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packets_server.c
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#include "helpers_common.h"
#include "packets_common.h"
#include "packets_server.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <arpa/inet.h>
#define MAX_MSG_BUFF_SIZE 1024
#define MAX_PACKET_SIZE 1024
#define START 99
#define END 77
/* Buffer where the new message is created before sending */
unsigned char *dataBufferServer;
/* Index of the next free space in buffer, remember to update when adding stuff */
int dataEndServer;
/* Message id, increase after sending each message */
int32_t message_id_server = 0;
/* Packet order, increase for each added packet in message */
/* Back to 0 after sending the message */
int32_t packet_order_server = 0;
void initDataServer()
{
dataBufferServer = (unsigned char *)malloc(MAX_MSG_BUFF_SIZE * MAX_PACKET_SIZE * sizeof(unsigned char));
if (dataBufferServer == NULL)
{
printf("Failed to allocate msg buffer\n");
}
printf("Allocated data buffer successfully\n");
dataEndServer = 0;
}
void freeDataServer()
{
if (dataBufferServer != NULL)
{
free(dataBufferServer);
dataBufferServer = NULL;
dataEndServer = 0;
printf("Freed data buffer successfully\n");
}
else
{
printf("Failed to free msg buffer\n");
}
}
void addJoinQueueResponseToData(struct JoinQueueResponse *join_resp, int32_t player_id, int32_t is_last)
{
/* add header */
int32_t packet_size = getJoinQueueResponseSize();
printf("Packet size for JoinQueueResponse: %d\n", packet_size);
addHeaderServer(JOIN_QUEUE_RESP, packet_size, player_id);
/* add reponse status */
memcpy(dataBufferServer + dataEndServer, &(join_resp->success), sizeof(char));
dataEndServer += sizeof(char);
/* add footer */
addFooterServer(getEndSymbol(is_last));
}
void addPlayerQueueInfoToData(struct PlayerQueueInfo *player_queue)
{
/*
TODO: fix endianess
*/
/* add username */
memcpy(dataBufferServer + dataEndServer, &(player_queue->username), 32 * sizeof(char));
dataEndServer += 32 * sizeof(char);
/* add gamer_id */
memcpy(dataBufferServer + dataEndServer, &(player_queue->gamer_id), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add is ready */
memcpy(dataBufferServer + dataEndServer, &(player_queue->is_ready), sizeof(char));
dataEndServer += sizeof(char);
}
void addQueueStatusToData(struct QueueStatus *queue_status, int32_t player_id, int32_t is_last)
{
/*
TODO: fix endianess
*/
/* add header */
int32_t packet_size = getQueueStatusSize(queue_status);
printf("Packet size for QueueStatus: %d\n", packet_size);
addHeaderServer(QUEUE_STATUS, packet_size, player_id);
/* add player count */
memcpy(dataBufferServer + dataEndServer, &(queue_status->players_count), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add all players */
/*
TODO: check that players not NULL
*/
int i;
for (i = 0; i < queue_status->players_count; i++)
{
if (queue_status->players_in_queue[i] != NULL)
{
addPlayerQueueInfoToData(queue_status->players_in_queue[i]);
}
else
{
/* create an empty PlayerQueueInfo object */
struct PlayerQueueInfo *player_empty = (struct PlayerQueueInfo *)malloc(sizeof(struct PlayerQueueInfo));
char empty_string[32] = "";
memcpy(player_empty->username, empty_string, 32 * sizeof(char));
player_empty->gamer_id = -1;
player_empty->is_ready = 0;
addPlayerQueueInfoToData(player_empty);
free(player_empty);
}
}
/* add footer */
addFooterServer(getEndSymbol(is_last));
}
void addInitialLocationsToData(struct InitialLocations *loc, int32_t player_id, int32_t is_last)
{
/*
TODO: fix endianess
*/
/* add header */
int32_t packet_size = getInitialLocationsSize(loc);
printf("Packet size for InitialLocations: %d\n", packet_size);
addHeaderServer(INIT_LOCATIONS, packet_size, player_id);
/* add map width */
memcpy(dataBufferServer + dataEndServer, &(loc->map_width), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add map height */
memcpy(dataBufferServer + dataEndServer, &(loc->map_height), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add map tiles */
int32_t tiles_mem_size = loc->map_width * loc->map_height * sizeof(char);
memcpy(dataBufferServer + dataEndServer, loc->tiles, tiles_mem_size);
dataEndServer += tiles_mem_size;
/* add footer */
addFooterServer(getEndSymbol(is_last));
}
void addPlayerGameInfoToData(struct PlayerGameInfo *player_game)
{
/*
TODO: fix endianess
*/
/* add username */
memcpy(dataBufferServer + dataEndServer, &(player_game->username), 32 * sizeof(char));
dataEndServer += 32 * sizeof(char);
/* add gamer_id */
memcpy(dataBufferServer + dataEndServer, &(player_game->gamer_id), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add x */
memcpy(dataBufferServer + dataEndServer, &(player_game->x), sizeof(float));
dataEndServer += sizeof(float);
/* add y */
memcpy(dataBufferServer + dataEndServer, &(player_game->y), sizeof(float));
dataEndServer += sizeof(float);
/* add score */
memcpy(dataBufferServer + dataEndServer, &(player_game->score), sizeof(float));
dataEndServer += sizeof(float);
}
void addGameReadyResponseToData(int32_t player_id, int32_t is_last)
{
/*
TODO: fix endianess
*/
/* add header */
int32_t packet_size = 0;
addHeaderServer(GAME_READY_RESP, packet_size, player_id);
/* add footer */
addFooterServer(getEndSymbol(is_last));
}
void addObjectInfoToData(struct ObjectInfo *obj)
{
/*
TODO: fix endianess
*/
/* add object id */
memcpy(dataBufferServer + dataEndServer, &(obj->id), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add type */
memcpy(dataBufferServer + dataEndServer, &(obj->type), sizeof(char));
dataEndServer += sizeof(char);
/* add x */
memcpy(dataBufferServer + dataEndServer, &(obj->x), sizeof(float));
dataEndServer += sizeof(float);
/* add y */
memcpy(dataBufferServer + dataEndServer, &(obj->y), sizeof(float));
dataEndServer += sizeof(float);
}
void addGameStateToData(struct GameState *game_state, int32_t player_id, int32_t is_last)
{
/*
TODO: fix endianess
*/
/* add header */
int32_t packet_size = getGameStateSize(game_state);
addHeaderServer(GAME_STATE, packet_size, player_id);
/* add player count */
memcpy(dataBufferServer + dataEndServer, &(game_state->players_count), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add object count */
memcpy(dataBufferServer + dataEndServer, &(game_state->objects_count), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add all players */
/*
TODO: check that players not NULL
*/
int i;
for (i = 0; i < game_state->players_count; i++)
{
addPlayerGameInfoToData(game_state->players[i]);
}
/* add all objects */
/*
TODO: check that objects not NULL
*/
for (i = 0; i < game_state->objects_count; i++)
{
addObjectInfoToData(game_state->objects[i]);
}
/* add footer */
addFooterServer(getEndSymbol(is_last));
}
void addNotificationToData(struct Notification *note, int32_t player_id, int32_t is_last)
{
/*
TODO: fix endianess
*/
/* add header */
int32_t packet_size = getNotificationSize();
addHeaderServer(NOTIFICATION, packet_size, player_id);
/* add message */
memcpy(dataBufferServer + dataEndServer, &(note->message), 256 * sizeof(char));
dataEndServer += 256 * sizeof(char);
/* add footer */
addFooterServer(getEndSymbol(is_last));
}
void addGameOverToData(int32_t player_id, int32_t is_last)
{
/*
TODO: fix endianess
*/
/* add header */
int32_t packet_size = 0;
addHeaderServer(GAME_OVER, packet_size, player_id);
/* add footer */
addFooterServer(getEndSymbol(is_last));
}
void addPlayerScoreboardInfoToData(struct PlayerScoreboardInfo *player_board)
{
/*
TODO: fix endianess
*/
/* add username */
memcpy(dataBufferServer + dataEndServer, &(player_board->username), 32 * sizeof(char));
dataEndServer += 32 * sizeof(char);
/* add gamer id */
memcpy(dataBufferServer + dataEndServer, &(player_board->gamer_id), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add score */
memcpy(dataBufferServer + dataEndServer, &(player_board->score), sizeof(float));
dataEndServer += sizeof(float);
/* add stats count */
memcpy(dataBufferServer + dataEndServer, &(player_board->stats_count), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add stats */
/*
TODO: check that stats not NULL
