Opcodes order #1365
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We're using Luau on our project which is a multiplayer game with thousands of players. We're concerned of our's scripts protection and tryed some manipulations with Luau source code. In particular, we changed the order of opcodes in LuauOpcode enum to obstruct the decompilation process. This works fine on Windows, but on Linux we got crashes and an undefined behavior. Is there a way to overcome this? The only reason for keeping opcodes order is the backward compatibility, as fas as I know. Am I right? |
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Should work in theory, so you just have to debug where the problem is coming from. |
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Should work in theory, so you just have to debug where the problem is coming from.