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MyButton.h
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MyButton.h
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#if !defined(AFX_MYBUTTON_H__D06BBEA6_772E_4932_919A_9A7F747B5629__INCLUDED_)
#define AFX_MYBUTTON_H__D06BBEA6_772E_4932_919A_9A7F747B5629__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// MyButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMyButton window
class CMyButton : public CButton
{
// Construction
public:
CMyButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyButton)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMyButton();
// Generated message map functions
protected:
//{{AFX_MSG(CMyButton)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYBUTTON_H__D06BBEA6_772E_4932_919A_9A7F747B5629__INCLUDED_)