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update to : opentibiabr/canary@8993119
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22 changes: 22 additions & 0 deletions
22
data-otxserver/scripts/quests/the_order_of_lion/action-bounac_entrance.lua
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,22 @@ | ||
local bounacEntrance = Action() | ||
function bounacEntrance.onUse(player, item, fromPosition, target, toPosition, isHotkey) | ||
if item:getActionId() == 59602 then | ||
if player:getLevel() < 250 then | ||
player:sendCancelMessage("You need at least level 250.") | ||
toPosition:sendMagicEffect(CONST_ME_POFF) | ||
else | ||
player:teleportTo({ x = 32423, y = 32448, z = 7 }) | ||
toPosition:sendMagicEffect(CONST_ME_WATERSPLASH) | ||
Position({ x = 32423, y = 32448, z = 7 }):sendMagicEffect(CONST_ME_WATERSPLASH) | ||
end | ||
elseif item:getActionId() == 59603 then | ||
player:teleportTo({ x = 33183, y = 31756, z = 7 }) | ||
Position({ x = 33183, y = 31756, z = 7 }):sendMagicEffect(CONST_ME_WATERSPLASH) | ||
toPosition:sendMagicEffect(CONST_ME_WATERSPLASH) | ||
end | ||
return true | ||
end | ||
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||
bounacEntrance:aid(59602) | ||
bounacEntrance:aid(59603) | ||
bounacEntrance:register() |
120 changes: 120 additions & 0 deletions
120
data-otxserver/scripts/quests/the_order_of_lion/action-drume.lua
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,120 @@ | ||
local config = { | ||
lionPosition = { | ||
Position(32444, 32512, 7), | ||
Position(32449, 32516, 7), | ||
Position(32444, 32520, 7), | ||
}, | ||
usurperPosition = { | ||
Position(32450, 32520, 7), | ||
Position(32444, 32516, 7), | ||
Position(32448, 32512, 7), | ||
}, | ||
firstPlayerPosition = Position(32457, 32508, 6), | ||
centerPosition = Position(32439, 32523, 7), -- Center Room | ||
exitPosition = Position(32453, 32503, 7), -- Exit Position | ||
newPosition = Position(32453, 32510, 7), | ||
rangeX = 22, | ||
rangeY = 16, | ||
timeToKill = 20, -- time in minutes to remove the player | ||
} | ||
|
||
local currentEvent = nil | ||
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local function clearRoomDrume(centerPosition, rangeX, rangeY, resetGlobalStorage) | ||
local spectators, spectator = Game.getSpectators(centerPosition, false, false, rangeX, rangeX, rangeY, rangeY) | ||
for i = 1, #spectators do | ||
spectator = spectators[i] | ||
if spectator:isMonster() then | ||
spectator:remove() | ||
end | ||
if spectator:isPlayer() then | ||
spectator:teleportTo(config.exitPosition) | ||
spectator:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your time is over.") | ||
end | ||
end | ||
if Game.getStorageValue(resetGlobalStorage) == 1 then | ||
Game.setStorageValue(resetGlobalStorage, -1) | ||
end | ||
currentEvent = nil | ||
end | ||
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local drumeAction = Action() | ||
function drumeAction.onUse(player, item, fromPosition, target, toPosition, isHotkey) | ||
if player:getPosition() ~= config.firstPlayerPosition then | ||
return false | ||
end | ||
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local spectators = Game.getSpectators(config.centerPosition, false, true, config.rangeX, config.rangeX, config.rangeY, config.rangeY) | ||
if #spectators ~= 0 then | ||
player:sendCancelMessage("There's someone already in the skirmish.") | ||
player:getPosition():sendMagicEffect(CONST_ME_POFF) | ||
return true | ||
end | ||
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local tempPos, tempTile, tempCreature | ||
local players = {} | ||
for x = config.firstPlayerPosition.x, config.firstPlayerPosition.x + 4 do | ||
tempPos = Position(x, config.firstPlayerPosition.y, config.firstPlayerPosition.z) | ||
tempTile = Tile(tempPos) | ||
if tempTile then | ||
tempCreature = tempTile:getTopCreature() | ||
if tempCreature and tempCreature:isPlayer() then | ||
table.insert(players, tempCreature) | ||
end | ||
end | ||
end | ||
if #players == 0 then | ||
return false | ||
end | ||
for _, pi in pairs(players) do | ||
if not pi:canFightBoss("Drume") then | ||
player:sendCancelMessage("Someone of your team has already fought in the skirmish in the last 10h.") | ||
player:getPosition():sendMagicEffect(CONST_ME_POFF) | ||
return true | ||
end | ||
end | ||
local spectators = Game.getSpectators(config.centerPosition, false, false, config.rangeX, config.rangeX, config.rangeY, config.rangeY) | ||
for _, creature in pairs(spectators) do | ||
if creature:isMonster() then | ||
creature:remove() | ||
end | ||
end | ||
local totalLion = 0 | ||
local totalUsurper = 0 | ||
local tempMonster | ||
for _, pos in pairs(config.lionPosition) do | ||
tempMonster = Game.createMonster("Lion Commander", pos) | ||
if not tempMonster then | ||
player:sendCancelMessage("There was an error, contact an admin.") | ||
player:getPosition():sendMagicEffect(CONST_ME_POFF) | ||
return true | ||
end | ||
totalLion = totalLion + 1 | ||
end | ||
for _, pos in pairs(config.usurperPosition) do | ||
tempMonster = Game.createMonster("Usurper Commander", pos) | ||
if not tempMonster then | ||
player:sendCancelMessage("There was an error, contact an admin.") | ||
player:getPosition():sendMagicEffect(CONST_ME_POFF) | ||
return true | ||
end | ||
totalUsurper = totalUsurper + 1 | ||
end | ||
for _, pi in pairs(players) do | ||
pi:setBossCooldown("Drume", os.time() + (configManager.getNumber(configKeys.BOSS_DEFAULT_TIME_TO_FIGHT_AGAIN))) | ||
pi:teleportTo(config.newPosition) | ||
pi:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have " .. config.timeToKill .. " minutes to defeat Drume.") | ||
end | ||
if currentEvent then | ||
stopEvent(currentEvent) | ||
end | ||
currentEvent = addEvent(clearRoomDrume, config.timeToKill * 60 * 1000, config.centerPosition, config.rangeX, config.rangeY, resetGlobalStorage) | ||
config.newPosition:sendMagicEffect(CONST_ME_TELEPORT) | ||
toPosition:sendMagicEffect(CONST_ME_POFF) | ||
Game.setStorageValue(GlobalStorage.TheOrderOfTheLion.Drume.TotalLionCommanders, totalLion) | ||
Game.setStorageValue(GlobalStorage.TheOrderOfTheLion.Drume.TotalUsurperCommanders, totalUsurper) | ||
return true | ||
end | ||
|
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drumeAction:aid(59601) | ||
drumeAction:register() |
25 changes: 25 additions & 0 deletions
25
data-otxserver/scripts/quests/the_order_of_lion/action-elevator.lua
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,25 @@ | ||
local elevatorBounacAction = Action() | ||
function elevatorBounacAction.onUse(player, item, fromPosition, target, toPosition, isHotkey) | ||
if player:getPosition() ~= Position(32371, 32496, 7) then | ||
Position(32371, 32496, 7):sendMagicEffect(CONST_ME_POFF) | ||
else | ||
player:teleportTo(Position(32374, 32497, 3)) | ||
Position(32374, 32497, 3):sendMagicEffect(CONST_ME_POFF) | ||
end | ||
return true | ||
end | ||
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elevatorBounacAction:aid(59604) | ||
elevatorBounacAction:register() | ||
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local elevatorBounacMoveEvent = MoveEvent() | ||
function elevatorBounacMoveEvent.onStepIn(creature, item, position, fromPosition) | ||
if creature:isPlayer() then | ||
creature:teleportTo(Position(32371, 32497, 7)) | ||
Position(32371, 32497, 7):sendMagicEffect(CONST_ME_POFF) | ||
end | ||
return true | ||
end | ||
|
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elevatorBounacMoveEvent:aid(59605) | ||
elevatorBounacMoveEvent:register() |
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