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sampling.js
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/*****************************************************************************
*
* This file is part of the MusicToy project. The project is
* distributed at:
* https://github.com/maximecb/MusicToy
*
* Copyright (c) 2012, Maxime Chevalier-Boisvert. All rights reserved.
*
* This software is licensed under the following license (Modified BSD
* License):
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*****************************************************************************/
/**
@class Loads a sample asynchronously from a URL
*/
function Sample(url)
{
/**
Sample URL
*/
this.url = url;
/**
Audio data buffer, undefined until loaded
*/
this.buffer = undefined;
console.log('loading sample "' + url + '"');
var xhr = new XMLHttpRequest();
xhr.open("GET", url, true);
xhr.responseType = "arraybuffer";
var that = this;
xhr.onload = function()
{
try
{
audioCtx.decodeAudioData(
xhr.response,
function (audioBuffer)
{
var f32buffer = audioBuffer.getChannelData(0);
var f64buffer = new Float64Array(f32buffer.length);
for (var i = 0; i < f32buffer.length; ++i)
f64buffer[i] = f32buffer[i];
that.buffer = f64buffer;
}
);
}
catch (e)
{
console.error('failed to load "' + url + '"');
console.error(e.toString());
}
//console.log('loaded sample "' + url + '" (' + that.buffer.length + ')');
};
xhr.send();
}
/**
@class Basic sample-mapping instrument
@extends SynthNode
*/
function SampleKit()
{
/**
Array of samples, indexed by MIDI note numbers
*/
this.samples = [];
/**
Array of active (currently playing) samples
*/
this.actSamples = [];
// Sound output
new SynthOutput(this, 'output');
this.name = 'sample-kit';
}
SampleKit.prototype = new SynthNode();
/**
Map a sample to a given note
*/
SampleKit.prototype.mapSample = function (note, sample, volume)
{
if (typeof note === 'string')
note = new Note(note);
if (typeof sample === 'string')
sample = new Sample(sample);
if (volume === undefined)
volume = 1;
this.samples[note.noteNo] = {
data: sample,
volume: volume
}
}
/**
Process an event
*/
SampleKit.prototype.processEvent = function (evt, time)
{
// Note-on event
if (evt instanceof NoteOnEvt)
{
// Get the note
var note = evt.note;
var sample = this.samples[note.noteNo];
// If no sample is mapped to this note, do nothing
if (sample === undefined)
return;
// If the sample is not yet loaded, do nothing
if (sample.data.buffer === undefined)
return;
// Add a new instance to the active list
this.actSamples.push({
sample: sample,
pos: 0
});
}
// All notes off event
else if (evt instanceof AllNotesOffEvt)
{
this.actSamples = [];
}
// By default, do nothing
}
/**
Update the outputs based on the inputs
*/
SampleKit.prototype.update = function (time, sampleRate)
{
// If there are no active samples, do nothing
if (this.actSamples.length === 0)
return;
// Get the output buffer
var outBuf = this.output.getBuffer(0);
// Initialize the output to 0
for (var i = 0; i < outBuf.length; ++i)
outBuf[i] = 0;
// For each active sample instance
for (var i = 0; i < this.actSamples.length; ++i)
{
var actSample = this.actSamples[i];
var inBuf = actSample.sample.data.buffer;
var volume = actSample.sample.volume;
assert (
inBuf instanceof Float64Array,
'invalid input buffer'
);
var playLen = Math.min(outBuf.length, inBuf.length - actSample.pos);
for (var outIdx = 0; outIdx < playLen; ++outIdx)
outBuf[outIdx] += inBuf[actSample.pos + outIdx] * volume;
actSample.pos += playLen;
// If this sample is done playing
if (actSample.pos === inBuf.length)
{
// Remove the sample from the active list
this.actSamples.splice(i, 1);
--i;
}
}
}
/**
@class Sample-based pitch-shifting instrument
@extends SynthNode
*/
function SampleInstr(sample, centerNote)
{
if (typeof sample === 'string')
sample = new Sample(sample);
if (typeof centerNote === 'string')
centerNote = new Note(centerNote);
/**
Sample data
*/
this.sample = sample;
/**
Center note/pitch for the sample
*/
this.centerNote = centerNote;
/**
List of active notes
*/
this.actNotes = [];
// TODO: loop points
// Sound output
new SynthOutput(this, 'output');
this.name = 'sample-instr';
}
SampleInstr.prototype = new SynthNode();
/**
Process an event
*/
SampleInstr.prototype.processEvent = function (evt, time)
{
// Note-on event
if (evt instanceof NoteOnEvt)
{
// If the sample is not yet loaded, stop
if (this.sample.buffer === undefined)
return;
// Get the note
var note = evt.note;
var centerFreq = this.centerNote.getFreq();
var noteFreq = note.getFreq();
var freqRatio = noteFreq / centerFreq;
// Add an entry to the active note list
this.actNotes.push({
pos: 0,
freqRatio: freqRatio
});
}
// Note-off event
if (evt instanceof NoteOffEvt)
{
// Get the note
var note = evt.note;
// TODO: loop points
}
// All notes off event
else if (evt instanceof AllNotesOffEvt)
{
this.actNotes = [];
}
// By default, do nothing
}
/**
Update the outputs based on the inputs
*/
SampleInstr.prototype.update = function (time, sampleRate)
{
// If there are no active notes, do nothing
if (this.actNotes.length === 0)
return;
// Get the output buffer
var outBuf = this.output.getBuffer(0);
// Initialize the output to 0
for (var i = 0; i < outBuf.length; ++i)
outBuf[i] = 0;
// Get the sample buffer
var inBuf = this.sample.buffer;
// For each active note
for (var i = 0; i < this.actNotes.length; ++i)
{
var actNote = this.actNotes[i];
// Compute the displacement between sample points
var disp = actNote.freqRatio;
var pos = actNote.pos;
// For each output sample to produce
for (var outIdx = 0; outIdx < outBuf.length; ++outIdx)
{
var lIdx = Math.floor(pos);
var rIdx = lIdx + 1;
if (rIdx >= inBuf.length)
break;
var lVal = inBuf[lIdx];
var rVal = inBuf[rIdx];
var oVal = lVal * (rIdx - pos) + rVal * (pos - lIdx);
outBuf[outIdx] = oVal;
// Update the sample position
pos += disp;
}
// Store the final sample position
actNote.pos = pos;
// If the note is done playing
if (pos >= inBuf.length)
{
// Remove the note from the active list
this.actNotes.splice(i, 1);
--i;
}
}
}