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InputSystem.h
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InputSystem.h
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#pragma once
#include <Windows.h>
enum INPUTS
{
LBUTTON_DOWN,
LBUTTON_CLICKED,
KEY_INSERT_PRESSED,
MAX_INPUT
};
class InputSystem {
int MouseX, MouseY;
public:
bool InputStates[MAX_INPUT];
InputSystem()
{
memset(InputStates, 0, sizeof(InputStates));
MouseX = 0;
MouseY = 0;
}
void UpdateMousePos(int diffx, int diffy)
{
POINT p;
if (GetCursorPos(&p))
{
MouseX = p.x - (diffx / 2);
MouseY = p.y - (diffy / 2);
}
}
void GetMousePos(int& x, int& y)
{
x = MouseX;
y = MouseY;
}
void PollInputState(bool ShouldSave)
{
if (GetKeyState(VK_LBUTTON) & 0x8000)
{
if (ShouldSave)
InputStates[LBUTTON_DOWN] = true;
}
else
{
if (ShouldSave)
InputStates[LBUTTON_DOWN] = false;
}
if (GetAsyncKeyState(VK_LBUTTON) & 1)
{
if (ShouldSave)
InputStates[LBUTTON_CLICKED] = true;
}
else
{
if (ShouldSave)
InputStates[LBUTTON_CLICKED] = false;
}
if (GetAsyncKeyState(VK_INSERT) & 1)
{
InputStates[KEY_INSERT_PRESSED] = true;
}
else
{
InputStates[KEY_INSERT_PRESSED] = false;
}
}
};