Lutris offers a variety of Wine builds that might offer better compatibility or performance in certain games.
You can find the sources for these builds here: https://github.com/lutris/wine
Prepared and built by Tannis Root under Ubuntu 18.04.
Includes a lot of patches and improvements from Proton, including esync, clock monotonic patchset, fsync_ and other various patches. Depending on Wine version, it also occasionally fixes regressions that were introduced in the Wine version the lutris
build is based on.
Patchnotes for these releases are available on lutris/wine release page.
Same as lutris
, but includes fshack, a software implementation of monitor modesetting (resolution changing), ported over from Proton. With it, your whole monitor will no longer modeset to a lower resolution if the game requests it, instead Wine itself will do it and only do it for the game itself.
It may also improve fullscreen behavior for games that run in your native resolution, but results may vary from game to game.
Additionally, due to fshack being quite big and modifying a lot of components, some fixes and patches that are used in normal lutris
aren't compatible with it and thus missing.
Special version of Lutris Wine made for League of Legends by GloriousEggroll (https://github.com/GloriousEggroll). The reason it's a standalone version is because it contains patches that might not work well with other games or applications.
Prepared and built by Glorious Eggroll under Ubuntu 18.04, unlike tkg builds, which used to be built under Ubuntu 16.04.
Includes majority of patches and improvements present in Proton, including fshack, esync, faudio and clock monotonic patchset, and other patches that were present in tkg
builds. Depending on Wine version, it also occasionally fixes regressions that were introduced Wine release ge-protonified
build is based against.
Same as ge-protonified
, but lacks fshack patches, which sometimes cause "clipping` raw input issues in certain games.
This is the base build we offer. Made by @Tk-Glitch, it contains both the Staging and esync patchsets, as well as a few other utility patches such as the fix enabling Path of Exile to run in D3D11 mode. On older versions (3.16 and lower), you also can use the PBA patchset, most useful for older D3D9 titles. This build also contains a patch to see the store page in the Steam client. All the builds beginning with "tkg" have all those patches.
This builds contains a patch for a Fallout 4 Direct Sound bug It also contains a patch to fix Fallout 4 (and Skyrim) Script Extender
This build disables the staging pulseaudio patchset in wine, which fixes some sound issues on specific hardware and buggy Pulseaudio defaults of some distros. Your audio is glitchy whatever you've tried before? Give this build a go.
This build uses the fullscreen patch from Proton to run older games at the native desktop resolution (For example, games running only at 800x600 will be stretched to the native resolution, without deforming the aspect ratio). On supported setups, this also disable the desktop compositor (Kwin, Mutter, Compton and possibly other compositors are compatible)
Contains a fix for The Sim 2, disables wined3d-WINED3D_RS_COLORWRITEENABLE and wined3d-Indexed_Vertex_Blending patchsets
Fixes performance issues in Star Citizen
Fixes networking/downloading issues with Unity games such as Magic The Gathering: Arena.
This build is only needed to play The Sims 3 on an Nvidia graphics drivers older than 415.xx
This build is only needed to play Mechwarrior Online (https://mwomercs.com/forums/topic/268847-running-the-game-on-ubuntu-steam-play/page__st__20__p__6195387#entry6195387)
This build is based on Wine-Staging 3.18 to enable PBA usage, but comes with Proton fullscreen hack and compositor bypass, as well as the 3.21/4.0 python patches enabling The Sims 4 to run.