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All hands on deck - Spring cleaning update issues thread #138
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I'll be home in 6 hours or so. |
Ok things I noticed so far looking very quickly Middle mouse button grab not working. There may be more problems I'll see if I can find. In the meantime some things that would be nice to have. Cycling between all 3 auto attack options that we have now. Thanks a lot! Really appreciate your efforts man. |
Great summary @ubobob I think you covered most of the experiences people have been having that I've been reading except the inclusion of using chat. It seems that a setting was added to be able to change the hotkey for chat and it's mucked everything up. There's definitely some interesting avenues to explore as far as integrating options to utilize the new location binding ability as well. One lost think to note is the settings menu/options has been revamped so idk if that might change what needs to be in the autoexec just something to be aware of @loopuleasa Agreed, these keybinds are the only way I can even play anymore so i'm pushing to be helpful in any way to try and get them fixed. |
With the new officially supported per-hero binds, will there be any need for our .cfg custom hero system. Anyone know how to integrate both of them? |
I'll look into it, but I can't get to it for a while. If anyone else wants to do it, have at it. |
The Item quick cast just seems to be broken in the game right now. |
I will do my best to get it done by tomorrow. |
I'm quite sure we shouldn't ditch hero bindings yet, since the game still doesn't support modifier keys |
@ubobob You can fix the middle mouse by using "bind mouse3 +cameragrip" however it only lasts until you Alt Tab (could not find out why that is) |
not even till you Alt Tab, but just till you push Alt, i have written bind mouse3 +cameragrip in my config, but re-exec autoexec doesnt fix camera grip issue |
writing in console manually fixes till you use the different alternative keybinds |
i think the problem is in the unbind command on top of different keybinds, tho i can't understand why changing back to keybindings_default doesn't resolve the issue, because that is where i put the bind |
@knipsis Temporary Fix: Go to C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\cfg\dota2_gameplay_mode\dota2_keybinds_default.cfg And add "bind mouse3 +cameragrip" at the end (after unbindall). It should work |
EDIT: I fiddled with OPTION SCREEN and resolved the above. Stuff that doesn't work:
EDIT: Sorry for being a bit stupid. |
Chatwheel tilts my mouse to the left side of the screen and linked chat message is displayed onscreen. Not sure if this came trough Spring Update to be honest, tho. |
Your autoexec Most likely just doesn't load. Type exec autoexec.cfg in console |
@AetherV that is how i binded, but still after pushing either Alt or Space it doesn't work, executing autoexec.cfg during game doesn't fix it, only rebinding in console till next Alt or Space or relaunching Dota |
Try to remove all occurrences of unbindall, it will lead to some weird behavior, but it should be fine most of the time. |
@knipsis That is strange, works fine by me, but then again, I think I'm on an outdated version of the config. Can you show me your dota2_keybinds_default.cfg file. |
@silencer666 For
What exactly do you mean. The CTRL+Q/W/E/R skilling? The Learn Ability Bind? Clicking on spells? |
@AetherV under camera commands //////////////////////////////////////////////////////////////////////////// //Remove all leftover keybinds //Fix an issue with Chat Wheel //Fix an issue with Score Screen //Show the console //Selecty hero //The micromanagement section //Learn stats. //Inspect hero //Stop key //Camera movements //Chat //Action items or taunts //Function keys //Enter the mode to learn an ability //Shop //Voice chat //Go to recent event/ping //////////////////////////////////////////////////////////// //Make SPACE be a modifier key //Make ALT be a modifier key //Bind F7 as the quick/normal cast toggle switch //Mode toggled (Quick or Normal cast) cast for items //Mode toggled (Quick or Normal cast) cast for abilities //Load the primary cast mode keys for abilities and items //A for attack move, instead of A + Click // Shuffle camera to rune positions while pressing the keys and back to hero on release //Missing Script and other communications //Camera grip custom key // Bind a key to enable/disable the net graph // Bind F11 to enable/disable developer debug output //////////////////////////////////////////////////////////// //Load the hero binds for the hero toggled currently |
i couldn't add *.cfg file, because it isn't supported |
There is https://gist.github.com though. |
@knipsis |
ok, thx will try |
Any updates on camera grip? Does the hotfix for the camera grip work, can this anyone confirm? |
@AetherV the weird part is that in the
|
@AetherV I was able to use your fork and the drag mouse work around seems to have worked. Fantastic. Now we just need to figure out chat. |
