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renderController.js
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renderController.js
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Famous/examples-deprecated
branch: master examples-deprecated/src/examples/views/RenderController/example.js
Michael O'Brienmichaelobriena on Sep 15, 2014 updated examples for 0.3
3 contributors Michael O'BrienGonzalo Ruiz de Villamalandrew
RawBlameHistory 71 lines (63 sloc) 2.523 kb
/**
* Copyright (c) 2014 Famous Industries, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @license MIT
*/
/**
* RenderController
* -------------------
*
* RenderController is a dynamic view that can show or hide
* different renderables with transitions.
*
* In this example, we iterate through a collection of 10
* surfaces on click events.
*/
define(function(require, exports, module) {
var Engine = require("famous/core/Engine");
var Modifier = require("famous/core/Modifier");
var Surface = require("famous/core/Surface");
var RenderController = require("famous/views/RenderController");
var mainContext = Engine.createContext();
var renderController = new RenderController();
var surfaces = [];
var counter = 0;
for (var i = 0; i < 10; i++) {
surfaces.push(new Surface({
content: "Surface: " + (i + 1),
size: [200, 200],
properties: {
backgroundColor: "hsl(" + (i * 360 / 10) + ", 100%, 50%)",
lineHeight: "200px",
textAlign: 'center'
}
}));
}
renderController.show(surfaces[0]);
Engine.on("click", function() {
var next = (counter++ + 1) % surfaces.length;
this.show(surfaces[next]);
}.bind(renderController));
mainContext.add(new Modifier({
origin: [.5, .5],
align: [.5, .5]
})).add(renderController);
});
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