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generate_svg.py
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generate_svg.py
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#!/usr/bin/env python2
from scc.tools import _
from scc.actions import Action, DPadAction, XYAction, MouseAction
from scc.modifiers import ModeModifier, DoubleclickModifier
from scc.special_actions import MenuAction
from scc.parser import TalkingActionParser
from scc.constants import SCButtons
from scc.profile import Profile
from scc.tools import nameof
from scc.uinput import Rels
from scc.gui.svg_widget import SVGEditor
from scc.lib import IntEnum
import os
class Align(IntEnum):
TOP = 1 << 0
BOTTOM = 1 << 1
LEFT = 1 << 2
RIGHT = 1 << 3
def find_image(name):
# TODO: This
filename = "images/" + name + ".svg"
if os.path.exists(filename):
return filename
return None
class Line(object):
def __init__(self, icon, text):
self.icons = [ icon ]
self.text = text
def get_size(self, gen):
# TODO: This
return gen.char_width * len(self.text), gen.line_height
def add_icon(self, icon):
self.icons.append(icon)
return self
def to_string(self):
return "%-10s: %s" % (",".join([ x for x in self.icons if x ]), self.text)
class LineCollection(object):
""" Allows calling add_icon on multiple lines at once """
def __init__(self, *lines):
self.lines = lines
def add_icon(self, icon):
for line in self.lines:
line.add_icon(icon)
return self
class Box(object):
PADDING = 5
SPACING = 2
MIN_WIDTH = 100
MIN_HEIGHT = 50
def __init__(self, anchor_x, anchor_y, align, name,
min_width = MIN_WIDTH, min_height = MIN_HEIGHT):
self.name = name
self.lines = []
self.anchor = anchor_x, anchor_y
self.align = align
self.min_height = min_height
self.x, self.y = 0, 0
self.min_width = min_width
self.min_height = min_height
def to_string(self):
return "--- %s ---\n%s\n" % (
self.name,
"\n".join([ x.to_string() for x in self.lines ])
)
def add(self, icon, context, action):
if not action: return LineCollection()
if isinstance(action, ModeModifier):
lines = [ self.add(icon, context, action.default) ]
for x in action.mods:
lines.append( self.add(nameof(x), context, action.mods[x])
.add_icon(icon) )
return LineCollection(*lines)
elif isinstance(action, DoubleclickModifier):
lines = []
if action.normalaction:
lines.append( self.add(icon, context, action.normalaction) )
if action.action:
lines.append( self.add("DOUBLECLICK", context, action.action)
.add_icon(icon) )
if action.holdaction:
lines.append( self.add("HOLD", context, action.holdaction)
.add_icon(icon) )
return LineCollection(*lines)
action = action.strip()
if isinstance(action, MenuAction):
if self.name == "bcs" and action.menu_id == "Default.menu":
# Special case, this action is expected in every profile,
# so there is no need to draw it here
return LineCollection()
elif isinstance(action, DPadAction):
return LineCollection(
self.add("DPAD_UP", Action.AC_BUTTON, action.actions[0]),
self.add("DPAD_DOWN", Action.AC_BUTTON, action.actions[1]),
self.add("DPAD_LEFT", Action.AC_BUTTON, action.actions[2]),
self.add("DPAD_RIGHT", Action.AC_BUTTON, action.actions[3])
)
elif isinstance(action, XYAction):
if isinstance(action.x, MouseAction) and isinstance(action.y, MouseAction):
if action.x.get_axis() in (Rels.REL_HWHEEL, Rels.REL_WHEEL):
# Special case, pad bound to wheel
line = Line(icon, _("Mouse Wheel"))
self.lines.append(line)
return line
return LineCollection(
self.add("AXISX", Action.AC_BUTTON, action.x),
self.add("AXISY", Action.AC_BUTTON, action.y)
)
line = Line(icon, action.describe(context))
self.lines.append(line)
return line
def calculate(self, gen):
self.width, self.height = self.min_width, 2 * self.PADDING
self.icount = 0
for line in self.lines:
lw, lh = line.get_size(gen)
self.width, self.height = max(self.width, lw), self.height + lh + self.SPACING
self.icount = max(self.icount, len(line.icons))
self.width += 2 * self.PADDING + self.icount * (gen.line_height + self.SPACING)
self.height = max(self.height, self.min_height)
anchor_x, anchor_y = self.anchor
if (self.align & Align.TOP) != 0:
self.y = anchor_y
elif (self.align & Align.BOTTOM) != 0:
self.y = gen.full_height - self.height - anchor_y
else:
self.y = (gen.full_height - self.height) / 2
if (self.align & Align.LEFT) != 0:
self.x = anchor_x
elif (self.align & Align.RIGHT) != 0:
self.x = gen.full_width - self.width - anchor_x
else:
self.x = (gen.full_width - self.width) / 2
def place(self, gen, root):
e = SVGEditor.add_element(root, "rect",
style = "opacity:1;fill-opacity:0.0;stroke-width:2.0;",
fill="#000000",
stroke="#06a400",
id = "box_%s" % (self.name,),
width = self.width, height = self.height,
x = self.x, y = self.y,
)
y = self.y + self.PADDING
for line in self.lines:
h = gen.line_height
x = self.x + self.PADDING
for icon in line.icons:
image = find_image(icon)
if image:
SVGEditor.add_element(root, "image", x = x, y = y,
style = "filter:url(#filterInvert)",
width = h, height = h, href = image)
x += h + self.SPACING
x = self.x + self.PADDING + self.icount * (h + self.SPACING)
y += h
txt = SVGEditor.add_element(root, "text", x = x, y = y,
style = gen.label_template.attrib['style']
)
SVGEditor.set_text(txt, line.text)
y += self.SPACING
def place_marker(self, gen, root):
x1, y1 = self.x, self.y
x2, y2 = x1 + self.width, y1 + self.height
if self.align & (Align.LEFT | Align.RIGHT) == 0:
edges = [ [ x2, y2 ], [ x1, y2 ] ]
elif self.align & Align.BOTTOM == Align.BOTTOM:
if self.align & Align.LEFT != 0:
edges = [ [ x2, y2 ], [ x1, y1 ] ]
elif self.align & Align.RIGHT != 0:
edges = [ [ x2, y1 ], [ x1, y2 ] ]
elif self.align & Align.TOP == Align.TOP:
if self.align & Align.LEFT != 0:
edges = [ [ x2, y1 ], [ x2, y2 ] ]
elif self.align & Align.RIGHT != 0:
edges = [ [ x1, y1 ], [ x1, y2 ] ]
else:
if self.align & Align.LEFT != 0:
edges = [ [ x2, y1 ], [ x2, y2 ] ]
elif self.align & Align.RIGHT != 0:
edges = [ [ x1, y1 ], [ x2, y2 ] ]
targets = SVGEditor.get_element(root, "markers_%s" % (self.name,))
if targets is None:
return
i = 0
for target in targets:
tx, ty = float(target.attrib["cx"]), float(target.attrib["cy"])
try:
edges[i] += [ tx, ty ]
i += 1
except IndexError:
break
edges = [ i for i in edges if len(i) == 4]
for x1, y1, x2, y2 in edges:
e = SVGEditor.add_element(root, "line",
style = "opacity:1;stroke:#06a400;stroke-width:0.5;",
# id = "box_%s_line0" % (self.name,),
x1 = x1, y1 = y1, x2 = x2, y2 = y2
)
class Generator(object):
PADDING = 10
def __init__(self):
svg = SVGEditor(file("images/binding-display.svg").read())
background = SVGEditor.get_element(svg, "background")
self.label_template = SVGEditor.get_element(svg, "label_template")
self.line_height = int(float(self.label_template.attrib.get("height") or 8))
self.char_width = int(float(self.label_template.attrib.get("width") or 8))
self.full_width = int(float(background.attrib.get("width") or 800))
self.full_height = int(float(background.attrib.get("height") or 800))
profile = Profile(TalkingActionParser()).load("test.sccprofile")
boxes = []
box_bcs = Box(0, self.PADDING, Align.TOP, "bcs")
box_bcs.add("BACK", Action.AC_BUTTON, profile.buttons.get(SCButtons.BACK))
box_bcs.add("C", Action.AC_BUTTON, profile.buttons.get(SCButtons.C))
box_bcs.add("START", Action.AC_BUTTON, profile.buttons.get(SCButtons.START))
boxes.append(box_bcs)
box_left = Box(self.PADDING, self.PADDING, Align.LEFT | Align.TOP, "left",
min_height = self.full_height * 0.5,
min_width = self.full_width * 0.2)
box_left.add("LEFT", Action.AC_TRIGGER, profile.triggers.get(profile.LEFT))
box_left.add("LB", Action.AC_BUTTON, profile.buttons.get(SCButtons.LB))
box_left.add("LGRIP", Action.AC_BUTTON, profile.buttons.get(SCButtons.LGRIP))
box_left.add("LPAD", Action.AC_PAD, profile.pads.get(profile.LEFT))
boxes.append(box_left)
box_right = Box(self.PADDING, self.PADDING, Align.RIGHT | Align.TOP, "right",
min_height = self.full_height * 0.5,
min_width = self.full_width * 0.2)
box_right.add("RIGHT", Action.AC_TRIGGER, profile.triggers.get(profile.RIGHT))
box_right.add("RB", Action.AC_BUTTON, profile.buttons.get(SCButtons.RB))
box_right.add("RGRIP", Action.AC_BUTTON, profile.buttons.get(SCButtons.RGRIP))
box_right.add("RPAD", Action.AC_PAD, profile.pads.get(profile.RIGHT))
boxes.append(box_right)
box_abxy = Box(4 * self.PADDING, self.PADDING, Align.RIGHT | Align.BOTTOM, "abxy")
box_abxy.add("A", Action.AC_BUTTON, profile.buttons.get(SCButtons.A))
box_abxy.add("B", Action.AC_BUTTON, profile.buttons.get(SCButtons.B))
box_abxy.add("X", Action.AC_BUTTON, profile.buttons.get(SCButtons.X))
box_abxy.add("Y", Action.AC_BUTTON, profile.buttons.get(SCButtons.Y))
boxes.append(box_abxy)
box_stick = Box(4 * self.PADDING, self.PADDING, Align.LEFT | Align.BOTTOM, "stick")
box_stick.add("STICK", Action.AC_STICK, profile.stick)
boxes.append(box_stick)
w = int(float(background.attrib.get("width") or 800))
h = int(float(background.attrib.get("height") or 800))
root = SVGEditor.get_element(svg, "root")
for b in boxes:
b.calculate(self)
# Set ABXY and Stick size & position
box_abxy.height = box_stick.height = self.full_height * 0.25
box_abxy.width = box_stick.width = self.full_width * 0.3
box_abxy.y = self.full_height - self.PADDING - box_abxy.height
box_stick.y = self.full_height - self.PADDING - box_stick.height
box_abxy.x = self.full_width - self.PADDING - box_abxy.width
self.equal_width(box_left, box_right)
self.equal_height(box_left, box_right)
for b in boxes:
b.place_marker(self, root)
for b in boxes:
b.place(self, root)
file("out.svg", "w").write(svg.to_string())
def equal_width(self, *boxes):
""" Sets width of all passed boxes to width of widest box """
width = 0
for b in boxes: width = max(width, b.width)
for b in boxes:
b.width = width
if b.align & Align.RIGHT:
b.x = self.full_width - b.width - self.PADDING
def equal_height(self, *boxes):
""" Sets height of all passed boxes to height of tallest box """
height = 0
for b in boxes: height = max(height, b.height)
for b in boxes:
b.height = height
Generator()