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validateRenderPassDescriptor:991: failed assertion `RenderPass Descriptor Validation
No output textures defined for the render pass. Either set a texture to at least one render pass attachment, or use targetless rasterization by setting the render pass descriptor's renderTarget{Width|Height} properties to nonzero values.
no sampleCount for color and raster available, either set defaultColorSampleCount or set defaultRasterSampleCount or set appropriate attachments
Environment
Observed behavior and steps to reproduce
App is crashing with:
Steps to reproduce:
Minimal example:
Notes / preliminary analysis
Crash does not happen when
isTileRenderable
returns alwaysfalse
(which totally disables rendering)The text was updated successfully, but these errors were encountered: