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LUME 3D elements originally used DOMMatrix (that I polyfilled) before switching to Three.js. Now, we'll convert lume/glas to using DOMMatrix, and eliminate the transform conversion hacks we have in the main lume lib (currently converting from from CSS left-handedness and Y down to Three.js right-handedness Y up, which adds a layer of indirection that would be awesome to eliminate).
The text was updated successfully, but these errors were encountered:
LUME 3D elements originally used DOMMatrix (that I polyfilled) before switching to Three.js. Now, we'll convert lume/glas to using DOMMatrix, and eliminate the transform conversion hacks we have in the main
lume
lib (currently converting from from CSS left-handedness and Y down to Three.js right-handedness Y up, which adds a layer of indirection that would be awesome to eliminate).The text was updated successfully, but these errors were encountered: