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VR UI rendering

Simple framework to demonstrate how text and basic GUI elements can be rendered in 3D environments (such as VR) with shaders.

This program utilizes multi-channel signed distance fields (MSDF) to render text efficiently and accurately on the GPU.

The method to generate MSDF textures is described in this Master's Thesis authored by Viktor Chlumsk'y.

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UI rendering demo for VR

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