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Climber.vcxproj.filters
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Climber.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Resource Classes">
<UniqueIdentifier>{f5eaa9e3-0c12-4564-b185-f578f1f7c47c}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Colliders">
<UniqueIdentifier>{007293f7-b3c8-4b47-939d-ad1b7a022402}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="GamePlan.txt">
<Filter>Resource Files</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Player.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Entity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Stone.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StateManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Window.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Sprite.cpp">
<Filter>Resource Classes</Filter>
</ClCompile>
<ClCompile Include="Text.cpp">
<Filter>Resource Classes</Filter>
</ClCompile>
<ClCompile Include="Sound.cpp">
<Filter>Resource Classes</Filter>
</ClCompile>
<ClCompile Include="StatePlay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Global.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Player.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Entity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Stone.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Game.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BaseState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Global.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StateManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Window.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="TextureManager.h">
<Filter>Resource Classes</Filter>
</ClInclude>
<ClInclude Include="Text.h">
<Filter>Resource Classes</Filter>
</ClInclude>
<ClInclude Include="Sprite.h">
<Filter>Resource Classes</Filter>
</ClInclude>
<ClInclude Include="SoundManager.h">
<Filter>Resource Classes</Filter>
</ClInclude>
<ClInclude Include="Sound.h">
<Filter>Resource Classes</Filter>
</ClInclude>
<ClInclude Include="ResourceUser.h">
<Filter>Resource Classes</Filter>
</ClInclude>
<ClInclude Include="ResourceManager.h">
<Filter>Resource Classes</Filter>
</ClInclude>
<ClInclude Include="FontManager.h">
<Filter>Resource Classes</Filter>
</ClInclude>
<ClInclude Include="StatePlay.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Collider.h">
<Filter>Header Files\Colliders</Filter>
</ClInclude>
<ClInclude Include="CircleCollider.h">
<Filter>Header Files\Colliders</Filter>
</ClInclude>
<ClInclude Include="BoxCollider.h">
<Filter>Header Files\Colliders</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="ResourceUser.inl">
<Filter>Resource Classes</Filter>
</None>
<None Include="ResourceManager.inl">
<Filter>Resource Classes</Filter>
</None>
<None Include="Global.inl">
<Filter>Header Files</Filter>
</None>
<None Include="Collider.inl">
<Filter>Header Files\Colliders</Filter>
</None>
</ItemGroup>
</Project>