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awaymissionconfig.txt
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awaymissionconfig.txt
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#List the potential random Z-levels here.
#Maps must be the full path to them
#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
#!!IMPORTANT NOTES FOR HOSTING AWAY MISSIONS!!:
#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
#DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
#_maps/RandomZLevels/away_mission/TheBeach.dmm
#_maps/RandomZLevels/away_mission/Academy.dmm
#_maps/RandomZLevels/away_mission/wildwest.dmm
_maps/RandomZLevels/away_mission/challenge.dmm
#_maps/RandomZLevels/away_mission/jungleresort.dmm
#_maps/RandomZLevels/away_mission/moonoutpost19.dmm
#_maps/RandomZLevels/away_mission/undergroundoutpost45.dmm
#_maps/RandomZLevels/away_mission/caves.dmm
#_maps/RandomZLevels/away_mission/snowdin.dmm
#_maps/RandomZLevels/away_mission/research.dmm
#_maps/RandomZLevels/away_mission/SnowCabin.dmm
#_maps/RandomZLevels/away_mission/spacebattle.dmm
#_maps/RandomZLevels/away_mission/Killthemall.dmm
#modular_splurt/_maps/away_mission/AGRComplexClock.dmm
#modular_splurt/_maps/away_mission/AGRComplexCult.dmm