*/
int32_t stats_info_size = player_board->stats_count * 128 * sizeof(char);
memcpy(dataBufferServer + dataEndServer, player_board->stats_info, stats_info_size);
dataEndServer += stats_info_size;
}
void addScoreboardToData(struct Scoreboard *board, int32_t player_id, int32_t is_last)
{
/*
TODO: fix endianess
*/
/* add header */
int32_t packet_size = getScoreboardSize(board);
addHeaderServer(SCORE_BOARD, packet_size, player_id);
/* add players count */
memcpy(dataBufferServer + dataEndServer, &(board->players_count), sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add players */
/*
TODO: check that players not NULL
*/
int i;
for (i = 0; i < board->players_count; i++)
{
addPlayerScoreboardInfoToData(board->players[i]);
}
/* add footer */
addFooterServer(getEndSymbol(is_last));
}
/*
general packet data
*/
void addHeaderServer(uint16_t msg_type, int32_t packet_size, int32_t player_id)
{
/*
TODO: fix endianess
*/
/* add SOH */
char soh = 1;
memcpy(dataBufferServer + dataEndServer, &soh, sizeof(char));
dataEndServer += sizeof(char);
/* add msg id */
memcpy(dataBufferServer + dataEndServer, &message_id_server, sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add msg type */
memcpy(dataBufferServer + dataEndServer, &msg_type, sizeof(uint16_t));
dataEndServer += sizeof(uint16_t);
/* add packet size */
memcpy(dataBufferServer + dataEndServer, &packet_size, sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add packet order */
memcpy(dataBufferServer + dataEndServer, &packet_order_server, sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add player id */
memcpy(dataBufferServer + dataEndServer, &player_id, sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add STX */
char stx = 2;
memcpy(dataBufferServer + dataEndServer, &stx, sizeof(char));
dataEndServer += sizeof(char);
/* Fill data size correctly in header, accounting for CRC and END symbol */
printf("Added packet header successfully!\n");
}
void addFooterServer(char end)
{
/*
TODO: fix endianess
*/
/* add checksum */
/*
TODO: pass correct data to calculate and store CRC
*/
int32_t crc = calcCRC(dataBufferServer, 0);
memcpy(dataBufferServer + dataEndServer, &crc, sizeof(int32_t));
dataEndServer += sizeof(int32_t);
/* add END symbol */
memcpy(dataBufferServer + dataEndServer, &end, sizeof(char));
dataEndServer += sizeof(char);
printf("Added packet footer successfully!\n");
}
struct JoinQueueRequest *getJoinQueueRequest(unsigned char *msg)
{
struct JoinQueueRequest *req = malloc(sizeof(struct JoinQueueRequest));
if (req == NULL)
{
return NULL;
}
/* get username */
memcpy(&(req->username), msg, 32 * sizeof(char));
return req;
}
struct ButtonPressed *getButtonPressed(unsigned char *msg)
{
struct ButtonPressed *btn_pressed = malloc(sizeof(struct ButtonPressed));
if (btn_pressed == NULL)
{
return NULL;
}
/* get all_button_codes */
memcpy(&(btn_pressed->all_button_codes), msg, 5 * sizeof(char));
return btn_pressed;
}
/* helper functions to test created packets */
/* something similar might be used on client, to read server-sent buffer */
int getDataBufferServer(unsigned char *res, int32_t packet_size)
{
memcpy(res, dataBufferServer, packet_size * sizeof(unsigned char));
return packet_size;
}
int getDataEndServer()
{
return dataEndServer;
}
/* 1. define data structs: DONE */
/* 2. create a buffer to store packet content: DONE */
/* 3. wrap content in a valid network packet */
/* - add header (any other additional information) to packets: DONE */
/* - calculate checksum: TODO */
/* - provider other data relevant for a packet: DONE */
/* - check / adjust endianess: TODO */
/* - check packet element order: DONE */
/* TODO */
/* 3.1. send packets over network */
/* - prepare message buffer for sending (clean, trim, etc.) */
/* - adjust networking for sending large data buffers */
/* 4. parse packets sent from client */
/* - read header (any other additional information) from packets: DONE */
/* - calculate checksum */
/* - get other data relevant from a packet */
/* - store data in structs */