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As @rasmusgo mentioned in #415 , we shouldn't be applying Ambient Occlusion to direct lights. I mean, it's right there in the name ambient, but I shouldn't be expected to read words or apply their meanings correctly. So I checked the spec, and (emphasis mine)..
The occlusion texture; it indicates areas that receive less indirect lighting from ambient sources. Direct lighting is not affected
Okay then. Guess we better fix it.
TODO
Remove ambient occlusion value from direct lighting calculations
The text was updated successfully, but these errors were encountered:
Background
As @rasmusgo mentioned in #415 , we shouldn't be applying Ambient Occlusion to direct lights. I mean, it's right there in the name ambient, but I shouldn't be expected to read words or apply their meanings correctly. So I checked the spec, and (emphasis mine)..
Okay then. Guess we better fix it.
TODO
The text was updated successfully, but these errors were encountered: