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Solve performance issues
- shadow map is unsatifactory
- poor perf
- programmable pipeline
- require recalculations
- low precision
- especially bad for distant shadows
- higher precision first index?
- only first index
- which also allows easier interpolation
- are the other three indices even useful?
- except for light rays, kinda ugly
- poor perf
- solutions
- per frame ultra-targeted maps
- little room for optimization, and incredibly complex
- slowly updated general maps
- also hard
- bad for any kind of large cloud mouvement
- wait for RTX cards
- per frame ultra-targeted maps
- porting distance-based density calculations?
- using iteration count instead of distance?
- using density derivative to avoid any bad gradient issue?
- lighten cloud density maps for crying out loud
- maybe use custom interpolation for perlin effect?
- shadow map is unsatifactory
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Ship model
- install and learn blender
- checkout dad paperplane models
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Gameplay
- Expand, extract, exterminate
- vs contemplate, communicate, care
- core gameplay loop
- find some kind of ressource
- fight if necessary
- upgrade ship
- secondary loop
- explore
- upgrade
- move on
- game loop
- crash on planet
- move to red eye
- make final choice
- leave without answers
- kill big final ship for H3 resupply and/or rare resources
- work with final ship to call for help ?
- (accept waiting a decade in the planet ?)
- Expand, extract, exterminate
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Monsters
- whales, sharp, jellyfish, plancton
- fish schools using coding adventure tutorial
- use density function for FUN! with cloud interaction
- stay out of deep clouds
- stay out of the open
- recover resources from cloud borders
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Crew
- AI
- caring
- voiced by gumshoe?
- Military presence
- Push for aggressive router
- First science officer
- Favors survival, wants the alien tech
- Archeologist
- Favors care and waiting for rescue (though unlikely)
- AI
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Sciance
- FTL error vs AI error
- H3 is both a fusion fuel and vital for animals trying to float without hydrogen
- diamond dust in clouds would be extremely abrasive to ship
- kind of a bluff, there might diamond rain in lower layers, but that hardly translates
- 50km height of cloud layer
- big wasteland underneat where air pressure gets dangerous
- big wasteland above with too little lift to take off
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Choices
- Danger to crew as a motivator for harm?
- Make pacifist router harder? More interesting? Harder to stumble upon?
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Mirror on society?
- What are future humans like?
- Gender roles on the ship?
- Transhumanism?
- Value of cultural remains of the old Earth?
- Value of humanity?
- Value of the native life?
- Is the only winning move not to play?
- Spec Ops was kinda bad about this one
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Tweak graphics
- Shadows
- Use player position in lightmarch
- Better UI circle.cross
- Damage particles are not great, texture?
- Big whales should have slower animation
- Shadows
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Clarify gameplay loop
- Resource bars should be instinctive
- Controls should be displayable ( pause screen ? )
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Add gratification
- Win time -> instant replay value