Releases: lune-org/lune
0.2.1
Added
-
Added support for string interpolation syntax (update to Luau 0.561)
-
Added network server functionality using
net.serve
Example usage:
net.serve(8080, function(request) print(`Got a {request.method} request at {request.path}!`) local data = net.jsonDecode(request.body) -- For simple text responses with a 200 status return "OK" -- For anything else return { status = 203, headers = { ["Content-Type"] = "application/json" }, body = net.jsonEncode({ message = "echo", data = data, }) } end)
Changed
- Improved type definitions file for Selene, now including constants like
process.env
+ tags such asreadonly
andmustuse
wherever applicable
Fixed
- Fixed type definitions file for Selene not including all API members and parameters
- Fixed
process.exit
exiting at the first yield instead of exiting instantly as it should
0.2.0
Added
-
Added full documentation for all global APIs provided by Lune! This includes over 200 lines of pure documentation about behavior & error cases for all of the current 35 constants & functions. Check the README to find out how to enable documentation in your editor.
-
Added a third argument
options
forprocess.spawn
:cwd
- The current working directory for the processenv
- Extra environment variables to give to the processshell
- Whether to run in a shell or not - set totrue
to run using the default shell, or a string to run using a specific shellstdio
- How to treat output and error streams from the child process - set to"inherit"
to pass output and error streams to the current process
-
Added
process.cwd
, the path to the current working directory in which the Lune script is running
0.1.3
Added
- Added a
--list
subcommand to list scripts found in thelune
or.lune
directory.
0.1.2
Version 0.1.1
Fixed
- Fixed errors containing
./
and / or../
in the middle of file paths - Potential fix for spawned processes that yield erroring with "attempt to yield across metamethod/c-call boundary"
Version 0.1.0
This is the initial stable release for Lune! 🌙
All of the current APIs should work as expected, and there are no known major bugs.
Added
task
now supports passing arguments intask.spawn
/task.delay
/task.defer
require
now uses paths relative to the file instead of being relative to the current directory, which is consistent with almost all other languages but not original Lua / Luau - this is a breaking change but will allow for proper packaging of third-party modules and more in the future.- NOTE: If you still want to use the default Lua behavior instead of relative paths, set the environment variable
LUAU_PWD_REQUIRE
totrue
- NOTE: If you still want to use the default Lua behavior instead of relative paths, set the environment variable
Changed
- Improved error message when an invalid file path is passed to
require
- Much improved error formatting and stack traces
Fixed
- Fixed downloading of type definitions making json files instead of the proper format
- Process termination will now always make sure all lua state is cleaned up before exiting, in all cases
Version 0.0.6
Added
-
Initial implementation of Roblox's task library, with some caveats:
- Minimum wait / delay time is currently set to 10ms, subject to change
- It is not yet possible to pass arguments to tasks created using
spawn
/delay
/defer
- Timings for
defer
are flaky and deferred tasks are not (yet) guaranteed to run after spawned tasks
With all that said, everything else should be stable!
- Mixing and matching the
coroutine
library withtask
works in all cases process.exit()
will stop all spawned / delayed / deferred threads and exit the process- Lune is guaranteed to keep running until there are no longer any waiting threads
If any of the abovementioned things do not work as expected, it is a bug, please file an issue!
Fixed
- Potential fix for spawned processes that yield erroring with "attempt to yield across metamethod/c-call boundary"
Version 0.0.5
Added
- Added full test suites for all Lune globals to ensure correct behavior
- Added library version of Lune that can be used from other Rust projects
Changed
- Large internal changes to allow for implementing the
task
library. - Improved general formatting of errors to make them more readable & glanceable
- Improved output formatting of non-primitive types
- Improved output formatting of empty tables
Fixed
- Fixed double stack trace for certain kinds of errors
Version 0.0.4
Added
- Added
process.args
for inspecting values given to Lune when running (read only) - Added
process.env
which is a plain table where you can get & set environment variables
Changed
- Improved error formatting & added proper file name to stack traces
Removed
- Removed
...
for process arguments, useprocess.args
instead - Removed individual functions for getting & setting environment variables, use
process.env
instead
Version 0.0.3
Added
-
Added networking functions under
net
Example usage:
local apiResult = net.request({ url = "https://jsonplaceholder.typicode.com/posts/1", method = "PATCH", headers = { ["Content-Type"] = "application/json", }, body = net.jsonEncode({ title = "foo", body = "bar", }), }) local apiResponse = net.jsonDecode(apiResult.body) assert(apiResponse.title == "foo", "Invalid json response") assert(apiResponse.body == "bar", "Invalid json response")
-
Added console logging & coloring functions under
console
This piece of code:
local tab = { Integer = 1234, Hello = { "World" } } console.log(tab)
Will print the following formatted text to the console, with syntax highlighting:
{ Integer = 1234, Hello = { "World", } }
Additional utility functions exist with the same behavior but that also print out a colored
tag together with any data given to them:console.info
,console.warn
,console.error
-
These print out prefix tags[INFO]
,[WARN]
,[ERROR]
in blue, orange, and red, respectively.
Changed
- The
json
api is now part ofnet
json.encode
becomesnet.jsonEncode
json.decode
becomenet.jsonDecode
Fixed
- Fixed JSON decode not working properly