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Offset.h
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#pragma once
class Offset
{
public:
class Player
{
public:
// "blackops3.exe" + 0A54BDE8
std::vector<unsigned int> godMode = { 0x2A8 };
std::vector<unsigned int> health = { 0x2C8 };
// "blackops3.exe"
std::vector<unsigned int> recoil = { 0x26D36E0 };
// "blackops3.exe" + 0A54BDE0
std::vector<unsigned int> rapidFire = { 0x54 };
std::vector<unsigned int> rapidFire2 = { 0xE80 };
std::vector<unsigned int> clipAmmo = { 0x684 };
std::vector<unsigned int> stockAmmo = { 0x648 };
std::vector<unsigned int> ammo1 = { 0x688 };
std::vector<unsigned int> mag1 = { 0x64C };
std::vector<unsigned int> ammo2 = { 0x690 };
std::vector<unsigned int> mag2 = { 0x654 };
std::vector<unsigned int> ammo3 = { 0x698 };
std::vector<unsigned int> mag3 = { 0x65C };
std::vector<unsigned int> ammo4 = { 0x6A4 };
std::vector<unsigned int> mag4 = { 0x668 };
std::vector<unsigned int> specGun = { 0x6A0 };
std::vector<unsigned int> grenades = { 0x68C };
std::vector<unsigned int> grenadesSpec = { 0x69C };
std::vector<unsigned int> movementSpeed = { 0x5C70 };
std::vector<unsigned int> points = { 0x16E84 };
};
class Zombie
{
public:
// "blackops3.exe" + 0x0A54BE40 / 8;
std::vector<unsigned int> count = { 0x3C };
std::vector<unsigned int> pos = { 0x1C };
std::vector<unsigned int> health = { 0x2C8 };
};
};
extern Offset* offset;
extern Offset::Player* cPOffset;
extern Offset::Zombie* cZOffset;