+

Cebutris updated:

    -
  • Removed Sulfuric Acid requirements from computer parts
  • -
  • Slows Simple Clown mobs
  • -
  • Soap now has inhand sprites
  • -
  • Belt items now have inhand sprites
  • +
  • Toxin loving species now properly take toxin damage from liver failiure
-

Evsey9 updated:

+

DaedalusGame updated:

    -
  • Integrated Circuit Drones are now bulky to improve safety ratings, and therefore, cannot be stored in normal backpacks or pockets, but now can accept modules that bulky circuit machinery can.
  • -
  • Grabbers can now grab items up to the size of the circuit assembly they are in.
  • -
  • Grabbers cannot store circuit machinery the same or larger size than the circuit assembly they are in.
  • -
  • Throwers now can throw items up to the size of circuit assembly they are in.
  • +
  • enables the RPED to construct/replace other parts commonly used in machines (igniters, beakers, bs crystals)
  • +
  • fixes part ratings of cells so slime cells are correctly more desirable than bluespace cells and other such nonsense
  • +
  • shivering symptom now works properly instead of only cooling you if you're already cold
  • +
  • fixed bodytemp going negative in a few cases
  • +
  • removes input/output plates and changes autogibbers to use input dir
  • +
  • The last scientists have reported that thermonuclear blasts triggered by so called 'power gamers' have shorted the doppler array. We've readjusted the ALU and are confident that this will not happen again.
-

GuppyLaxx updated:

+

Denton updated:

    -
  • Fixes the Ketrazine recipe
  • +
  • The outer airlocks of most space ruin airlocks are now cycle linked.
  • +
  • The outer airlocks of various lavaland ruins and ships now cycle lock.
  • +
  • Players can no longer kill themselves by whispering inside clone pods.
  • +
  • The 'neurotoxin2' toxin has been renamed to Fentanyl.
-

Iamgoofball updated:

+

Naksu updated:

    -
  • Power cells explosions are now logarithmic
  • -
  • Minor code cleanup on the wirer
  • +
  • Admins can now start the game as extended revs, a version of revs that doesn't end when head(rev)s are dead. Admins can also use the speedy mode, which nukes the station after 20 minutes.
-

Improvedname updated:

+

Repukan updated:

    -
  • You can now get shockcollars from the kinkmate for the price of an coin
  • -
  • adds security skirts to the loadout
  • -
  • more loadout stuff
  • -
  • Adds kinkmate board
  • -
  • you can now construct kinkmates with the construction kits from cargo
  • -
  • Organizes the loadout
  • -
  • Adds disco ball to cargo
  • +
  • Whiskey to the flask
  • +
  • Hearty Punch from the flask
-

Jittai updated:

+

ShizCalev updated:

    -
  • All color inputs now use the current color, of the thing being colored, as default choice.
  • -
  • New Morgue Tray sprites.
  • -
  • New Crematorium sprites.
  • -
  • New Horizontal Coffin Sprites
  • -
  • Some of the Morgue Trays and Crematoriums on Box, Delta, and Meta have been re-positioned to make use of their new directional states.
  • -
  • Cloning doesn't runtime (and indefinitely get stuck) on cloning non-humans.
  • +
  • Silicons no longer have to be adjacent to morguetrays to disable the alarms on then.
-

Kor updated:

+

ThePainkiller updated:

    -
  • Fixed mecha grav catapults not being included in techwebs.
  • +
  • Tweaked the inventory management of the black fedora to be more like the detective's
-

MMMiracles updated:

+

Xhuis updated:

    -
  • Syndicate and pirate mobs now give off light when appropriate
  • -
  • A once-thought abandoned arctic post has recently had its gateway coordinates re-enabled for access via the Gateway link. Contact your local Exploration Division for more details.
  • -
  • A brand new space-farm, where your family sends all your old/sick catpeople to live out the rest of their days being free to roam the acres and chase the field grayshirts.
  • +
  • Added Bastion Bourbon, which you can mix with tea, creme de menthe, triple citrus, and berry juice. When it's in your system, it will very slowly heal you as long as you're not in critical. When it's first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical.
  • +
  • Added Squirt Cider, which you can mix with water, tomato juice, and nutriment. It's nutritious and healthy!
  • +
  • Reskinning objects now shows their possible appearances in the chat box.
-

Mark9013100 updated:

+

deathride58 updated:

    -
  • Cloning data disks can now be constructed after researching the Genetic Engineering technode.
  • +
  • Lights will now actually glow in the dark!
-

More Robust Than You updated:

+ +

22 February 2018

+

Buggy123 updated:

    -
  • Fixed monkey teams
  • -
  • The Lepidopterian language now has less spaces in it
  • -
  • You can now defib monkeys and aliums
  • -
  • Monkeys can also use defibs now, too!
  • -
  • Holorays are now properly deleted if you switch holopads automatically
  • +
  • Nanotrasen has begun a campaign to inform their employees that you can alt-click to disable morgue tray beeping.
-

MrDoomBringer updated:

+

Jittai / ChuckTheSheep updated:

+
    +
  • NT has stopped buying re-boxed storebrand Donkpockets and now stocks stations with real, genuine, tasty Donkpockets!
  • +
+

MetroidLover updated:

    -
  • The RnD department can now develop firmware upgrades to the Express Supply Console, unlocking advanced cargo drop pods!
  • -
  • NanoTrasen's Creative Psychology Initiative has brought new training to all crewmembers to foster rapid, innovative problem-solving! You can now kill yourself in so many more ways!
  • -
  • Conveyor Belts now look better when they are crowbar'd off the ground.
  • -
  • Due to complicated quantum-bluespace-entanglement shenanigans, the Bluespace Drop Pod upgrade for the express supply console is now slightly more difficult to research.
  • +
  • rebalanced Ninja event to allow it to happen earlier.
  • +
  • fixed Ninja welcome text to no longer tell you to right click your suit.

Naksu updated:

    -
  • Pneumatic cannons no longer misbehave when their contents such as primed grenades get deleted (explode)
  • -
  • Attempting to join into a command role as a nonhuman species no longer lets you keep your nonhuman species languages if you are transformed into a human because of a config option
  • -
  • Warp whistle can no longer pick up its user from inside various animation/in-between states and effects such as transformations, jellypeople split, talisman of immortality effect period or rod form.
  • -
  • Removed actual reagent quadrupling added in #34485
  • -
  • Removed the foam effect combining feature, hopefully to be replaced with something less completely and utterly broken
  • -
  • Subjects without hearts now display as unsuitable for abductor experiments when probed with the advanced baton.
  • +
  • removed unused poisoned apple variant
-

Naksu and kevinz000 updated:

+

Repukan updated:

    -
  • Ores are no longer completely impervious to explosions, but rather "proper" ores are destroyed by the strongest explosions and sand is blown away everything but the weakest ones. This shouldn't affect ore spawns from explosions
  • -
  • Lavaland bomb cap reduced to double the station bombcap.
  • -
  • Ores are now stackable. Ore stacks now have the appearance of loose ores and are not called "sheets" by machines that consume them.
  • -
  • Material container component now uses the singular names of stack objects.
  • -
  • /obj/item/ore/Crossed() is now removed in favor of the ore satchel utilizing a redirect component
  • +
  • fixed windoors dropping more cable than what was used to build them.
-

ORM Movement updated:

+

Robustin updated:

    -
  • Box Station ORM Moved to 2 tiles south of Cargo Office Door.
  • -
  • Delta Station ORM moved to the southernmost window of Cargo.
  • -
  • Box, Delta, Meta stations now have Windoors with Mineral Storage access blocking them.
  • +
  • The clock cult's marauder limit now works properly, temporarily lower the marauder limit when one has recently been summoned.
-

Ordo updated:

+

Super3222, TheMythicGhost, DaedalusGame updated:

    -
  • Adds Ketrazine, a powerful but dangerous combat stim which the crew can synthesize
  • +
  • Adds a barometer function to the standard atmos analyzer.
  • +
  • Adds a new sprite for the atmos analyzer to resemble a barometer.
-

Poojawa updated:

+

kevinz000, Denton updated:

    -
  • Supply Console is locked to Cargo Access only.
  • -
  • so many things.
  • -
  • Vore eject gun given to medical lockers, same as defib. Looks like a dragnet. will eject people out of all vore bellies. May need to fire more than once.
  • -
  • Dogborg item blacklist is a thing again, scrubpups are able to process items into fuel.
  • -
  • Dogborgs are able to consume devourable simple mobs for fuel or for weird ERP.
  • -
  • Stargazer slimes are admin-only, way too much of a bad idea to hand out willy nilly.
  • -
  • Genital layering refractored to use mutable appearance. Also no longer always present on character screen.
  • -
  • probly other things I forgot I tweaked, like cake hat nerfing
  • +
  • Nanotrasen's RnD division has integrated all stationary tachyon doppler arrays into the techweb system. Record increasingly large explosions with them and you will generate research points!
  • +
  • Fixed a few typos in the RnD doppler array name/description.
-

Robustin updated:

+ +

21 February 2018

+

Denton updated:

    -
  • Fixed frost oil (cryosting) sending insulated crewmembers below absolute zero temperatures.
  • -
  • Fixed damaging cold temps being a death sentence to simple mobs (they wouldn't heat back up to safe temps at room temperature).
  • -
  • Refactored human temperature code, insulating clothing now helps you stay warm but going unprotected will help you cool off. However, you will now benefit from colder temps when you're overheating even in full EVA/hardsuit gear and you will warm up faster at room temperature in insulated gear as well (i.e. putting on a winter coat will no longer suppress your temperature if your already cold).
  • -
  • Fixed monkeys slowly freezing to death
  • -
  • A new cocktail: The Nar'Sour. Made from blood, demonsblood, and lemon juice, this cocktail is known to induce a slightly different type of slurring when imbibed.
  • -
  • Clockwork marauders now take more time (+3s) and power (7x) to create.
  • -
  • The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed.
  • -
  • The marauder cap will now only account for living cultists.
  • -
  • The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent, which prevents the subject from carrying out many forms of direct harm.
  • -
  • Command reports should now properly weight the appearance of modes based on their existence in our actual game rotation.
  • -
  • The current mode now has a 35% chance of not appearing in the report.
  • -
  • Vape Pens (e-cigs) will now consume reagents proportional to the vape size and static smoke production.
  • -
  • The "construct shell" option from the cult archives structure will now only yield one shell instead of two.
  • -
  • Sacrificing suicide victims will now only yield an empty shard.
  • -
  • Synths and Androids are no longer available species at the magic mirror.
  • +
  • Renamed the IDs of various reagents to be more descriptive.
  • +
  • Fixed the descriptions of changeling adrenaling reagents.
  • +
  • Changed Santa event earliest start from 33 minutes & 20 seconds to 30 minutes. Changed shuttle loan earliest start from 6 minutes & 40 seconds to 7 minutes.
  • +
  • Tweaked the message you see when emagging meteor shield satellites.
-

Robustin and More Robust Than You updated:

+

Kevinz000 & Deathride58 updated:

    -
  • A heart disease event has been added. The cure is heart replacement surgery. Effects of cardiac arrest are halted by the chemical Corazone. Once cardiac arrest begins at Stage 5, the disease can be cured by a defibrillator or from a lucky electric shock.
  • -
  • Using gym equipment will now grant a hidden exercise buff that prevents heart disease for 20 minutes.
  • +
  • A separate round time has been added to status panel. This will start at 00:00:00.
  • +
  • Night shift lighting [if enabled in the same configuration] will activate between station time 7:30 PM and 7:30 AM. This will dim all lights affected, but they will still have the same range.
  • +
  • APCs now have an option to set night lighting mode on or off, regardless of time.
-

SPACE CONDUCTOR updated:

+

Naksu updated:

    -
  • Shuttles will throw you around if ya don't buckle in
  • +
  • Flightsuits should be controllable again
-

ShiggyDiggyDo updated:

+ +

20 February 2018

+

Anonmare updated:

    -
  • You can now win stylish steampunk watches at your local arcade machine!
  • -
  • You no longer win double the articles at the arcade
  • -
  • You can now win Toy Daggers at your local arcade!
  • +
  • Nanotrasen psychologists have identified new phobias emerging amongst the workforce. Nanotrasen's surgeon general advises all personnel to just buck up and deal with it.
-

ShizCalev updated:

+

AverageJoe82 updated:

    -
  • Clockcultists and revolutionaries can no longer be mindswapped.
  • -
  • The Syndicate Comms Officer ghost role has been readded with a minor chance of actually existing.
  • -
  • Fixed some broken cultist & wizard antagonist ghost polls.
  • +
  • Circuits integrity, charge, and overall circuit composition is displayed on diagnostic huds. If the assembly has dangerous circuits then the status icon will display exclamation points, if the assembly can communicate with something far away a wifi icon will appear next to the status icon, and if the circuit can not operate the status icon will display an 'X'.
  • +
  • AR interface circuit which can modify the status icon if it is not displaying the exclamation points or the 'X'.
  • +
  • Locomotive circuits can no longer be added to assemblies that can't use them.
  • +
  • Fixed a typo in the grenade primer description.
  • +
  • Added flags to circuits that help group subsets of circuits and regulate them.
-

Slignerd updated:

+

DaedalusGame updated:

    -
  • Following an immense number of complaints filed by security and command personnel, the Captain's spare ID will from now on be placed inside his locker. We fail to see how this would help the Captain access the spare in the event he lost his ID, but the complainants have been VERY insistent.
  • +
  • fixed ghost spawners showing up in the spawner menu when you can't use them
  • +
  • fixed walls under doors breaking to space
  • +
  • changed doors to no longer spawn on top of walls
-

Toriate updated:

+

Dax Dupont updated:

    -
  • Added Polychromic Athletic Shorts
  • -
  • added greyscaled athletic shorts
  • -
  • optimized polycloth code, modularized it more
  • -
  • all polychromic color inputs now use the previously selected color as the default argument, as per #5090
  • -
  • Added the CMO's Turtleneck, spawns in CMO's locker
  • -
  • added the CMO's Turtleneck sprites, worn and item
  • -
  • fixed the Foam Force Mk.37F pistol ejecting "casings" that are utterly broken
  • -
  • fixed catknights not having cat ears
  • -
  • Readded classic kitty ears as "neko" ears and tails in the character creator
  • +
  • Adds special tutorial holopads for the hazard course.
-

WJohnston updated:

+

Jittai updated:

    -
  • Wirecutter greyscaling is now less ugly
  • +
  • Ctrl+Clicking progresses through grab cycle on living mobs (not just humans)
-

XDTM updated:

+

Joan updated:

    -
  • Slimepeople can now properly swap between bodies.
  • -
  • Slimes no longer attack people with their same faction.
  • -
  • Fixed a bug where slimes wouldn't eat neutral mobs.
  • -
  • Slimepeople and Jellypeople can now speak the slime language.
  • -
  • Slimes now only speak slime language, although they still understand common.
  • -
  • Slimepeople are no longer virus immune.
  • -
  • The above change fixes a bug that made black slime cure itself.
  • -
  • Fixes intelligence potions removing previously known mob languages
  • -
  • Slime scanning now has a more readable output, especially when scanning multiple slimes at once
  • -
  • Eggs from the abductor egg gland now have a random reagent instead of acid
  • +
  • The crusher kit now includes an advanced mining scanner.
  • +
  • The resonator kit now includes webbing and a small extinguisher.
  • +
  • The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage. feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
  • +
  • Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
  • +
  • Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
  • +
  • Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
-

Xhuis updated:

+

NTnet circuit fix updated:

    -
  • Servants can now cancel warps by clicking the button again, instead of having to manually interrupt it by doing something like picking up an item from their pocket.
  • -
  • Emergency lights now function correctly.
  • -
  • Fleshmend can no longer be stacked several times at once.
  • -
  • Fleshmend no longer heals changelings who are on fire, and heals burn damage half as quickly as brute and oxygen damage.
  • -
  • Fleshmend has been refactored into a status effect.
  • -
  • Servant golems no longer appear in the magic mirror race list.
  • -
  • Races that have eyes that look different from regular humans' no longer have white eyespots where human eyes appear.
  • -
  • Brass skewers now must be at least one tile apart.
  • -
  • Steam vents can no longer be placed within cardinal directions of other steam vents, and will not hide objects they're placed on top of.
  • -
  • Securing pipe fittings now transfers fingerprints to the new pipe.
  • -
  • Servant cyborgs with the Standard module now correctly have Abscond.
  • -
  • The firelock below the Circuitry Lab airlock on Boxstation will no longer cover it up when the airlock is open.
  • -
  • Integration cog power generation has been increased to 10 W per second (up from 5 W per second.) Power consumed from the APC remains at 5 W per second.
  • -
  • Integration cogs will now continue generating power at half-speed when the APC they are in has no energy.
  • -
  • Brass chairs now stop spinning after eight rotations, so you can't crash the server with them.
  • -
  • Nanotrasen's anomalous materials division has recently experienced a containment breach, during which a certain pizza box went missing. Be on the lookout for any slipups in cargo.
  • -
  • Pizza margherita is now named "pizza margherita" (the proper way!) instead of just "margherita."
  • +
  • Now NTnet circuits can recieve sender adress properly.Also, now messages could be sended to multiple recepiens.
-

Xhuis & Jigsaw updated:

+

Xhuis updated:

    -
  • Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted execution device, for five telecrystals.
  • +
  • Admins may now spawn a debug circuit printer that can always print circuits, and has infinite metal.
  • +
  • Buttons, number pads, and text pads in integrated circuits now correctly show their labels.
  • +
  • Integrated hypo-injectors can now correctly draw blood.
  • +
  • The circuit analyzer output has been slightly tweaked and includes usage instructions.
  • +
  • The round-end report now shows information about the first person to die in that round.
  • +
  • Added the dish drive. This machine, the future in plate disposal, can be researched from techwebs (Biological Processing) and built with a standard machine frame using two matter bins, a micro manipulator, and a glass sheet.
  • +
  • A circuit board for the dish drive can be found in the chef's and bartender's wardrobes.
  • +
  • You can hit a dish drive with any dish (like a plate or drinking glass), and the dish drive will convert it from matter to energy, allowing it to store an infinite amount of dishes. You can also interact with it to get things back from it.
  • +
  • Dish drives also have an automatic "suction" function that sucks in all loose dishes within four tiles. This can be toggled by activating its circuit board in-hand.
  • +
  • Dish drives automatically beam their stored dishes into any disposal unit that it can see within seven tiles every minute. You can toggle this by alt-clicking its circuit board.
  • +
  • Plastic surgery now lets you choose from a list of ten random names, so you can pick the one that you prefer.
  • +
  • Abductors performing plastic surgery can now give their target spooky subject names, with one normal name available for standard plastique.
-

Xhuis, Cosmic, Fwoosh, and epochayur updated:

+ +

19 February 2018

+

DaedalusGame updated:

    -
  • Added pineapples to botany, and a recipe for Hawaiian pizza.
  • +
  • Fixed paper bins not catching fire properly
  • +
  • fixed multiserver mining formula
-

Zna12 updated:

+

Improvedname updated:

    -
  • Added the AM4-B, Zero's personal version.
  • -
  • Added the AM4-C, An autolathe craftable version. (Hidden behind the hacking like the others.)
  • +
  • Fried eggs don't require boiled eggs anymore and just normal eggs
-

coiax updated:

+

Kevinz000 and Naksu updated:

    -
  • The Free Golem Ship no longer has a teleport beacon.
  • -
  • Jaunters no longer have a special effect when teleporting golems.
  • -
  • Fake nuclear disks can only be identified by the captain, observers, nuclear operatives, seeing where the pinpointer points, or attempting to put it into a nuclear device.
  • -
  • Fake nuclear disks "respawn" on the station just like the real one.
  • -
  • Nuclear operatives that wish to fail in style can purchase Centcom Official and Clown costumes. They can also buy a defective chameleon kit.
  • -
  • Syndicate intelligence potions also grant an internal syndicate ID card to the simple animal granted intelligence. This effectively means that Cayenne can open the airlocks on the Infiltrator.
  • -
  • Mobs will now start with a random nutrition amount, between hungry and mildly well fed.
  • -
  • Nanotrasen Security Division has reported that syndicate comms agents, both on lavaland and in space, have had training in "Codespeak", a top secret language for stealthy communication.
  • -
  • Romerol is now effective on dead bodies, not just ones that are still alive.
  • +
  • Ore stacks will now initialize with proper visuals and no longer show a NO SPRITE text when you gather more than 20 ores to a stack.
-

deathride58 updated:

+

XDTM updated:

    -
  • When it's night time in the server's timezone, all lights aboard the station will dim to simulate a graveyard shift. It's possible for lights to dim in the middle of a shift.
  • -
  • Citadel is now widescreen by default.
  • -
  • Cancelling the "Change equipment" command now works as expected again.
  • -
  • Light fixtures no longer use hardcoded values for their power and colour.
  • -
  • Cleaned up a bunch of useless ..()s in cit_screenshake.dm
  • -
  • The toggle animal digestion button has been moved to the object tab. This means observers running byond on low-end hardware will no longer get massive lagspikes when entering a tile adjacent to a simplemob.
  • -
  • The chatbox is now a liiiiittle darker to avoid contrasting as much with the dark UI
  • -
  • Genitals now reset properly between previews
  • -
  • The input bar is now located right underneath the chatbox
  • -
  • You can now toggle between the server's 21x15 view resolution and TG's default 15x15 view resolution in the game options menu. Look for the "Widescreen" entry in the game options menu.
  • -
  • Roundstart night lighting now works properly again.
  • +
  • Added three new techweb nodes: Advanced Surgery, Experimental Surgery, and Alien Surgery(requires abductor tech)
  • +
  • Added several new surgical procedures, which require these techweb nodes. To enable an advanced surgery, print its relative disk from a protolathe, and load it on an Operating Computer. Advanced surgery can only be performed at operating tables.
  • +
  • You can now intentionally fail surgical procedures by initiating them with disarm intent instead of help intent.
  • +
  • Brain traumas now have a custom resilience system. Some trauma sources can cause traumas which require more extensive treatment, such as the new Lobotomy surgery.
  • +
  • Traitors can now purchase a Brainwashing Surgery Disk for 5 TC.
-

improvedname updated:

+

Xhuis updated:

    -
  • Adds bz to cargo
  • -
  • adds kinkmate refill packages to cargo
  • -
  • adds yeehaw to the dj's disco soundboard
  • +
  • New blob tiles are no longer invincible after their blob's death.
  • +
  • Blob nodes no longer produce blob tiles even after the blob's death.
-

imsxz updated:

+

coiax updated:

    -
  • Traitor clowns are now able to purchase clown bombs from their uplinks. Honk!
  • -
  • Clown bombs can now be placed via a small beacon, the same way normal syndicate bombs can be.
  • -
  • clown bomb payload now summons 50 clowns instead of 100
  • +
  • Mime's Bane, a toxin that prevents people from emoting while it's in their system, can now be created by mixing 1 part Mute Toxin, 1 part Nothing and 1 part Radium.
-

ninjanomnom updated:

+ +

18 February 2018

+

More Robust Than You updated:

    -
  • Functions that aren't intending on actually moving the shuttle yet don't send error messages to admins anymore when seeing if a shuttle *can* move.
  • -
  • Changeling clothing can get bloodied again.
  • -
  • Pointing at squeaky things doesn't make them squeak anymore.
  • -
  • Loaded templates now get placed on top of existing terrain so as to preserve baseturfs. This fixes survival pods walls breaking to lava as well as allows some future fixes.
  • +
  • Actually fixes SCP 294 overlay problems
-

oranges updated:

+

Naksu updated:

    -
  • removes ketrazine
  • +
  • Exosuit fabricators can now build RPED and crew pinpointer upgrades for engineering and medical borgs respectively.
-

scrubs2009 updated:

+

Ordo updated:

    -
  • Candles last longer
  • +
  • Adds a few new liquors to the bar, and a few new cocktails to boot!
-

the hatchet man (i eat garbage code) updated:

+

Xhuis updated:

    -
  • you shitlords picked the wrong virtual anime tits to fuck so im takin away your space bases experimental: lets be fair all you guys did in those was jack off to hentai, and not real man's gachimuchi
  • +
  • Crew pinpointers now fit on medical belts!
-

tiji0 updated:

+

YPOQ updated:

    -
  • space kiwis can now be ordered from cargo
  • +
  • Bicycles are rideable again
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