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viewport.lisp
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viewport.lisp
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;;; viewport.lisp --- tile engine display widget
;; Copyright (C) 2009 David O'Toole
;; Author: David O'Toole <[email protected]>
;; Keywords: games
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; A world may have one or more viewport widgets. In a standard
;; viewport, cells are represented onscreen by uniformly-sized
;; graphical tiles; worlds are viewed from a bird's-eye
;; perspective. Other viewports may render schematic or compressed
;; views of the world (for example, an auto-map display.)
;;; Code:
(in-package :xe2)
(defstruct overlay func parameters clock)
(define-prototype viewport
(:parent =widget= :documentation "A map display for XE2 worlds.")
(world :documentation "The world object to be displayed.")
(overlays :documentation "List of closures.")
(use-overlays :initform t)
(pending-draws :initform (make-array 100 :initial-element nil
:adjustable t :fill-pointer 0))
(margin :initform 6 :documentation "Scroll margin.")
(origin-x :initform 0
:documentation "The world x-coordinate of the tile at the viewport's origin.")
(origin-y :initform 0
:documentation "The world y-coordinate of the tile at the viewport's origin.")
(origin-width :initform 10 :documentation "The width in tiles of the viewport.")
(origin-height :initform 10 :documentation "The height in tiles of the viewport.")
(tile-size :initform 16 :documentation "Size in pixels of a tile. They must be square.")
(excluded-fields :initform '(:world)))
(define-method get-viewport-coordinates viewport (cell-row cell-column)
(let ((size <tile-size>))
(let ((x0 (* size cell-column))
(y0 (* size cell-row)))
(values x0 y0))))
(define-method get-image-coordinates viewport (cell-row cell-column)
(let ((size <tile-size>))
(let ((x0 (* size (- cell-column <origin-x>)))
(y0 (* size (- cell-row <origin-y>))))
(values x0 y0))))
(define-method get-screen-coordinates viewport (cell-row cell-column)
(let ((size <tile-size>))
(let ((x0 (+ (* size (- cell-column <origin-x>)) <x>))
(y0 (+ (* size (- cell-row <origin-y>)) <y>)))
(values x0 y0))))
;; (define-method get-viewport-coordinates viewport (cell-row cell-column)
;; (let ((size <tile-size>))
;; (let ((x0 (* size (- cell-column <origin-x>)))
;; (y0 (* size (- cell-row <origin-y>))))
;; (values x0 y0))))
(define-method get-viewport-coordinates-* viewport (x y)
(let* ((size <tile-size>)
(x0 (* <origin-x> size))
(y0 (* <origin-y> size)))
(values (- x x0) (- y y0))))
(define-method add-overlay viewport (overlay)
(pushnew overlay <overlays>))
(define-method draw-overlays viewport ()
(when <use-overlays>
;; draw, removing any overlay that returns non-nil
(let ((image <image>))
(setf <overlays>
(remove-if #'(lambda (ov)
(funcall ov image))
<overlays>)))))
(define-method set-world viewport (world)
(setf <world> world))
(define-method set-tile-size viewport (&optional size)
(with-fields (tile-size origin-width origin-height) self
(setf tile-size (or size (field-value :tile-size <world>)))))
(define-method update-geometry viewport (&optional resize)
(with-field-values (tile-size origin-width origin-height width height) self
(let ((new-width (* tile-size origin-width))
(new-height (* tile-size origin-height)))
(unless (and (= new-width width)
(= new-height height))
(when resize [resize self :height new-height :width new-width])))))
(define-method render viewport ()
(declare (optimize (speed 3)))
(when <visible>
[adjust self] ;; hehe
[set-tile-size self]
(let* ((world (or <world> *world*))
(origin-width <origin-width>)
(origin-height <origin-height>)
(origin-x <origin-x>)
(origin-y <origin-y>)
(pending-draws <pending-draws>)
(image <image>)
(tile nil)
(tile-size <tile-size>)
objects cell)
(setf (fill-pointer pending-draws) 0)
(with-field-values (grid light-grid environment-grid phase-number
height width sprites
turn-number ambient-light) world
;; blank the display
[clear self]
;; draw the tiles
(dotimes (i origin-height)
(dotimes (j origin-width)
;; is this square lit?
(if (and (array-in-bounds-p grid (+ i origin-y) (+ j origin-x))
(or (eq :total ambient-light)
(= 1 (aref light-grid (+ i origin-y) (+ j origin-x)))))
(progn
(setf objects (aref grid
(+ i origin-y)
(+ j origin-x)))
(dotimes (k (fill-pointer objects))
(setf cell (aref objects k))
(when (object-p cell)
(let ((j0 (* j tile-size))
(i0 (* i tile-size)))
(setf tile (field-value :tile cell))
(if (or (member :drawn (field-value :categories cell))
(null tile))
(vector-push-extend cell pending-draws)
(when tile
;; ;; TODO HAXXXX
;; (when (member :debugged (field-value :categories cell))
;; (message "HAXXX ~S" tile))
(draw-resource-image tile j0 i0
:render-cell (field-value :render-cell cell)
:destination image)))))))
;; not in bounds, or not lit; draw blackness
(draw-resource-image ".blackness" (* j tile-size) (* i tile-size)
:destination image))))
;; draw the sprites
(dolist (sprite sprites)
;; pull image and calculate screen coordinates
(let* ((graphics (field-value :image sprite))
(x0 (field-value :x sprite))
(x1 (- x0 (* tile-size origin-x)))
(y0 (field-value :y sprite))
(y1 (- y0 (* tile-size origin-y))))
(when graphics (draw-resource-image graphics x1 y1 :destination image))))
;; draw the pending ops
(map nil #'(lambda (cell)
(multiple-value-bind (x y) [image-coordinates cell]
[draw cell x y image]))
pending-draws)
[update-geometry self]
;; draw the overlays
[draw-overlays self]))))
(define-method hit viewport (x y)
(with-fields (origin-x origin-y tile-size) self
(when [parent>>hit self x y]
(let* ((x0 (- x <x>))
(y0 (- y <y>))
(r (truncate (/ y0 tile-size)))
(c (truncate (/ x0 tile-size)))
(r0 (+ origin-y r))
(c0 (+ origin-x c))
(y1 (* tile-size origin-y))
(x1 (* tile-size origin-x))
(grid (field-value :grid (or <world> *world*)))
(cells (when (array-in-bounds-p grid r0 c0)
(aref grid r0 c0))))
(labels ((hit (sprite)
(multiple-value-bind (sx sy) [xy-coordinates sprite]
(let* ((im (field-value :image sprite))
(h (image-height im))
(w (image-width im)))
(when (and (<= sx (+ x0 x1) (+ sx w))
(<= sy (+ y0 y1) (+ sy h)))
sprite)))))
(assert *world*)
(or (some #'hit (field-value :sprites *world*))
(when cells (aref cells (1- (fill-pointer cells))))))))))
(define-method set-origin viewport (&key x y height width)
(setf <origin-x> x
<origin-y> y
<origin-width> width
<origin-height> height))
(define-method adjust viewport ()
"Move the viewport's origin if required to keep the player onscreen."
(let* ((world (or <world> *world*))
(world-width (field-value :width world))
(world-height (field-value :height world))
(player (field-value :player world))
(player-x [player-column world])
(player-y [player-row world])
(origin-x <origin-x>)
(origin-y <origin-y>)
(origin-height <origin-height>)
(origin-width <origin-width>)
(margin <margin>))
;; are we outside the "comfort zone"?
(when (or
;; too far left
(> (+ origin-x margin)
player-x)
;; too far right
(> player-x
(- (+ origin-x origin-width)
margin))
;; too far up
(> (+ origin-y margin)
player-y)
;; too far down
(> player-y
(- (+ origin-y origin-height)
margin)))
;; yes. recenter.
(setf <origin-x>
(max 0
(min (- world-width origin-width)
(- player-x
(truncate (/ origin-width 2))))))
(setf <origin-y>
(max 0
(min (- world-height origin-height)
(- player-y
(truncate (/ origin-height 2)))))))))
;;; The minimap
(define-prototype minimap (:parent =viewport=)
(category-map :initform '((:hidden ".black")
(:player ".white")
(:item ".gold")
(:boss ".yellow")
(:enemy ".red")
(:target ".blue")
(:friend ".green")
(:obstacle ".gray20"))) ;;; TODO ?
(background-color :initform ".black")
(border-color :initform ".gray20"))
(define-method render minimap ()
(when <visible>
[adjust self] ;; hehe
(let* ((world (or <world> *world*))
(origin-width <origin-width>)
(origin-height <origin-height>)
(origin-x <origin-x>)
(origin-y <origin-y>)
(tile-size <tile-size>)
(category-map <category-map>)
(grid (field-value :grid world))
(image <image>)
objects
cell
categories)
(with-field-values (grid light-grid environment-grid phase-number
height width
turn-number ambient-light) world
;; blank the display
[clear self]
;; ;; draw the border
;; (draw-rectangle 0 0 <width> <height>
;; :color <border-color>
;; :destination <image>)
;; draw the minimap
(dotimes (i origin-height)
(dotimes (j origin-width)
(when (array-in-bounds-p grid i j)
(setf objects (aref grid
(+ i origin-y)
(+ j origin-x)))
(block coloring
(dolist (mapping category-map)
(destructuring-bind (category color) mapping
(dotimes (k (fill-pointer objects))
(setf cell (aref objects k))
(setf categories (field-value :categories cell))
;; record location of player-entry-point if any
(when (member :player-entry-point categories)
(draw-circle (* tile-size (- j origin-x))
(* tile-size (- i origin-y))
4
:destination image
:color ".yellow"))
(when (member category categories)
(xe2:draw-box (* tile-size j)
(* tile-size i)
tile-size tile-size
:destination image
:stroke-color color
:color color)
(return-from coloring)))))))))
;; draw player indicator
(draw-circle (* tile-size (- [player-column world] origin-x))
(* tile-size (- [player-row world] origin-y))
4
:destination image :color ".white")))))
(defparameter *minimap-help-string*
"This is the minimap, a form of radar.
Red dots represent enemies; the player's location is indicated in
white.")
(define-method select minimap ()
(dolist (line (split-string-on-lines *minimap-help-string*))
[>>narrateln :narrator line]))
(define-method hit minimap (x y)
(when [parent>>hit self x y]
self))
;;; viewport.lisp ends here