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Writing to more than one texture that have backbuffer/don't clear, and choosing which one is being output to the screen, would allow one to do more complicated stuff by saving struct data in a non visible buffer.
The text was updated successfully, but these errors were encountered:
Writing to more than one texture that have backbuffer/don't clear, and choosing which one is being output to the screen, would allow one to do more complicated stuff by saving struct data in a non visible buffer.
The text was updated successfully, but these errors were encountered: