Simple framework to demonstrate how text and basic GUI elements can be rendered in 3D environments (such as VR) with shaders.
This program utilizes multi-channel signed distance fields (MSDF) to render text efficiently and accurately on the GPU.
The method to generate MSDF textures is described in this Master's Thesis authored by Viktor Chlumsk'y.
- OpenGL
- stb_image: https://github.com/nothings/stb
- msdfgen: https://github.com/Chlumsky/msdfgen