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Part 4: Main game loop: Picks up Race and Special Power Combo #10

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maeghtesadi opened this issue Mar 5, 2018 · 3 comments
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@maeghtesadi
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Provide a group of C++ classes that implement the Picks up Race and Special Power Combo, following
the official rules the SMALL WORLD game.
You must deliver a driver that demonstrates that:

  1. The player selects one Race and Special Power combo,
    from among the six that are visible on the play area (including the combo made of the Race banner and
    Special Power badge sitting on top of the stacks at the bottom of the column). (Showing different cases);

  2. the player replenishes the column of combos available to others.

@maeghtesadi maeghtesadi added this to the Assignment 2 milestone Mar 5, 2018
@SissiKay
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vector<Race*>* sixRaces; //you cant have a pointer to a vector @maeghtesadi in class GameDeck

@maeghtesadi
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i think this issue is done

@maeghtesadi
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let's only apply score special powers in #12

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