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elite-checksum.py
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elite-checksum.py
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#!/usr/bin/env python
#
# ******************************************************************************
#
# DISC ELITE CHECKSUM SCRIPT
#
# Written by Mark Moxon
#
# This script applies encryption and checksums to the compiled binary for the
# main game code. It reads these unencrypted binary files:
#
# * ELITE4.unprot.bin
# * D.CODE.unprot.bin
# * T.CODE.unprot.bin
#
# and generates encrypted versions as follows:
#
# * ELITE4.bin
# * D.CODE.bin
# * T.CODE.bin
#
# ******************************************************************************
from __future__ import print_function
import sys
argv = sys.argv
argc = len(argv)
encrypt = True
Scramble = True
release = 1
for arg in argv[1:]:
if arg == "-u":
encrypt = False
if arg == "-rel1":
release = 1
if arg == "-rel2":
release = 2
if arg == "-rel3":
Scramble = False
release = 3
print("Disc Elite Checksum")
print("Encryption = ", encrypt)
print("Scramble main code = ", Scramble)
# Configuration variables for scrambling code and calculating checksums
#
# Values must match those in 3-assembled-output/compile.txt
#
# If you alter the source code, then you should extract the correct values for
# the following variables and plug them into the following, otherwise the game
# will fail the checksum process and will hang on loading
#
# You can find the correct values for these variables by building your updated
# source, and then searching compile.txt for "elite-checksum.py", where the new
# values will be listed
load_address = 0x1900
# TVT1code block
scramble1_from = 0x2962 # TVT1code
scramble1_to = 0x2A62 # ELITE
scramble1_eor = 0xA5
# LOADcode block
scramble2_from = 0x1AED # LOADcode
scramble2_to = 0x1B4F # CATDcode
scramble2_eor = 0x18
# DIALS, SHIP_MISSILE and WORDS blocks
scramble3_from = 0x1D4B # DIALS
scramble3_to = 0x294B # OSBmod
scramble3_eor = 0xA5
# ELITE, ASOFT and CpASOFT blocks, plus padding to the end of the file
if release == 1 or release == 2:
scramble4_from = 0x2A62 # ELITE
scramble4_to = 0x2E00 # End of ELITE4 file
scramble4_eor = 0xA5
elif release == 3:
scramble4_from = 0x2A62 # ELITE
scramble4_to = 0x2DF0 # End of ELITE4 file (at PROT4)
scramble4_eor = 0xA5
# Commander file checksum
tvt1_code = 0x2962 # TVT1code
tvt1 = 0x1100 # TVT1
na_per_cent = 0x1181 # NA%
chk2 = 0x11D3 # CHK2
# Load assembled code file for ELITE4
data_block = bytearray()
elite_file = open("3-assembled-output/ELITE4.unprot.bin", "rb")
data_block.extend(elite_file.read())
elite_file.close()
# Commander data checksum
na_per_cent_offset = na_per_cent - tvt1 + tvt1_code - load_address
checksum_offset = chk2 - tvt1 + tvt1_code - load_address
CH = 0x4B - 2
CY = 0
for i in range(CH, 0, -1):
CH = CH + CY + data_block[na_per_cent_offset + i + 7]
CY = (CH > 255) & 1
CH = CH % 256
CH = CH ^ data_block[na_per_cent_offset + i + 8]
print("Commander checksum = ", hex(CH))
data_block[checksum_offset] = CH ^ 0xA9
data_block[checksum_offset + 1] = CH
# Extract unscrambled &1100-&11E3 for use in &55FF checksum below
start_1100 = scramble1_from - load_address
end_1100 = start_1100 + 0xE3
block_1100 = data_block[start_1100:end_1100]
# EOR bytes in the various blocks
for n in range(scramble1_from, scramble1_to):
data_block[n - load_address] = data_block[n - load_address] ^ scramble1_eor
for n in range(scramble2_from, scramble2_to):
data_block[n - load_address] = data_block[n - load_address] ^ scramble2_eor
for n in range(scramble3_from, scramble3_to):
data_block[n - load_address] = data_block[n - load_address] ^ scramble3_eor
# Do not scramble the title banner images in the loader, as we are reusing them
# for the Saturn sixel routines
#
# for n in range(scramble4_from, scramble4_to):
# data_block[n - load_address] = data_block[n - load_address] ^ scramble4_eor
# Write output file for ELITE4
output_file = open("3-assembled-output/ELITE4.bin", "wb")
output_file.write(data_block)
output_file.close()
print("3-assembled-output/ELITE4.bin file saved")
# Configuration variables for D.CODE
load_address = 0x11E3
scramble_from = 0x1300
scramble_to = 0x5600
scramble_eor = 0x33
# Load assembled code file for D.CODE
data_block = bytearray()
elite_file = open("3-assembled-output/D.CODE.unprot.bin", "rb")
data_block.extend(elite_file.read())
elite_file.close()
# SC routine, which EORs bytes between &1300 and &55FF
if Scramble:
for n in range(scramble_from, scramble_to):
data_block[n - load_address] = data_block[n - load_address] ^ (n % 256) ^ scramble_eor
# Write output file for D.CODE
output_file = open("3-assembled-output/D.CODE.bin", "wb")
output_file.write(data_block)
output_file.close()
print("3-assembled-output/D.CODE.bin file saved")
# Configuration variables for T.CODE
load_address = 0x11E3
scramble_from = 0x1300
scramble_to = 0x6000
scramble_eor = 0x33
# Load assembled code file for T.CODE
data_block = bytearray()
elite_file = open("3-assembled-output/T.CODE.unprot.bin", "rb")
data_block.extend(elite_file.read())
elite_file.close()
# SC routine, which EORs bytes between &1300 and &9FFF
if Scramble:
for n in range(scramble_from, scramble_to):
data_block[n - load_address] = data_block[n - load_address] ^ (n % 256) ^ scramble_eor
# LOAD routine, which calculates checksum at &55FF in docked code
# This checksum is not correct - need to fix this at some point
checksum_address = 0x55FF
block_to_checksum = block_1100 + data_block
d_checksum = 0x11
carry = 1
for x in range(0x11, 0x54):
for y in [0] + list(range(255, 0, -1)):
i = x * 256 + y
d_checksum += block_to_checksum[i - 0x1100] + carry
if d_checksum > 255:
carry = 1
else:
carry = 0
d_checksum = d_checksum % 256
carry = 0
d_checksum = d_checksum % 256
d_checksum = d_checksum % 256
# Disable LOAD checksum for Teletext Elite as location &55FF is no longer valid
# if encrypt:
# data_block[checksum_address - load_address] = d_checksum
print("&55FF docked code checksum = ", hex(d_checksum))
# Write output file for T.CODE
output_file = open("3-assembled-output/T.CODE.bin", "wb")
output_file.write(data_block)
output_file.close()
print("3-assembled-output/T.CODE.bin file saved")