The following examples will guide you through core functionality of BlenderProc. We recommend starting with them.
- basic example: Introduction. How to run a pipeline, and how, why and when certain things happen when running one.
- camera_sampling: Sampling of different camera positions inside of a shape with constraints for the rotation.
- light_sampling: Sampling of light poses inside of a geometrical shape.
- entity_manipulation: Changing various parameters of entities via selecting them in the config file.
- material_manipulation: Material selecting and manipulation.
- physics_positioning: Enabling simple simulated physical interactions between objects in the scene.
- semantic_segmentation: Generating semantic segmentation labels for a given scene.
- camera_object_pose: Load and render models given the intrinsics and extrinsics.