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MO Path Validation Not Always Accurate #141
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MO2 has two ways it can be installed, portable or instance. When installed with instance mode there isn't a way for Merge Plugins to know what the active profile is, where this was previously determined by looking at |
Are there any plans on implementing this feature? |
@Emilgardis no, Merge Plugins is end of life. I will no longer be updating or supporting it. |
Is there a workaround way to have instance mode MO2 to work with Merge Plugins? |
As a workaround I have created a symbolic link from Path\To\Mod Organizer 2\ModOrganizer.ini to %USERPROFILE%\AppData\Local\ModOrganizer\ModOrganizer.ini. EDIT: Turns out, that's not the only compatibility issue. For example the @binary(string) notation of current Mod Organizer is not being understood. For now I ended up copying the ModOrganizer.ini to the MO2 installation directory and fixing these issues manually. |
819865d added validation to the Integrations tab, and it looks for ModOrganizer.ini in the selected MO directory. My
ModOrganizer.ini
is inC:\Users\<username>\AppData\Local\ModOrganizer\SkyrimSE
, and myModOrganizer.exe
is inG:\Games\Mod Organizer 2
. As I understand it, I need to select the location of the executable file, but validation is preventing me from doing that.Also, can you confirm that the merge destination directory should point to the overwrite folder for MO, or does it matter?
Thanks!
Bobby
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