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Session.h
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Session.h
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#pragma once
#include "Enums.h"
#include "Scene.h"
#include "CharacterInitial.h"
#include "PersonalityToken.h"
#include "SynopsisDestiny.h"
struct Session {
Character x1{(1)};
Character x2{(2)};
std::vector<Trait> traits;
std::vector<Trait> traits1;
std::vector<Trait> traits2;
std::vector<Occupation> occu;
Occupation occu1{"test", Discipline, 0};
Occupation occu2{"test", Discipline, 0};
std::vector<Feature> features;
std::vector<Feature> fea1;
std::vector<Feature> fea2;
PersonalityToken per;
Synopsis plot{};
std::vector<Destiny> d1;
std::vector<Destiny> d2;
std::vector<Chapter> chapters;
std::vector<Scene> sweetS;
std::vector<Scene> seriousS;
std::vector<Scene> dramaS;
std::vector<Scene> hand1;
std::vector<Scene> hand2;
std::vector<std::string> carryOver;
std::vector<Scene> secret1;
std::vector<Scene> secret2;
};