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tile_types.py
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from typing import Tuple
import numpy as np
graphic_dt = np.dtype(
[
("ch", np.int32), # Unicode codepoint
("fg", "3B"), # 3 unsigned bytes for RGB colors
("bg", "3B"),
]
)
tile_dt = np.dtype(
[
("walkable", np.bool), # True if this tile can be walked on
("transparent", np.bool), # True if this tile doesn't block FOV
("dark", graphic_dt), # Graphics for when this tile is not in FOV
("light", graphic_dt), # Graphics for when this tile is in FOV
]
)
def new_tile(
*,
walkable: int,
transparent: int,
dark: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]],
light: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]]
) -> np.ndarray:
"""
Helper function for defining individual tile types.
"""
return np.array((walkable, transparent, dark, light), dtype=tile_dt)
SHROUD = np.array((ord(" "), (255, 255, 255), (0, 0, 0)), dtype=graphic_dt)
floor = new_tile(
walkable=True,
transparent=True,
dark=(ord(" "), (255, 255, 255), (50, 50, 150)),
light=(ord(" "), (255, 255, 255), (200, 180, 50)),
)
wall = new_tile(
walkable=False,
transparent=False,
dark=(ord(" "), (255, 255, 255), (0, 0, 100)),
light=(ord(" "), (255, 255, 255), (130, 110, 50)),
)