forked from rtv/Stage
-
Notifications
You must be signed in to change notification settings - Fork 0
/
INSTALL.txt
238 lines (159 loc) · 7.09 KB
/
INSTALL.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
Stage INSTALL.txt
=================
These are the Stage installation instructions, both quick and longer
versions. They are intended for experienced programmers. This is not a
tutorial.
For release notes see RELEASE.txt
For introduction and license see README.txt
Quick start: Build Stage from RTV's Github
------------------------------------------
Tested 2011.8.5 on:
- OS X 10.7 Lion
- Ubuntu 11.04
1) Install Stage's dependencies (for Ubuntu and OS X specific instructions, see the next paragraph).
FLTK >=1.1
git
cmake
pkg-config
libpng
jpeglib
OpenGLU
On Ubuntu 11.10 I install these packages:
$ sudo apt-get install git cmake g++ fltk1.1-dev libjpeg8-dev libpng12-dev libglu1-mesa-dev libltdl-dev
On the Mac I use Homebrew, since MacPorts installs way more than Stage
needs (http://mxcl.github.com/homebrew/). First, install Apple's XCode
and enable the command-line build tools. Then brew the dependencies:
$ brew install --HEAD fltk cmake git pkg-config
(OS X has the graphics libs installed by default with XCode).
If you want to use Player/Stage, install and test Player now.
2) Get and build Stage
$ mkdir stage4
$ cd stage4
$ git clone git://github.com/rtv/Stage.git
$ export STG=$HOME/stg
$ cmake -DCMAKE_INSTALL_PREFIX=$STG Stage
$ make
3) Install and set up environment
$ make install
On OS X:
$ export DYLD_LIBRARY_PATH=$STG/lib
On Linux:
$ export LD_LIBRARY_PATH=$STG/lib
4) Run Stage
$ stage Stage/worlds/simple.world
5) Please report build issues, bugs or other problems using the tracker at http://github.com/rtv/Stage/issues
--- Longer instructions ------------------------------------------
Build system
------------
Stage is now built using the CMake build system (version 2.4.7 or
newer). This has two main advantages over the old GNU
autoconf/automake system: (i) it is much faster; (ii) CMake can create
native build files for Windows and Mac OS X, which will help Stage
become more portable.
Dependencies
------------
Building Stage requires the following tools and libraries:
- pkg-config
- FLTK 1.1.x
- OpenGL
- libpng
- ltdl (Libtool)
The optional Player plugin requires Player >= 2.1.
The optional Avonstage web-enabled binary requires Avon >= 0.1.
On a typical Debian based Linux distribution (like Ubuntu & Mint) you can install above dependencies using this command: (assuming that you have already installed build tools like cmake and build-essentials)
sudo apt-get install pkg-config libfltk1.1-dev libgl1-mesa-dev libglu1-mesa-dev libpng12-dev libtool
Please note that OpenGL libraries (gl1 & glu1) come with graphics card drivers and they are vendor based, therefore you need to inatall required drivers for your graphics card first.
Configuring the build
---------------------
Unpack the distribution or check it out from Git. Change directory to
the top level of the Stage source tree.
First, you may need to help CMake find your the libraries on which
Stage depends. For example, if you use MacPorts on OS X, packages are
usually installed in `/opt/local`, which is not in CMake's default
system search path. Add your non-standard software directories to
CMake's search paths by setting environment variables, e.g. in bash:
$ export CMAKE_INCLUDE_PATH=/opt/local/include
$ export CMAKE_LIBRARY_PATH=/opt/local/lib
If you want to use Player with Stage, install Player first, then make
sure that pkg-config can find it. Test it like so:
$ pkg-config --modversion playercore
This should output the version number of the Player installation
(probably 2.2.0 or later). If not, add the location of Player's
pkg-config file to your `PKG_CONFIG_PATH`, eg. in bash, and replacing <Player installation prefix> with the correct directory, do:
$ export PKG_CONFIG_PATH+=<Player installation prefix>/lib/pkgconfig
Now that the supporting software is set up, you can decide where you
want to install Stage. The default installation directory varies by
system, but is often `/usr/local` on Unix variants. This is easy and is
often a good choice, but has the disadvantage that installation needs
root/sudo priviliges. To install in the default location, do:
$ cmake .
If you wish to install Stage elsewhere, define the `CMAKE_INSTALL_PATH`
path variable when invoking cmake. To do this, use this command,
substituting `<prefix>` with your chosen installation
directory.
$ cmake -DCMAKE_INSTALL_PREFIX=<prefix> .
For example to install in `$HOME/playerstage`, do:
$ cmake -DCMAKE_INSTALL_PREFIX=$HOME/playerstage .
Cmake will generate makefiles specifically for your machine. When this
is done, you can inspect and edit the build settings by using ccmake:
$ ccmake .
or by editing the file CMakeCache.txt manually.
Building
--------
In the top level directory of the source tree, do:
$ make
Installing
----------
In the top level directory of the source tree, do:
$ make install
(You may need to run this command as root or sudo, depending on the
install location).
Stage will install its components in various directories, for example:
<prefix>/bin (executables, including the 'stage' program)
<prefix>/lib (libraries, including libstage)
<prefix>/share (contains data resources, such as images)
Setup
-----
You must ensure that the dynamic library libstage.so (or
libstage.dylib, or libstage.dll, depending on your platform) can be
found by your system's library loader. The method for doing this
varies by platform.
On Linux, using bash:
$ export LD_LIBRARY_PATH=<prefix>/lib
On OS X, using bash:
$ export DYLD_LIBRARY_PATH=<prefix>/lib
If you plan to use Stage plugins, you also need to set the `STAGEPATH`
environment variable to include the directory that contains your
plugins. E.g. in bash, do:
$ export STAGEPATH=/usr/local/lib
If you installed Stage somewhere other than `/usr/local`, substitute
your install prefix:
$ export STAGEPATH=<stage install prefix>/lib
If you are using Stage with Player, you probably don't need to set the
`STAGEPATH`. However, you may need to set the `PLAYERPATH` to include
Stage's installed lib directory instead.
Testing
-------
To test your Stage installation, do:
$ <prefix>/bin/stage worlds/simple.world
You should see a window appear, showing some robots. You can change
the camera point of view by holding down the 'ctrl' key and moving the
mouse pointer. If this works, you are ready to write your own robot
simulations using libstage.
If you plan to use Stage plugins, you can test that plugins are
working:
$ <prefix>/bin/stage worlds/fasr.world
You should see a window appear, showing some robots. Try pressing the
'p' key to pause and un-pause the simulation, to check that the robots
are working. If this works, you are ready to write Stage plugins.
(If the stage window is flicking or some texts are not shown properly on Linux, try to disable compiz, if it is enabled)
Next steps
----------
- read the Stage manual, available from the Player Project website
(also buildable from the docsrc directory in the source tree
(requires doxygen)).
- look at the examples provided in the worlds and examples
directories.
Enjoy using Stage -- rtv
"All the world's a stage, and all the men and women merely players"
Wm. Shakespeare - "As you like it"