-
Notifications
You must be signed in to change notification settings - Fork 255
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Request] Red/Cyan Anaglyph 3D shader? #103
Comments
Are you wanting to convert side-by-side 3D to anaglyph? And if so, are you wanting to use this on videos/cores where the side-by-side image is packed into a single frame, or two different textures like with Mednafen VB? |
I'm guessing converting side-by-side 3D, packed into a single frame? It's something I'd use with those red/cyan glasses. like this |
Mednafen/Beetle-VB is the only core we have that produces actual 3D content, and it has red/cyan built-in as a core option, no shaders needed. We could definitely do a shader that does fake 3D and splits into red/cyan, but fake 3D kinda stinks :/ |
ah. I assumed there was some actual 3D ability, dang. |
@hizzlekizzle I would still be interested in doing generic frame packed 3D shaders e.g. for regular images and video. If we later have a core that outputs a packed frame then it could be useful for that too. And for Mednafen VB it would be nice to be able to output other kinds of 3D besides red/cyan, just by using shaders. Is it possible to access both views independently? |
@bparker06 |
I thought there would be one for sure considering shaders exist for Cardboard VR, would it be possible to create one for anaglyph 3D?
The text was updated successfully, but these errors were encountered: