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Load order incorrect #132
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Fixed, pushing a hotfix release. |
Regret to say Load Order still does not work properly (Version 2.3.1) |
Where is your load order file being stored? Which load order file is Merge Plugins loading (from the log)? |
"Where is your load order file being stored" MMP 2.3.1 Log EDITSimilar problem with load order I noticed for FO4, but... When Plugins.txt for FO4 do Not Contain Fallout.esm and DLCs When Plugins.txt for FO4 Contain Fallout.esm and DLCs Unfortunately, in the case of SSE adding Skyrim.esm and DLCs in Plugin.txt not help. Maybe this may somehow help. |
What is the contents of your loadorder.txt and plugins.txt files at |
FO4 and SSE does not use loadorder.txt EDITI mean that: I use Wrye Bash as a mod manager. |
EDIT: Ah, you mean WB is using the FileAge/Dates, correct? I see now, Merge Plugins doesn't sort plugins by those metrics for TES5, SSE, or FO4. Hmm. |
"Ah, you mean WB is using the FileAge/Dates, correct?" Simply MMP now can Not Properly sort plugins for FO4 and SSE according to what is in the plugins.txt when starting the application. (when we choose plugins to merge) FO4/SSE
MMP must adapt to this to be compatible with what represent both games. |
The thing is, Merge Plugins does load plugins.txt in order when building load order. It does not, however, add missing game ESMs to it. I don't see how that would throw things off entirely, however. I'll look into it. |
".........however. I'll look into it." |
Just wanted to bump this. I, too, am using WB for SSE and the load order is completely broken for WB users. Manually editing plugins.txt file temporarily resolves this issue. Of course, this means WB users will have to manually edit this file every time they load the game. EDIT: |
I can confirm that the Skyrim SE 1.4.2 load order is not recognized by Merge Plugins 2.3.1, see screenshot: NMM 0.63.14 on the left shows the load order as sorted by LOOT 0.11, on the right the load order as Merge Plugins reads it. Even IF I check all plugins and click on them to not be red anymore, only 115 out of ~250 are imported. All error messages are related to load order, for example: 'Exception loading xyz.esp ... requires master "Dawnguard.esm" to be loaded before it'. No other errors at my end. This renders Merge Plugins unfortunately useless for Skyrim SE, at least as far as I can see from my end. Thanks for any insight! |
I'm also having this issue. I'm using MO v2.0.8.3. I created a profile with just the mod I want to merge and dependencies in the correct load order. Here is the log file
The log shows the mods load order that MP is using. And here is the contents of the loadorder.txt.
And here is the contents of plugins.txt:
So I'm not sure where MP is getting the load order from. |
I was able to find a workaround (not a permanent fix though), see my relevant bug entry as user 106001185 @ http://www.nexusmods.com/skyrim/mods/69905/? That works for me for the time being. |
I can confirm that the workaround that cmaesing found does work with NMM but it doesn't work with MO2. When you launch the game or apps from MO2 creates a new plubins.txt every time. |
Thanks for testing! Very helpful input. I must say I initially had abandoned NMM for MO2 (to give another mod manager a chance with Skyrim SE), but wasn't in spite of all efforts able to get it running properly with LOOT. Hence returned to NMM. After hitting the 255 plugin limit, I fired up Merge Plugins - which is when I identified the herein discussed bug. |
I fixed this by pasting *Skyrim.esm into the top of my plugins.txt |
want to just leave a update, and say that this IS still an issue. mergeplugins is refusing to load my dawnguard before other things |
@matortheeternal |
@InsanePlumber The current plan is for there to be no more official releases of Merge Plugins Standalone. The entire application is in the process of being deprecated in favor of a more modern, easier to maintain solution (zMerge - an application mode in zEdit) |
Perchance can I get help with this? I wanted to merge aft together and then do same for rdo but it says I need to load dawnguard first. How do I fix this? Using nexus mod manager btw: [21:09:57] (GENERAL) Status: ProgramVersion: 2.3.1.0 |
I'm using mod organizer 2 for Skyrim special edition and the first time I opened merge plugins it loaded my load order correctly corresponding exactly with the way my load order is in mod organizer 2 I used loot to sort my load order I just recently adjusted my load order manually in mod organizer 2 so that the mods I want to merge are at the bottom of my load order in (mod organizer 2) so they will be easy to find when I open merge plugins But when I open merge plugins it does not recognize the manual adjustments I've made and continues to load my load order as it was before I've rebooted both mod organizer and merge plugins several times and still having the same issue. I am new to modding and I'm really trying to get a grip on this stuff so I will be thankful for any help! |
Bad Load Order when choosing plugins to merge for SSE (Version 2.3)
http://i.imgur.com/SPXolJG.png
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