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I am a big fan of the Arnis project and appreciate your work in creating large-scale replicas of real-world locations in Minecraft using OpenStreetMap data.
Recently, I noticed that some locations in the game might be slightly inaccurate. I had an idea that I believe could significantly improve the project: adding support for 3D maps using the Google Maps API and Yandex Maps with Google Earth.
This could enhance the accuracy and detail of the maps, making the project even more impressive and useful for users.
Best regards, MrHacker117
The text was updated successfully, but these errors were encountered:
this makes no sense, arnis afaik generates geometry primarily from OSM tagging - GMaps 3D is raw geometry, not legally queriable, and in most cases significantly worse.
topological data is really important and will really bring much more depth (no pun intended) to any hilly/mountainous area. Opentopomap, or whatever they use (quick search points to SRTM), seems promising.
(As a secondary update, while I don't know if OSM has any elevation maps that could be used for bridges (maybe there are some algorithms that determine when a bridge is likely to have been built based on elev data), bridges would def be very cool.)
Hello,
I am a big fan of the Arnis project and appreciate your work in creating large-scale replicas of real-world locations in Minecraft using OpenStreetMap data.
Recently, I noticed that some locations in the game might be slightly inaccurate. I had an idea that I believe could significantly improve the project: adding support for 3D maps using the Google Maps API and Yandex Maps with Google Earth.
This could enhance the accuracy and detail of the maps, making the project even more impressive and useful for users.
Best regards, MrHacker117
The text was updated successfully, but these errors were encountered: