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What is the best (fastest) approach to detect holes in a polygon coverage (i.e holes in a triangular mesh)?
One approach I've found is creating a polygon from the coverage (using CoverageUnion.union) and then counting its interior rings, but is there a better way?
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What is the best (fastest) approach to detect holes in a polygon coverage (i.e holes in a triangular mesh)?
One approach I've found is creating a polygon from the coverage (using
CoverageUnion.union
) and then counting its interior rings, but is there a better way?Beta Was this translation helpful? Give feedback.
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