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SplashEdit.h
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SplashEdit.h
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#if !defined(AFX_SPLASHEDIT_H__4ACACE3C_1A55_4F91_BCDF_67FCC1A06611__INCLUDED_)
#define AFX_SPLASHEDIT_H__4ACACE3C_1A55_4F91_BCDF_67FCC1A06611__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SplashEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// SplashEdit dialog
class SplashEdit : public CDialog
{
// Construction
public:
SplashEdit(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(SplashEdit)
enum { IDD = IDD_SPLASH_EDIT };
CStatic m_StaticSplashFile;
CSpinButtonCtrl m_SpinSplashTime;
CEdit m_EditSplashTime;
CEdit m_EditSplashFile;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SplashEdit)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
char TempBuffer[64];
UINT ExtractSplashTime();
void verifyControls();
UINT OriginalSplashTime;
CString OriginalSplashFile;
void updateControls();
void OnChangeEdit();
// Generated message map functions
//{{AFX_MSG(SplashEdit)
virtual void OnOK();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHEDIT_H__4ACACE3C_1A55_4F91_BCDF_67FCC1A06611__INCLUDED_)