diff --git a/README.md b/README.md index fa8abc7f1..0ea271cb5 100644 --- a/README.md +++ b/README.md @@ -16,12 +16,16 @@ The feedbacks is checked every day. # How to compile the game? -1. Download Unity 5.1.3 (https://unity3d.com/cn/get-unity/download/archive). +1. Download Unity 5.6.2 (https://unity3d.com/cn/get-unity/download/archive). 2. Clone the repository. 3. Double click Assets\main.unity to open the solution. +*Note that this is only the core engine and that it won't work without the required "game data".*
+*The game data are still covered by the original konami copyright and must be obeyed as usual.*
+*See : https://github.com/msfwaifu/YGOProUnity_V2_Data* + # How to compile the ocgcore wrapper? *In most case you do not need to care about the ocgcore wrapper.* @@ -42,4 +46,4 @@ The feedbacks is checked every day. 2. build the c++ solution in x64 and release mode and you get the **ocgcore.dll** -3. copy it into **YGOProUnity_V2\Assets\Plugins** \ No newline at end of file +3. copy it into **YGOProUnity_V2\Assets\Plugins**