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Offsets.h
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#pragma once
class Offsets
{
public:
// flanne.Health
std::vector<unsigned int> maxHP = { 0x178,0x40,0x30,0x30,0x68,0x28,0x50 };
std::vector<unsigned int> HP = { 0x178,0x40,0x30,0x30,0x68,0x28,0x54 };
std::vector<unsigned int> isInvincible = { 0x178,0x40,0x30,0x30,0x68,0x28,0x18,0x18 };
// flanne.Ammo
std::vector<unsigned int> Ammo = { 0x178,0x40,0x70,0x0,0xD0,0x60,0x40 };
std::vector<unsigned int> infiniteAmmo = { 0x178,0x40,0x70,0x0,0xD0,0x60,0x38,0x18 };
// flanne.PlayerController
std::vector<unsigned int> movementSpeed = { 0x178,0x40,0x90,0xC8,0x18,0x60,0xB0 };
// flanne.Player.PlayerXP
std::vector<unsigned int> level = { 0x178,0x50,0xA8,0xD0,0x10,0x60,0x38 };
std::vector<unsigned int> xp = { 0x178,0x50,0xA8,0xD0,0x10,0x60,0x3C };
// flanne.StatMod
std::vector<unsigned int> flatBonus = { 0x178,0x50,0xD0,0x10,0x60,0x30,0x18 };
std::vector<unsigned int> multiplierReduction = { 0x178,0x50,0xD0,0x10,0x60,0x30,0x20 };
std::vector<unsigned int> multiplierBonus = { 0x178,0x50,0xD0,0x10,0x60,0x30,0x1C };
// flanne.GunData
std::vector<unsigned int> damage = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x48 };
std::vector<unsigned int> shootCooldown = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x4C };
std::vector<unsigned int> maxAmmo = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x50 };
std::vector<unsigned int> reloadDuration = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x54 };
std::vector<unsigned int> numOfProjectiles = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x58 };
std::vector<unsigned int> spread = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x5C };
std::vector<unsigned int> knokback = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x60 };
std::vector<unsigned int> projectileSpeed = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x64 };
std::vector<unsigned int> bounce = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x68 };
std::vector<unsigned int> piercing = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x6C };
std::vector<unsigned int> burnChance = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x70 };
std::vector<unsigned int> inaccuracy = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x74 };
std::vector<unsigned int> isSummonGun = { 0xD10,0x980,0x30,0x18,0x28,0x30,0x78 };
// flanne.GameTimer
std::vector<unsigned int> timer = { 0x178,0x48,0xD0,0x18,0x60,0x20,0x20 };
};
extern Offsets* offsets;