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canvas.js
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/*****************************************************************************
*
* This file is part of the MusicToy project. The project is
* distributed at:
* https://github.com/maximecb/MusicToy
*
* Copyright (c) 2012, Maxime Chevalier-Boisvert. All rights reserved.
*
* This software is licensed under the following license (Modified BSD
* License):
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*****************************************************************************/
/**
Draw a graph in a canvas
*/
function drawGraph(ctx, startX, startY, width, height, data, yMin, yMax)
{
assert (
data.length >= 2,
'too few samples'
);
// Compute the number of samples and lines
var numSamples = Math.min(data.length, width);
var numLines = numSamples - 1;
// Resample the input data
var samples = resample(
data,
numSamples,
startY + height - 1,
startY,
yMin,
yMax
);
var xSpread = width / numLines;
ctx.beginPath();
// For each line to draw
for (var i = 0; i < numLines; ++i)
{
var v0 = samples[i];
var v1 = samples[i+1];
var x0 = startX + (i * xSpread);
var x1 = x0 + xSpread;
ctx.moveTo(x0, v0);
ctx.lineTo(x1, v1);
}
ctx.stroke();
}