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RULES.md

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Truco Rules

Game

Truco is a card game played between two players (or in pairs) with a spanish deck (40 cards) wihout 8s, 9s or jokers. There are three ways of scoring points:

  • Flor: the players compare three cards of the same suits.
  • Envido: the players compare two cards of the same suits.
  • Truco: the cards are compared individually.

After the Flor and Envido, the game is divided in three rounds. In each round, each player chooses one of the cards in their hand to compete against the card of the other player. The winner is the one who wins two rounds out of three.

The player who first reaches 30 points(or 15 points depending the variant of the game) in total wins the match.

Truco

The players can make a bet called "Truco" any time in the game. If Truco is called and accepted, the players lose the chance to call Envido, but the other player can call envido over the truco call invalidating it (although it can be called again after envido). If there is no bet one point goes to the winner of the round. The players can raise the bet only one time in this order:

  • Truco: 2 points.
  • Retruco: 3 points.
  • Vale 4: 4 points.

Players can accept, reject or raise the bet:

  • accept: the points in dispute go to the winner of the round.

  • reject: the player loses the round and the points go to the other player.

  • raise: the player can raise the bet in this sequence.

      no bet -> truco -> retruco -> quiero vale 4
    

Envido

At the beginning of the round, a player in his turn can call for envido then an option will apear for the other player to respond to this bet in any of these ways:

  • Quiero: accepts to take the bet.
  • Envido: raise the bet by 2 points.
  • Real envido: raise the bet by 3 points.
  • Falta envido: if accepted the one who wins, wins the game.
  • No quiero - refuses to take the last bet.

the hierarchy of envido bet is as follows:

    no bet -> envido -> real envido -> falta envido

if a player raises envido bet the other can't go back. An example of a envido bet could be like this:

    envido (player 1) -> envido (player 2) -> real envido (player 1) -> quiero (player 2)

The player who has the best pair will win 7 points (2 + 2 + 3).

Another example with No quiero could be:

    envido (player 1) -> envido (player 2) -> real envido (player 1) -> falta envido (player 1) -> no quiero (player 2)

player 1 wins 7 points (2 + 2 + 3).

A player can make any of the envido bets first, for example a player could start with real envido. If any of this bets is rejected wihout a raise the winner obtains 1 point. Players can't call real envido or falta envido more than one time.

If no one calls for envido, there is no score for it.
The cards are counted as follow:

  • same suit: the sum of the two cards + 20 (10,11 and 12 add no value).
  • all different suits: the value of the highest card in the hand.

the highest envido is worth 33 (7-6 of the same suit) and the lowest 0 (11-13 different suits; 10, 11 and 12 add no value). The players compare the two cards they have chosen and whoever has the highest score wins the points of envido. If there is a tie the winner is the hand-player.

Flor

A player whose three cards are of the same suit is said to have a Flor (flower), and must announce this, saying "flor". If more than one person has a Flor, and all of these are simply announced by saying "flor", the team of the person with the best Flor scores 3 points for each Flor that was announced. The value of flor is the same as the "envido" (sum three cards + 20 if same suit and 10, 11 and 12 have no value).

  • Flor: 3 points (one player has flor and the other doesn't).
  • Contra Flor: if it is accepted 6 points to the winner, else 4 points (can be called only if both sides have flor).

Card Values

trucoCards

Sources

  1. wikipedia truco
  2. argentinian truco rules
  3. description truco in city Buenos Aires page
  4. rules truco in a online game
  5. Truco blyts app

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