re: bind enter say I believe the command for chat has not changed, but rather the way configs/commands input via console are parsed by the client has changed, strangely this does not seem to be the case for all commands but only some. This can be observed when entering
note that the additional quotation marks around the value 1 are the source of the problem and removing them allows the command to be executed correctly. Meanwhile inputting a few variablew with quotation marks does work e.g. I wonder if quotation marks are added around automatically around variables where they are expected now, and this is causing an issue in the case of commands where the number of arguments presented to the command is expected to change the output. The say, say_team and say_student commands with an argument of "string" should output that string to the correct channel without further user input, however those commands when receiving zero arguments are expected to open an input field for the user to provide the "string" to be sent. So when we execute via console or config a This might explain why it appears that the command is bound correctly in dotakeys_personal.lst and why say "specifiedstring" commands do work but say alone does not. I assume that the way that keys are bound via the config menu somehow bypasses this form of interpretation which is why this issue only occurs for those using the console/config to configure their chat key. Been looking for another way to force the appearance of the chat entry input field but still no luck so far. If this is the cause of the problem with binding the say commands to a key, is anyone here good with the dev forums and able to get it looked at? |
They just made an update:
:') |
HIP HIP HOORAY! (sorry for spamming e-mails with that useless comment I got too excited about the chat binding fix). |
A fix for what is left (middle mouse drag, auto attack toggle) is currently being deployed. Thank you volvo. You fucked up this time. |
So there is no console command for camera grip? |
EDIT: I am blind, Loop updated his config. Should all work now @brave46 There is, namely |
Everything seems to be working fine. |
Could you notice here when command to toggle autoattack on/off is realased. Thanks so much. |
@rodrunordie it is partially there. Problem is valve changed a few commands and I don't think it can be implemented like it was before (specifically the combining of aa after spell and aa). I'll be tinkering around with the script to see if I can improve what we currently have. |
@loopuleasa So just re-download the config for fixes? |
Hey I installed the new files, but my spells and item won't work. I can only self cast things after I enable double tap to selfcast and the new smart double tap options in the advance settings. |
@EpsilonDSC @dsrtfx |
hi guys. Can anyone here get autoattack toggle to work properly? |
Let me test that again @silencer666 |
@AetherV I had the command to switch autoatack on to off ingame. Autoatack afterspell was always on for becasue I like to have it on. So the new command should be something to switch from autoattack never to autoatack standard, but don´t know how should be written. Thanks. |
Auto-attack toggle works fine to me. |
@loopuleasa Could you share the autoatack toggle please? Mine is not working after Spring cleaning |
Something are working for me and something aren't. Would someone please upload the current visuals of the key binds to imgur because Windows keeps telling me that my copy of the PNGs are damaged/corrupted and I'd like to give a complete assessment. |
@EpsilonDSC you can browse the source code on GitHub and view them there. |
Wait you also have the PNG problem... I thought that was isolated to me. Anyhow, nothing should have changed hotkey wise, so the pngs on github (which are viewable) should be right. @rodrunordie just update your config. Update was pushed yesterday so if you d/l it again and replace the files it should work. If you have custom settings, you can manually make the changes to the two text files. |
@AetherV @loopuleasa Thanks, got it, it´s working perfectly, |
@dodekeract @AetherV Thanks, I wasn't aware I could do that. |
Are you sure you modified the right files? DotA has two config/autoexec folders. Many people make that mistake. |
Edit: Fixed now, thank you for your help dodekeract. |
Is it possible that spring cleaning changed how autoexec can set stickybuy too? I'm currently trying to implement custom buy hotkeys for Manta and tried to use this:
Doesn't work, any ideas? If possible I'd like to avoid that shop-hotkey hack. EDIT: Also it seems to be impossible to purchase secret-shop-only items using that shop-hotkey hack. (reaver, etc.) |
Spring cleaning broke a lot of things apparently, and I'll reserve the time to do some fixing.
Please report whatever is not working here.
I got plenty of comments on reddit:
Related threads:
#137
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